In Real Life

You Sell Those Kingdoms Of Amalur, Ken Rolston

Legendary The Elder Scrolls designer Ken Rolston proves himself one amazing combination thespian and salesman during his Gamescom presentation of Kingdoms of Amalur: Reckoning. It’s “an enemy-pounding fun-fest!”


PC

Kingdoms Of Amalur: Reckoning Is Your Next Crazy EA Game

Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released Dante’s Inferno; in 2010, Bulletstorm. Today the company said Kingdoms of Amalur: Reckoning, a promising singleplayer action RPG of unusual pedigree, will hit February 7, 2012.


May 31, 2011
PC

Kingdoms Of Amalur: Reckoning Is A Dead RPG Revived

“Combat!” That’s the thing that differentiates 38 Studios and Big Huge Games’ Kingdoms of Amalur: Reckoning from your typical role-playing game stuff, says the game’s lead designer. It’s the primal stuff extracted from games like God of War, Tekken and Call of Duty and injected into this high fantasy world.


May 27, 2011
PC

Kingdom Of Amalur: Reckoning Could Be 2012′s Sleeper Hit

Everything about Kingdom of Amalur: Reckoning seems designed to lose my interest. There’s the title, the high fantasy setting, the silly race names. The entire game seems like a pastiche of all of the action role-playing titles that came before it.


July 21, 2010
News

Curt Schilling’s All-Star RPG Becomes Kingdoms Of Amalur: Reckoning

Previously known simply as Project Mercury, Curt Schilling’s 38 Studios and EA finally give the Todd McFarlane, R.A. Salvatore and Ken Rolston powered role-playing game a name, promising open world exploration and fast-paced action combat in Kingdoms of Amalur: Reckoning.


May 28, 2009
News

38 Studios Saves Big Huge Games

Troubled real-time strategy and role-playing developer Big Huge Games lives on, with Curt Schilling’s 38 Studios stepping up at the last moment for a late game save.


August 22, 2007
Uncategorized

Ken Rolston Talks Story, Kinda Scares (Excites?) Us

“I’m spraying you guys hard in the mouth, knocking you down,” said Ken Rolston, his brow glistening. And other than that awkward innuendo, no, including that innuendo, Rolsten’s creamy white beard and stoic to animated dynamics remind me of my junior year high school English teacher.

Rolston is referring to all of his writing philosophies —a lifetime’s worth of genius or folly—being pumped into our open and willing/possibly-still-intoxicated-from-last-night ear drums.


August 21, 2007
Uncategorized

Storytelling In Videogames, The Battle

Today’s keynote on storytelling in videogames was full of the critical analysis the Game Club and our otherwise wasted English degrees are all about. So a panel discussion (translation: showdown) between Morrowind’s Ken Rolston (centre) and Unreal 2/Spiderman 3′s Bob Bates (right) was just the sort of ‘my brain is bigger than your beard’ kind of debate we love.