julian eggebrecht
Features
A Reporter’s Recollection Of Factor 5
8:00AM Stephen Totilo | The closing of Factor 5 today is sure to affect many developers and gamers. With the studio shuttered, I’d like to share my experiences with it as a gamer and reporter. More »Julian Eggebrecht Defends Lair. Again.
1:04PM Michael McWhertor | Factor 5 honcho Julian Eggebrecht must be exhausted from constantly “defending” his company’s poorly received PlayStation 3 title Lair and its hit-or-miss SixAxis controls. G4 caught up with the Dragon’s Lair fanboy at Tokyo Game Show to get one more justification out of Mr. Eggebrecht whose game has been retitled Rise From Lair in Japan. I respect what Factor 5 was trying to do, but trying to target gamers who aren’t hardcore with a PS3 game? Simply puzzling. More »
Eggebrecht: Wii Games Should Look Better
4:20AM Mark Wilson | Factor Five’s Julian Eggebrecht may have taken some knocks on the chin for Lair’s gameplay, but not many were complaining about the unquestionably stellar graphics of the title. And that’s pretty much enough for me to name him an unquestionable authority on every platform’s individual graphical nuances (and anything else necessary for this article to be extremely important). Right now, Eggebrecht’s questioning an industry that’s all but given up on the Wii ever making pretty games: If you connect you can get a lot of shader effects which would’ve been on the 360 or the PS3…it’s got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things. So why does he think games aren’t looking better? More »
Developers Reveal How The Press, The Hardcore Influence Their Games
6:40AM Michael McWhertor | This morning at the GC Developers Conference, a panel of game developers—Don Daglow from Stormfront Studios, Mike Capps from Epic Games, Julian Eggebrecht from Factor 5, and George Backer from Lionhead Studios—spoke on the subject of “top selling games” and the methods and philosophies involved in designing them. When asked how influential the enthusiast press and the forum dwelling hardcore were on the final outcome of their games, the developers were surprisingly frank about the impact both groups truly had. Capps was first to respond, saying “We absolutely love the press. Everything they say we immediately put into our game.” Joking, of course, but it’s actually not that far from the truth. More »
Eggebrecht – Licensed or Little IPs Good, Big IPs Bad
5:30AM Mark Wilson | Factor Five’s Julian Eggebrecht, following what’s started as a shaky response to Lair, has reassessed his position on licensing IPs. Addressing a crowd in roundtable discussion, here was his experiential advice. More »