There’s a really fun interview up at Gamasutra with Keiichi Yano, chief creative officer of iNiS (the Ouendan series and Elite Beat Agents). The subject is ostensibly Lips, the recently released 360 karaoke title, but a lot of ground is covered in terms of game design and future potential. My favourite part of the discussion is when Yano gets into the decision not to include a fail condition, and instead allow (possibly drunk) warblers to mangle music to their hearts’ content:
Xbox 360 title Lips isn’t just a singing game. It’s much more. Keiichi Yano (pictured), co-founder of Lips developer iNiS, points out that the game is interactive in a way singing games haven’t been previously. Yanno explains: