Finishing up this original series talking to game developers about the games that inspired them, we follow up High Moon’s Clinton Keith by chatting to Eidos Chief Technical Officer Julien Merceron.
Obviously, Merceron now oversees technical matters for the House Of Lara Croft, but he started out programming titles like Super Burnout on the Atari Jaguar (!), and was a long-time Ubisoft veteran, helping to program the original Rayman and working on R&D strategy for the French company.
So what game particularly made him believe that the medium had ascended to a higher level? Read on…