News

A Fireside Chat With Hermann Peterscheck On Jumpgate Evolution

Actually, we weren’t literally next to a warm-crackling fire, but it was right after we finished our play test of Jumpgate Evolution. Hermann Peterscheck was nice enough to give us a little more time and share his thoughts regarding some of the things they want to do, before Jumpgate ends up in our hands. We talked lots about PvP, PvE and how that will shape the way you play the game.


October 16, 2008
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A Visit To NetDevil: Hands On With Jumpgate Evolution

Following up on where we left off, the guys at NetDevil were merciful and — even though they caught Crecente trying to get a sneak peak at Lego Universe — kind enough to give us some hands on time with a build of Jumpgate Evolution. Lead Designer Hermann Peterscheck gave us the grand tour of Jumpgate on a monster triple 24 inch monitor setup, sporting a resolution near 5000×1080. He explained to us some of the goals the team had been trying to achieve with the title since the last time Crecente gave it a try.


August 22, 2008
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New Jumpgate Evolution Trailer Shows Intersteller Greatness

Prepare for some intersteller MMO goodness. NetDevil, which is actually a developer 10 minutes away from where I live, is working on Jumpgate Evolution. From this trailer we can see the game is coming together quite nicely.


August 19, 2008
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Jumpgate Evolution Playable at PAX

Upcoming space massively multiplayer online game Jumpgate Evolution is getting its coming out party at this year’s Penny Arcade Expo, NetDevil announced today.

The game will be fully playable at the show on Alienware laptops.

“We are ecstatic that NetDevil will be taking Jumpgate to this year’s Penny Arcade Expo. This is an amazing opportunity for visitors to come and try the game still early in its development. We look forward to the game’s showcase at the event and look forward to the hearing the players’ feedback first-hand. We know they will love it!” said Edward Relf, Director, Marketing, Codemasters Online.

I’d be sure to check it out when I’m there. I can’t wait to see how much it has improved since my last time with it.

Don’t forget to let me know if you want to drive along with me next week on my trek to the show.


August 1, 2008
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Is This Your Jumpgate Evolution Box Art?

Jumpgate Evolution, proud project of Colorado-locals NetDevil, looks to be well past the first fifteen and nearing beta.

We’ve received a number of tips that the NetDevil folks have put out the word that they are looking for some folks to help beta test the game. They’ve also sent out feelers about which box art best suits the sprawling space combat massively multiplayer online game. I think I like the first one. Fahey says his favourite is the middle. What’s yours?

Jumpgate Evolution Beta Sign Up [Jumpgate Evolution]


July 24, 2008
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Jumpgate Evolution Demands Your Attention

NetDevil’s Jumpgate evolution is a concept that sells itself. Massively multiplayer Wing Commander, anyone? How about some co-operative Privateer? It’s a game that combines twitch-action space combat with levels and experience points. It’s an excuse to dust off those old flight sticks. You’ll even be able to play as a trader, paying more combat-ready players a cut of the action to make sure you make your deliveries safely. Space convoy!

It sounds amazing and looks rather lovely for a game with a scalable engine, allowing it to run on computers old and new, which is why every time I write about the game I’m surprised more people aren’t aware of it. Hell, when I sat in with Codemasters’ Lilit Baron last week at E3, he almost seemed pleasantly surprised that I had been keeping up with the game. Codemasters is gearing up to cure the rampant ignorance over Jumpgate Evolution, and the Q&A, which you’ll find after the jump, is just the beginning.


June 27, 2008
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Jumpgate Evolution Launches Beta Sign-Ups

I’ve been craving a decent space MMO (that doesn’t put me to sleep – sorry EVE) ever since the demise of EA’s Bed Earth & Beyond, and right now all of my hopes rest on Codemasters and Netdevil’s Jumpgate Evolution. A brand-new community website for the game has launched recently, and along with it comes the chance to sign-up to be a Jumpgate Evolution beta tester. Play a part in shaping the universe, help the team iron out bugs and balance the combat, and gain the ability to brag about playing the game in every Jumpgate post we put up from here to launch.

Just head over to www.jumpgateevolution.com and use your powers of deduction to determine where to go from there. Hope to see some of you in beta!


April 16, 2008
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Jumpgate Evolution: The First Fifteen

How long do you play a game before you decide if you like it?

An hour, two, a day? Try 15 minutes.

The first fifteen is all the time a developer gets to convince a gamer that what they’re playing is worth the price of admission, or so believes NetDevil’s Scott Brown.

Following in the footsteps of the masters of the MMO, Blizzard, NetDevil is breaking away from the norm of game development for their latest pet project, Jumpgate: Evolution. Instead of trying to sketch out a complete world and then going back and filling in the details, giving the game its luster and heart in a soul-killing, deadline-pushing crunch, NetDevil is crafting their space flight massively multiplayer game one gleaming section at a time.

The team, which recently topped ten people, recently wrapped up their initial goal: Building out and polishing the game’s first 15 minutes of play.

It may not sound like much, but in a year’s time the team had to create the user interface, settle on the look of the game, and work out the games network and artificial intelligence.

They also had to give gamers a way to create their character, ships to fly, enemies to fight and places to go.


April 2, 2008
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NetDevil Half-heartedly Pokes At April Fool’s

I’d like to say I saved the best April Fool’s Day post for last, but then I’d just be fooling myself. The bad news is, all Jumpgate Evolution and LEGO Universe developers NetDevil managed to pull together for this festive day was a logo swap accompanied by a brief announcement.


February 23, 2008
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Codemasters Connect Offers Shirow Armor, Jumpgate Beta Keys

Codemasters’ Connect ’08 event at the Omega Sektor in Birmingham England is coming March 14th and 15th, and they’ve lined up some truly amazing freebies for visitors to their MMO showcase. Probably the coolest item is for RF Online players. They’ve had Masamune Shirow of Ghost in the Shell fame create a suit of armour for every class in the game, and my god are they beautiful. The suit above is for a female Cora Warrior, and the rest are just as cool! Lord of the Rings Online players who attend will get a special in-game title for their character, while Archlord players will get some exclusive armor. All attendees will also get a Jumpgate Evolution pack complete with a beta key! I was invited to go myself, but seeing as I am moving on the 15th there’s not a chance in hell…and I want some Shirow armor dammit! You go look at the pretty armor while I go cry.

Exclusive Armour set for every connect attendee! [RF Online Forums]