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Bayonetta 2's concept art is just the best.
The first time I played Journey, I thought “OK.” It had been a lovely experience, sure. I’d played it to around the halfway mark, taken a short break, then finished it. It seemed very nice. Lovely looking, and with a gorgeous soundtrack. Past that, I couldn’t quite nail it down. The second time I played Journey, I thought, “That was one most beautiful video games I’ve ever played.”
Spoilers for Journey follow. I didn’t really know what I was getting myself into. I’d heard about Journey‘s innovative multiplayer feature, of course; it was impossible to follow video game news in 2012 without reading about how your Journey journey can be peppered with silent, anonymous companions who are pursuing the same quest as you. You can’t talk to them, but you can see them, jump with them, and share an adventure together.
Here at Kotaku, we like to put together lists of tips for getting the most out of some games. Skyrim, Far Cry 3, Arkham City, games like that.
Austin Wintory’s soaring orchestral score for Thatgamecompany’s Journey will not be forgotten anytime soon. Not only was it a fine collection of music in its own right, it is the first video game soundtrack to be nominated for a Grammy.
We hear all the time that video games are a young medium, that they’ve still got so much untapped potential to wow us in unique and meaningful ways. And while it may seem like it’s been just another 12 months of sequels, remakes and disappointment, there have been signs that video games are maturing. Some of those baby teeth are shaking loose.
The nominations for the 55th Grammy Awards have been revealed, and for PS3 gamers there’s quite the surprise: Austin Wintory’s wonderful score for PSN title Journey has been nominated for Best Score Soundtrack.
Journey is a beautiful game. The ending was equally beautiful, but also sad and heartwarming somehow all at the same time.
Most video game-players have someone in their life — an uncle, a parent, a cousin, a co-worker — who just doesn’t play video games. Time and again, we try to poke and prod at those people, to better understand where they’re coming from and more importantly, how they view our favourite pastime/livelihood/obsession/etc.