Legendary The Elder Scrolls designer Ken Rolston proves himself one amazing combination thespian and salesman during his Gamescom presentation of Kingdoms of Amalur: Reckoning. It’s “an enemy-pounding fun-fest!” More »
Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released Dante’s Inferno; in 2010, Bulletstorm. Today the company said Kingdoms of Amalur: Reckoning, a promising singleplayer action RPG of unusual pedigree, will hit February 7, 2012.
Previously known simply as Project Mercury, Curt Schilling’s 38 Studios and EA finally give the Todd McFarlane, R.A. Salvatore and Ken Rolston powered role-playing game a name, promising open world exploration and fast-paced action combat in Kingdoms of Amalur: Reckoning. More »
Troubled real-time strategy and role-playing developer Big Huge Games lives on, with Curt Schilling’s 38 Studios stepping up at the last moment for a late game save. More »
“I’m spraying you guys hard in the mouth, knocking you down,” said Ken Rolston, his brow glistening. And other than that awkward innuendo, no, including that innuendo, Rolsten’s creamy white beard and stoic to animated dynamics remind me of my junior year high school English teacher.
Rolston is referring to all of his writing philosophies —a lifetime’s worth of genius or folly—being pumped into our open and willing/possibly-still-intoxicated-from-last-night ear drums. More »
Today’s keynote on storytelling in videogames was full of the critical analysis the Game Club and our otherwise wasted English degrees are all about. So a panel discussion (translation: showdown) between Morrowind’s Ken Rolston (centre) and Unreal 2/Spiderman 3′s Bob Bates (right) was just the sort of ‘my brain is bigger than your beard’ kind of debate we love. More »