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Blurring The Lines Between Single Player And Multiplayer Is A Good Thing

In the future, there may not be any more single-player games — but that doesn’t mean what we seem to think it does every time some big publisher opens its big mouth and tells us that single-player games are dead. Epic, story-driven campaigns aren’t going away; it’s just that new forms of multiplayer are evolving in tandem with those experiences, rather than in opposition to them.

The Art Director On Journey And Flower Just Formed His Own Studio

As unique as they are, the most striking thing about games like Flower and Journey may be their art styles. Now Matt Nava, the art director on both titles, has departed thatgamecompany to form his own development house, Giant Squid Studios, with the Los Angeles-based film and TV studio Ink Factory.

Journey Didn't Win The Grammy, But We're Still Proud Of You (Sniff)

If you’ve played Journey (and if you haven’t — get on that!) you’ll know just how paramount Austin Wintory’s subtle soundtrack was to the entire experience. Apparently the folks at the Grammy’s agreed and, as a result, Journey became the first game to have a soundtrack nominated in the Best Compilation Soundtrack For Visual Media award. Sadly, Austin Wintory lost out to Trent Reznor and Atticus Ross, who won for their (admittedly awesome) work on Girl With The Dragon Tattoo, but we still love you Austin! Awesome work getting this far!

She Lost Her Father, But Journey Helped Her Cope

Last year’s standout PS3 game Journey was an emotional experience for many. That was certainly the case for Sophia, a 15-year-old who wrote the above letter to one of the game’s creators, Jenova Chen, about how Journey helped her cope with the loss of her father.

The 2012 Games That Game Developers Want To Award

Of all the video game events that happen ever year, the Game Developers Choice Awards might be the ones that resonate most with game-makers. That’s because they’re determined by the masses of folks who make video games vote to nominate the best examples of the form from the preceding months.

Tina's Top 10 Games Of 2012

Last year was supposed to be the year I got a beast of a PC set up in my tiny apartment. It didn’t end up being that year. 2013 will be, though, PC gods willing.

Kirk's Top 11 Games Of 2012

I played more games in 2012 than any other year of my life. It was a weird — but thoroughly wonderful — year, and one that upset a lot of my expectations. A lot of games I’d assumed would be amazing fell short of the mark, while others came out of nowhere to become fast favourites.

Why Journey Should Be Game Of The Year

The first time I played Journey, I thought “OK.” It had been a lovely experience, sure. I’d played it to around the halfway mark, taken a short break, then finished it. It seemed very nice. Lovely looking, and with a gorgeous soundtrack. Past that, I couldn’t quite nail it down. The second time I played Journey, I thought, “That was one most beautiful video games I’ve ever played.”

It Took A Complete Stranger To Make Me Fall In Love With Journey

Spoilers for Journey follow. I didn’t really know what I was getting myself into. I’d heard about Journey‘s innovative multiplayer feature, of course; it was impossible to follow video game news in 2012 without reading about how your Journey journey can be peppered with silent, anonymous companions who are pursuing the same quest as you. You can’t talk to them, but you can see them, jump with them, and share an adventure together.

Before You Start: One Tip For Playing Journey The Best Way

Here at Kotaku, we like to put together lists of tips for getting the most out of some games. Skyrim, Far Cry 3, Arkham City, games like that.

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