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	<title>Kotaku Australia &#187; kaos studios</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Homefront Trailer Is As Impressive As It Is Cheesy</title>
		<link>http://www.kotaku.com.au/2009/06/homefront-trailer-is-as-impressive-as-it-is-cheesy/</link>
		<comments>http://www.kotaku.com.au/2009/06/homefront-trailer-is-as-impressive-as-it-is-cheesy/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 13:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[homefront]]></category>
		<category><![CDATA[john milius]]></category>
		<category><![CDATA[kaos studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340919</guid>
		<description><![CDATA[
Homefront is being developed by the guys who did Frontline, and was written by the guy who wrote Red Dawn. So, yeah, it&#8217;s a war game, and a corny one at that.
I mean, a United States under North Korean occupation? China, you can maybe swing China, but North Korea? Bit silly. Then again, being written [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="410"><param name="movie" value="http://blip.tv/play/g4Q9gYjUDo35ZA"></param><param name="allowFullScreen" value="true"></param><embed src="http://blip.tv/play/g4Q9gYjUDo35ZA" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></embed></object><span id="more-340919"></span></p>
<p>Homefront is being developed by the guys who did Frontline, and was <a href="http://www.kotaku.com.au/2009/05/thq-announces-homefront-by-the-guy-who-wrote-red-dawn/">written by the guy who wrote Red Dawn</a>. So, yeah, it&#8217;s a war game, and a corny one at that.</p>
<p>I mean, a United States under North Korean occupation? China, you can maybe swing China, but North Korea? Bit silly. Then again, being written by John Milius, it&#8217;s not the occupying power that&#8217;s the point of the story.</p>
<p>The point is that a bunch of Americans get a chance to exercise their right/love for big firearms and go at &#8216;em. Which, as you can see in this trailer, happens a <em>lot</em> in this game.</p>
<p>As for the gameplay, Homefront is a little like Crysis, with the player dropped into largeish areas (like a whole town) and then given a few objectives to complete. So, same game style as Crysis, same bad guys as Crysis&#8230; except it&#8217;s written by John Milius. Sounds good to me.</p>
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		<title>THQ Announces &#8220;Homefront&#8221;, By The Guy Who Wrote Red Dawn</title>
		<link>http://www.kotaku.com.au/2009/05/thq-announces-homefront-by-the-guy-who-wrote-red-dawn/</link>
		<comments>http://www.kotaku.com.au/2009/05/thq-announces-homefront-by-the-guy-who-wrote-red-dawn/#comments</comments>
		<pubDate>Wed, 27 May 2009 10:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game announce]]></category>
		<category><![CDATA[homefront]]></category>
		<category><![CDATA[kaos studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338890</guid>
		<description><![CDATA[THQ have just announced &#8220;Homefront&#8221;, a first-person shooter that tells the story of a United States humbled by total economic collapse, then conquered by North Korea. So not based on a true story, then.
Interestingly, the game has been written by John Milius, a Hollywood screenwriter (and total gun nut) who has worked on Dirty Harry, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/reddawn.jpg" alt="" class="left" />THQ have just announced &#8220;Homefront&#8221;, a first-person shooter that tells the story of a United States humbled by total economic collapse, then conquered by North Korea. So not based on a true story, then.<span id="more-338890"></span></p>
<p>Interestingly, the game has been written by John Milius, a Hollywood screenwriter (and total gun nut) who has worked on Dirty Harry, Apocalypse Now, Conan and, yes, Red Dawn.</p>
<p>Which is funny, because Homefront&#8217;s story doesn&#8217;t stray <em>too</em> far from that of Red Dawn, with players joining the &#8220;American Civil Resistance&#8221; as they fight to overthrow their Communist oppressors. Who are from&#8230; North Korea.</p>
<p>The game is being developed by Kaos Studios, the team behind Frontlines: Fuel of War, and is due for the 360, PS3 &amp; PC. More details, as well as <em>something</em> to look at (come on THQ, at least one screen would have been nice), will be provided during E3.</p>
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		<title>Frontlines To Support 50 Player Matches</title>
		<link>http://www.kotaku.com.au/2008/02/frontlines_to_support_50_player_matches-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/frontlines_to_support_50_player_matches-2/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 16:20:46 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[frontlines: fuel of war]]></category>
		<category><![CDATA[kaos studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/frontlines_to_support_50_player_matches-2.html</guid>
		<description><![CDATA[When does a game slip from multiplayer to massively multiplayer? Devs on the Kaos Studios forums have confirmed that Frontlines: Fuel of War is getting dangerously close, with both PC and Xbox 360 versions supporting up to 50 players in multiplayer matches when the game is released later this month, moving the title from &#8216;meh&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/02/frontlinestopspot.jpg" class="postimg center"/>When does a game slip from multiplayer to massively multiplayer? Devs on the Kaos Studios forums have confirmed that Frontlines: Fuel of War is getting dangerously close, with both PC and Xbox 360 versions supporting up to 50 players in multiplayer matches when the game is released later this month, moving the title from &#8216;meh&#8217; to must-buy on many a gamer&#8217;s shopping lists &#8211; including my own. Not only do I revel in the sort of chaos two 25 man teams can cause when outfitted with futuristic weapons and set loose on the battlefield, 50 players means I have plenty of room to suck without being noticed. Don&#8217;t worry PS3 players. Though Frontlines was <a href="http://www.kotaku.com.au/games/2008/01/ps3_version_of_frontlines_fuel_of_war_officially_on_empty-2.html">canceled for your console</a>, you&#8217;re still getting <a href="http://www.kotaku.com.au/games/2008/01/game-informer-reveals-resistance-2.html">Resistance 2 with 60 player support</a> somewhere down the line, so it&#8217;s all good. </p>
<p> 50 PLAYER CAP for Multiplayer?!  [Kaos Studios Community Forum via <a href="http://www.eurogamer.net/article.php?article_id=92919">Eurogamer</a>]</p>
<p> <span id="more-277976"></span></p>
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		<title>Frontlines: Fuel of War Multiplayer Impressions (Xbox 360)</title>
		<link>http://www.kotaku.com.au/2008/01/frontlines_fuel_of_war_multiplayer_impressions_xbox_360/</link>
		<comments>http://www.kotaku.com.au/2008/01/frontlines_fuel_of_war_multiplayer_impressions_xbox_360/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 03:00:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[frontlines: fuel or war]]></category>
		<category><![CDATA[kaos studios]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/frontlines_fuel_of_war_multiplayer_impressions_xbox_360.html</guid>
		<description><![CDATA[While Frontlines: Fuel of War for PS3 has been left to rot on a developer&#8217;s hard drive somewhere, the Xbox 360 and PC version are still very much underway.
Yesterday, the game, along with a few THQ representatives, made their up from their HQ in Melbourne to show off the latest build to us Sydney-based games [...]]]></description>
			<content:encoded><![CDATA[<p><span class="mt-enclosure mt-enclosure-image"><img alt="frontlines_mp.jpg" src="http://media.kotaku.com.au/mt/images/2008/01/frontlines_mp.jpg" class="center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="355" width="534" /></span>While <i>Frontlines: Fuel of War</i> for PS3 has been <a href="http://www.kotaku.com.au/games/2008/01/ps3_version_of_frontlines_fuel_of_war_officially_on_empty-2.html">left to rot</a> on a developer&#8217;s hard drive somewhere, the Xbox 360 and PC version are still very much underway.</p>
<p>Yesterday, the game, along with a few THQ representatives, made their up from their HQ in Melbourne to show off the latest build to us Sydney-based games journos in the best fashion possible &#8211; a multiplayer shoot-out.</p>
<p>I managed to get a solid four hours of gaming in (busy day at work, I know), and if you don&#8217;t mind a bit of reading, I&#8217;d like to share my impressions, and later, some cake.<span id="more-274969"></span>The event itself was held at the Player&#8217;s Lounge in Stanmore, a small yet comfortable venue that sits on Parramatta Road, just past the McDonalds. After a curt nod to the proprietors to assure them I wasn&#8217;t some random off the street, I made myself comfortable with a single Asahi (silly me decided to drive to the venue) and a can of Solo (to dilute the alcohol, because I&#8217;m a lightweight).</p>
<p>I&#8217;m not a diehard console shooter fan. Love them, for sure, as long as I can play them on PC with a keyboard and mouse. So it took me about 15-30 minutes to get into the groove with the 360&#8217;s controller, but once I was there, things started to click.</p>
<p>During the course of the afternoon we played a variety of maps, with &#8220;Streets&#8221;, &#8220;Gnaw&#8221; and &#8220;Solar Farm&#8221; being the most memorable. Streets was an intimate map, set in the ruins of a nameless city, while Solar Farm was a massive, sprawling desert with helicopters, tanks and anti-air trucks.</p>
<p>If you&#8217;ve played any of the <i>Battlefield</i> games, then the basic concepts of <i>Frontlines</i> will sound familiar. This is not surprising seeing as developer Kaos Studios was behind the excellent <i>Battlefield 1942</i> mod Desert Combat.</p>
<p>When you join a game, you can select which side you want to play using the &#8220;Y&#8221; button, toggling between the Western Coalition and the Red Star Alliance. You can then pick your loadout and role, followed by a spawn point.</p>
<p>Loadouts and roles are where you get to customise your soldier. All the former really does is determine what weapons you begin with: Assault comes with a rifle and grenade launcher; Heavy Assault has a light machinegun; Special Ops provides a sub machinegun and C4; Anti-Vehicle packs an EMP rocket launcher and the Sniper has &#8211; you guessed it &#8211; a sniper rifle. All loadouts come with a pistol and most have grenades &#8211; Anti-Vehicle gets landmines instead.</p>
<p>THQ and Koas have pimped roles as one of <i>Frontlines</i> defining features. And it&#8217;s definitely a nice touch. Players can further specialise in Ground Support, EMP Tech, Drone Tech and Air Support. Depending on which side you&#8217;re playing as, these specialties will be different. For instance, Red Star Alliance Drone Tech provides the player with flying drones, while the Western Coalition is given tiny remote tanks. So if you ever feel like mixing it up, all you have to do is switch allegiances.</p>
<p>Each role has three abilities, and you start each match with the first of these. To gain access to them all you&#8217;ll have to earn them by killing enemies and capturing points. As long as the server continues unhindered, your unlocked abilities will persist from map to map.</p>
<p>The title&#8217;s other hyped feature is the Frontline system. In order to progress further into enemy territory, you need to capture all points along a line &#8211; usually two to three, depending on the map size &#8211; before you can advance your front. The points along the front can then be used as spawn locations, and any vehicles at these points can be commandeered.</p>
<p>Like the <i>Battlefield</i> games, a ticket system is used to track how well each side is doing. Victory can be obtained by running the opposing team dry of reinforcements, or having the most tickets when the time limit expires.</p>
<p>To make things simple, all enemy names are coloured red and friendlies blue, and your crosshair will transform into a white star if your barrel is aimed at a mate. Don&#8217;t panic if you can&#8217;t control your trigger finger &#8211; friendly fire can be disabled via the server creation screen.</p>
<p>Speaking of server options, <i>Frontlines</i> comes with a bunch. Auto team balance, min/max players, auto team-killer kicking and aim assist are all available. You can even disable individual loadouts, roles and vehicles to spice up gameplay.</p>
<p>A setting unique to <i>Frontlines</i> is &#8220;Upgrade speed&#8221;. This slider alters how quickly you accrue experience. For our matches, this was at 250% &#8211; the maximum &#8211; and even then I found getting to the more powerful abilities took 15 or so minutes.</p>
<p>Playing the game itself is straightforward. You can sprint by holding down the right bumper, and it&#8217;s something you&#8217;ll use a lot, seeing as how massive the maps are. If a point is neutral, you can start capturing it immediately. On the other hand, if the enemy holds it you&#8217;ll have to un-capture it first, adding an extra 30 seconds or so to the process.</p>
<p>Damage is handled via a progressive health system, like that in <i>Halo</i> and <i>Gears of War</i>. Dying is extremely easy, and a few well-placed shots from anything other than the pistol will down most foes. As you get hit, the outer edge of your view will flash red, and the screen proper will darken until it&#8217;s almost impossible to see. Avoiding fire will slowly return things to normal.</p>
<p>I found some roles to generally be more useful than others. The Air Support role doesn&#8217;t come into its own until you have carpet bombing, the second ability. Drones are extreme effective, the Coalition&#8217;s tank-like ones able to tear it up while taking significant damage. The EMP Tech is so-so, and requires patience and timing to use well, and even then its main advantages are against vehicles. The Ground Support is similar, except the deployable turrets are immediately potent.</p>
<p>According the THQ guys, the build we played was close to complete. It was about a month old, and provided a good representation of <i>Frontlines</i> minus tweaks, a bit of polish and an arseload of prolonged sodomy from quality assurance. Despite this, I found it fun, if all a little &#8220;done before&#8221;. Personally, I feel it&#8217;ll make an impact with the <i>Quake Wars</i>/<i>Battlefield</i> crowd, but I&#8217;m not sure it&#8217;s game of the year material. The roles are less game-defining and more gimmicky, but the good type of gimmicky that will entertain time and again.</p>
<p><i>PS: I received a <a href="http://www.kotaku.com.au/games/2008/01/frontlines_oz_collectors_edition_goodies_up_close.html">T-shirt and poster</a> as I left the venue, though the large size of the former stands no chance of conforming to my girlish frame.</i></p>
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		<title>Frontlines Oz Collector&#8217;s Edition Goodies, Up Close</title>
		<link>http://www.kotaku.com.au/2008/01/frontlines_oz_collectors_edition_goodies_up_close/</link>
		<comments>http://www.kotaku.com.au/2008/01/frontlines_oz_collectors_edition_goodies_up_close/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 02:30:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[frontlines: fuel of war]]></category>
		<category><![CDATA[kaos studios]]></category>
		<category><![CDATA[limited edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/frontlines_oz_collectors_edition_goodies_up_close.html</guid>
		<description><![CDATA[I may have neglected to mention that on Thursday I spent a significant chuck of the afternoon playing Frontlines: Fuel of War multiplayer on Xbox 360. I&#8217;m writing my impressions as you read this. Expect them before the end of the day, or slightly before the end of the day.
Until then, here&#8217;s a few of [...]]]></description>
			<content:encoded><![CDATA[<p><span class="mt-enclosure mt-enclosure-image"><img alt="ffw_shirt.jpg" src="http://media.kotaku.com.au/mt/images/2008/01/ffw_shirt.jpg" class="center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="572" width="535" /></span>I may have neglected to mention that on Thursday I spent a significant chuck of the afternoon playing <i>Frontlines: Fuel of War</i> multiplayer on Xbox 360. I&#8217;m writing <a href="http://www.kotaku.com.au/games/2008/01/frontlines_fuel_of_war_multiplayer_impressions_xbox_360.html">my impressions</a> as you read this. Expect them before the end of the day, or slightly before the end of the day.</p>
<p>Until then, here&#8217;s a few of the freebies the THQ guys gave out at the event. Above is the &#8220;Drone to Kill&#8221; T-shirt that comes with the <a href="http://media.kotaku.com.au/mt/games/2008/01/thq_shows_off_asiapacific_frontlines_xbox_360_collectors_edition.html">Xbox 360 Collector&#8217;s Edition</a> and after the jump you&#8217;ll find the poster (with added thong goodness) packed into the <a href="http://media.kotaku.com.au/mt/games/2007/12/frontlines_fuel_of_war_exclusi.html">PC</a> and 360 CEs.<span id="more-274966"></span><span class="mt-enclosure mt-enclosure-image"><img alt="ffw_poster.jpg" src="http://media.kotaku.com.au/mt/images/2008/01/ffw_poster.jpg" class="center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="750" width="535" /></span></p>
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		<title>PS3 Version Of Frontlines: Fuel Of War Officially On Empty</title>
		<link>http://www.kotaku.com.au/2008/01/ps3_version_of_frontlines_fuel_of_war_officially_on_empty-2/</link>
		<comments>http://www.kotaku.com.au/2008/01/ps3_version_of_frontlines_fuel_of_war_officially_on_empty-2/#comments</comments>
		<pubDate>Wed, 23 Jan 2008 23:58:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[frontlines: fuel of war]]></category>
		<category><![CDATA[kaos studios]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[thq]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/ps3_version_of_frontlines_fuel_of_war_officially_on_empty-2.html</guid>
		<description><![CDATA[It would appear that video game retailers wiping the PlayStation 3 version of Kaos Studios&#8217; shooter Frontlines: Fuel of War from their databases wasn&#8217;t done just for giggles. It would appear that GameStop called both guys who pre-ordered the game for a reason. THQ officially cancelled the PS3 edition of the game today, previously thought [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="frontlines_canceled.jpg" src="http://kotaku.com/assets/resources/2008/01/frontlines_canceled.jpg" width="200" height="232" class="postimg left" />It would appear that video game retailers wiping the PlayStation 3 version of Kaos Studios&#8217; shooter <em>Frontlines: Fuel of War</em> from their databases wasn&#8217;t done just for giggles. It would appear that GameStop called both guys who pre-ordered the game for a reason. THQ officially cancelled the PS3 edition of the game today, previously thought to just be <a href="http://www.kotaku.com.au/games/2008/01/ps3_delay_syndrome_hits_frontlines_fuels_of_war-2.html">delayed</a>, using the same axe to kill the release of the PlayStation 2 version of <em>Destroy All Humans!: Big Willy Unleashed</em>. Don&#8217;t go jumping off any buildings, now, kids, despite how hard it may seem to put this terrible, terrible news behind us.</p>
<blockquote><p><b>Editor&#8217;s note:</b> Seeing as the PS3 version was being developed in Australia, I&#8217;m chasing THQ&#8217;s local presence for additional comment. Stay tuned.</p></blockquote>
<p><span id="more-274762"></span></p>
<p>There&#8217;s always <em>Haze</em>! Oh wait&#8230;</p>
<p><a href="http://investor.thq.com/phoenix.zhtml?c=96376&#038;p=irol-newsArticle&#038;ID=1099383&#038;highlight=">THQ Updates Fiscal 2008 Outlook</a> [THQ]</p>
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		<title>PS3 Delay Syndrome Hits Frontlines: Fuels of War</title>
		<link>http://www.kotaku.com.au/2008/01/ps3_delay_syndrome_hits_frontlines_fuels_of_war-2/</link>
		<comments>http://www.kotaku.com.au/2008/01/ps3_delay_syndrome_hits_frontlines_fuels_of_war-2/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 01:11:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[frontlines: fuels of war]]></category>
		<category><![CDATA[kaos studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/ps3_delay_syndrome_hits_frontlines_fuels_of_war-2.html</guid>
		<description><![CDATA[The latest &#8220;Of War&#8221; shoot-fest is going to sit out a PlayStation 3 version for a bit longer, as THQ&#8217;s Frontlines will be hitting the Xbox 360 and PC only in February. The PS3 version of Frontlines: Fuels of War, rumoured to have been cancelled when retailers dropped that version from upcoming software listings. Rumours [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="frontlines_still_on.jpg" src="http://kotaku.com/assets/resources/2008/01/frontlines_still_on.jpg" width="463" height="263" class="postimg center" />The latest &#8220;Of War&#8221; shoot-fest is going to sit out a PlayStation 3 version for a bit longer, as THQ&#8217;s <em>Frontlines</em> will be hitting the Xbox 360 and PC <em>only</em> in February. The PS3 version of <em>Frontlines: Fuels of War</em>, rumoured to have been cancelled when retailers dropped that version from upcoming software listings. Rumours of the nixing made their way to developer Kaos Studios&#8217; forums, with mods and admins not exactly denying the talk.</p>
<p>It&#8217;s still on, says Firing Squad, by way of the publisher. It&#8217;s just going to show up &#8220;later in 2008.&#8221; Those of you thinking &#8220;Frontlines who of what, again?&#8221; are assuredly relieved. You may sigh satisfactorily&#8230; now.</p>
<p><a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=19201">PS3 Frontlines Delayed But Not Cancelled</a> [Firing Squad]</p>
<p><span id="more-274441"></span></p>
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		<title>Frontlines: Fuel of War, Exclusive Oz Collector&#8217;s Edition Details</title>
		<link>http://www.kotaku.com.au/2007/12/frontlines_fuel_of_war_exclusi/</link>
		<comments>http://www.kotaku.com.au/2007/12/frontlines_fuel_of_war_exclusi/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 00:40:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[frontlines: fuel or war]]></category>
		<category><![CDATA[kaos studios]]></category>
		<category><![CDATA[limited edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[studio oz]]></category>
		<category><![CDATA[thq]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/12/frontlines_fuel_of_war_exclusi.html</guid>
		<description><![CDATA[
Kaos Studios&#8217; open world FPS Frontlines: Fuel of War sure is taking its time getting out the developer&#8217;s door and onto retail shelves. It&#8217;s enough to make anyone a little narky.
It&#8217;s all good though, and here&#8217;s why.
THQ has just sent us the news that Australia &#8211; a region usually abused by the publishers of the [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="frontlines_pc_ce.jpg" src="http://media.kotaku.com.au/mt/images/frontlines_pc_ce.jpg" class="center" height="535" width="535" /></p>
<p>Kaos Studios&#8217; open world FPS <i>Frontlines: Fuel of War</i> sure is taking its time getting out the developer&#8217;s door and onto retail shelves. It&#8217;s enough to make anyone a little narky.</p>
<p>It&#8217;s all good though, and here&#8217;s why.</p>
<p>THQ has just sent us the news that Australia &#8211; a region <a href="http://www.kotaku.com.au/games/2007/11/call_of_duty_4_oz_steam_price_doubles_overnight.html">usually abused</a> by the <a href="http://www.kotaku.com.au/games/2007/11/oz_assassins_creed_delayed_upd.html">publishers of the world</a> &#8211; is going to get its very own collector&#8217;s edition of the PC game.</p>
<p>Well, it&#8217;s for Asia Pacific, but it&#8217;s a nice treat nonetheless. A shot of the pack can be seen above, and details of the contents can be found after the jump. Sufficed to say, it&#8217;s packed with jam, and includes a soundtrack disc, poster, strategy guide and playing cards. According to THQ, only 10,000 will be made. Not a bad deal for $109.95.</p>
<p>Also included with all this is news of the <i>Frontlines</i> PC beta, which is starting this weekend. The specifics can be found at the <a href="http://www.frontlines.com.au">game&#8217;s website</a>.</p>
<p>As an aside, the PS3 version of <i>Frontlines</i> is being developed locally by THQ Studio Australia, otherwise known as Studio Oz. Stay tuned for our Q&#038;A!<span id="more-269585"></span><br />
<blockquote><b>Frontlines: Fuel of War PC Collectors edition</b></p>
<p>The limited Collector’s Edition of Frontlines: Fuel of War on PC has been designed in Australia and is exclusive to Asia Pacific. Packaged in a special ‘ammo tin’ metal box and loaded with bonus content, only 10,000 of these badboys will be manufactured.</p>
<p>So what’s the loadout:</p>
<p>•	Frontlines: Fuel of War game<br />
•	Mini Brady Strategy Guide for Frontlines: Fuel of War<br />
•	Bonus disk with the game soundtrack, behind the scenes videos, wallpapers and more<br />
•	Deck of Frontlines playing cards, each card featuring a different weapon, vehicle or drone<br />
•	Iron-on Stray Dogs insignia patch<br />
•	Art of Frontlines artbook<br />
•	Poster<br />
The PC Collector’s Edition is available to pre-order now from specialist gaming retailers including EB Games, GAME and Gameplanet</p>
<p>Frontlines: Fuel of War PC Beta<br />
The PC multiplayer Beta opens this weekend. Eager recruits can secure a place via www.frontlines.com.au, the newly launched Australian and New Zealand microsite for the game. System specs are available on the Frontlines: Fuel of War website</p>
<p>Frontlines: Fuel of War Xbox 360 demo on LIVE –FREE!<br />
Xbox360 gamers don’t miss out either. A single-player demo is available to download now on Xbox LIVE, giving gamers a taste of the in-depth single player experience.</p>
<p>About Frontlines: Fuel of War<br />
Frontlines: Fuel of War is an open world, infantry- and vehicle-based FPS (First Person Shooter) featuring advanced next-gen weaponry in a desperate, near future setting where controlling the planet’s depleting fossil resources determines the ultimate fate of civilization. Players will be instrumental in determining how the war is waged – and won.</p>
<p>About the developer<br />
Kaos Studios, a division of THQ Inc. located in New York City, was formed in 2005 by industry veterans of the FPS genre. The core members of the group came from Trauma Studios, creators of Desert Combat (one of the most successful mods of all time from the original Battlefield) and the R&#038;D team for DICE&#8217;s Battlefield 2. The 50-person team includes additional members from the development teams of other acclaimed shooters, including FEAR, Medal of Honor and Doom 3.  More information about Kaos Studios and its products can be found at www.kaosstudios.com.</p>
<p>About THQ<br />
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ is a top producer of original intellectual properties including titles such as Destroy All Humans!TM and JuicedTM  as well as the upcoming Saints RowTM, Titan QuestTM and Company of HeroesTM.  THQ, THQ Wireless, Kaos Studios, Frontlines: Fuel of War, Destroy All Humans!, Juiced, Saints Row, Titan Quest, Company of Heroes, and their respective logos are trademarks and/or registered trademarks of THQ Inc.</p></blockquote>
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