Turn off your computer sound. Right now. This clip’s audio quality (and picture quality) is horrid. However, it does show off a special attack, the likes of which gaming has never seen.
Former Capcom developer Keiji Inafune said recently at Ritsumeikan University that there was a time his old studio had a rule that 70 or 80 percent of games were sequels and the rest new games. New games weren’t usually approved—something Inafune hinted to Kotaku in 2006 when he said Capcom rejected both Dead Rising and Lost Planet. ファミ通]
Keiji Inafune of Mega-Man and Dead Rising fame made no secret that he hated his job. Late last week, the game designer finally left Capcom, a company he worked at for 23 years. The developer’s Osaka headquarters says why.