ken levine

News

Least We Know 2K Boston Aren’t Working On A Wii Party Game

1:40PM Luke Plunkett | Normally, we wouldn’t care so deeply about merely the genre a developer was working on, but since the developer in question is 2K Boston – the team behind BioShock – yeah, we care. More »
News

BioShock Designer’s New Project “More Ambitious” Than BioShock

1:20PM Brian Ashcraft | Ken Levine designed BioShock, but he’s not involved with BioShock 2. He and his team are working on another title, a very “ambitious” title. More »
Culture

BioShock Designer Picked “Zelda” Over Girlfriend

2:00PM Brian Ashcraft | The original The Legend of Zelda made quite an impact on BioShock designer Ken Levine — so much so that it cost him his first serious girlfriend. More »
Culture

Ken Levine and Todd Howard on Teddy Ruxpin

11:40AM AJ Glasser | Want to know what happened at that panel where their Stephen Totilo and Newsweek’s N’Gai Croal talked shop with Ken Levine and Todd Howard? They talked about Teddy Ruxpin. More »
News

Bethesda’s Next Project: An iPhone Game

9:20AM Michael McWhertor | At the New York Comic Con today, Bethesda Softworks executive producer Todd Howard, responsible for overseeing Fallout 3 and The Elder Scrolls series, said that one of his company’s next project is an iPhone game. More »

Ken Levine Wishes PC Gaming Was ‘More Successful’

6:00PM Luke Plunkett | Say BioShock was “dumbed down”, say it was a PC-centric developer “selling out” to the lure of console cash, but as you say those things, know this: Ken Levine’s still a PC tragic at heart. More »

BioShock PS3 Has BioShock Xbox 360 Ending

3:00PM Brian Ashcraft | Some people didn’t like BioShock’s ending. It was constricting, people complained. Maybe you didn’t, maybe you did. But for better or worse, rest assured the Xbox 360’s ending will be the same as the PS3’s. According to PS3 version’s senior producer, Melissa Miller: When you get a chance to work on something that was really creative you get the temptation to re-do things…We chose not to. That means that the PS3 version will have the same final hours that the Xbox 360 does. Of course, developer 2K Marin is adding extra features to BioShock PS3, but the grist of the game is still the same. Mmmm grist. ‘BioShock’ PS3 Developers Chose Not To Improve Game’s Faulty Ending [Multiplayer] More »
News

Ken Levine’s Role In the Bioshock Movie Is…

12:00AM Brian Ashcraft | Yes, yes, game movies suck. Everybody knows that! So whenever a big time video game is turned into a big time movie, all we can do is grit our teeth and hope that it doesn’t suck too much. When it was announced that Bioshock was going to be a movie, many thought, hey, this might have a chance to make the cinematic leap in a positive way. The story and the universe do seem very amicable to film. Then it was announced that Pirates of the Caribbean director Gore Verbinski would be helming the project and the wind was taken out of everyone’s sails. Sure, he turned a Disneyland ride into a movie, but as the franchise continued on, his ability (or rather inability) to tell a proper story became readily apparent. But Ken Levine isn’t going to get in Verbinski’s way while the director and writer John Logan. Rather, Levine describes his role: More »

Threatening Emails vs. Ken Levine’s Spidey Sense

1:00PM Brian Ashcraft | The PC version of BioShock featured some nasty, nasty SecuROM copy protection. Almost a year later, all BioShock PC DRM was finally gone – hey, what’s a year, right? A fart in the space time continuum! BioShock designer Ken Levine tells magazine PC Zone: When we had the copy protection issues come out, I was out there talking about the product, I didn’t run away from that. And frankly I got some nasty fucking threats… I think it’s important that somebody takes responsibility, and at the end of the day my job as creative director is to sort of be the arbiter of taste… With great power comes great responsibility right? Righto Spidey, righto. Levine: “I got some nasty f***ing threats” [CVG] [Pic] More »