While Gran Turismo 5 finally hit stores after several delays and over five years in development, the game’s studio isn’t finished with the title by any means.
Ages ago, when I bought a PlayStation 2, my wife told me flat out, “If you are going to get PS2, you need Gran Turismo.” This, of course I knew, but it underscored the series’ impact. Nearly a decade later not much has changed.
The newly released racer is going to get an update shortly that will, as GT5 designer Kazunori Yamauchi tells Eurogamer, “refine the usability of the game to make it a better experience”.
While gamers across the world are finally getting their hands on the oft-delayed Gran Turismo 5, series creator Kazunori Yamauchi and his team are working on the inevitable follow-up.
Gran Turismo creator Kazunori Yamauchi can afford a smile; after six years of development and more than a few jokes at his expense, GT5 is finally on sale.
When game designer Kazunori Yamauchi was a 15-year-old, he came up with an idea for a game he’d love to make: a racing game with with real cars and real physics. In 1997, he finally released that game, Gran Turismo, on the PlayStation.
There’s no denying that the cars in Gran Turismo 5 look fantastic. The game’s developers are pushing the realistic racing sim closer and closer to photorealism. The game’s dogs, however, need some work.
Gran Turismo 5 was supposed to be out in March 2010, but it was delayed. The new release date changed to November. Then the game was delayed again to this “holiday season”. The game’s delay was blamed on “production difficulties”.