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	<title>Kotaku Australia &#187; kids</title>
	<atom:link href="http://www.kotaku.com.au/tags/kids/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Battle Giant Dinosaur Robots — And Diabetes</title>
		<link>http://www.kotaku.com.au/2009/11/battle-giant-dinosaur-robots-%e2%80%94-and-diabetes/</link>
		<comments>http://www.kotaku.com.au/2009/11/battle-giant-dinosaur-robots-%e2%80%94-and-diabetes/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 16:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[diabetes]]></category>
		<category><![CDATA[game equals life]]></category>
		<category><![CDATA[gaming goodness]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[the magi and the sleeping star]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367098</guid>
		<description><![CDATA[ The Magi and The Sleeping Star, the heroic Oz must free his relatives from gigantic dinosaur robots, but if he doesn&#8217;t correctly manage his type-1 diabetes, his magic will fail him.
The Magi and The Sleeping Star is the creation of Oklahoma-based Game Equals Life, formed by video game enthusiast and diabetic Adam Grantham. Adam [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_insulin.jpg" alt="" class="center" /> The Magi and The Sleeping Star, the heroic Oz must free his relatives from gigantic dinosaur robots, but if he doesn&#8217;t correctly manage his type-1 diabetes, his magic will fail him.<span id="more-367098"></span></p>
<p>The Magi and The Sleeping Star is the creation of Oklahoma-based Game Equals Life, formed by video game enthusiast and diabetic Adam Grantham. Adam wants to deliver a video game experience that teaches children and young adults to manage their disease, without feeling like they are being force-fed an edutainment title, and he might just succeed.</p>
<p>The Magi and The Sleeping Star looks like your average third-person shooter, with giant boss monster fights, blazing weapons, and a robotic companion named Momo who guides you along your path. The difference lies in the diabetes management portion of the game, which is directly linked to your magic attacks and special moves. By correctly balancing healing food items with insulin, the player can maintain ideal blood sugar levels, making his magic more powerful and his special moves more&#8230;special. Fail to properly maintain those levels and your magic and special moves will fail you.</p>
<p>The game, which is still in early stages, also allows players to enter in their own blood sugar information, making for a personalised experience with relevance to each individual person&#8217;s situation.</p>
<p>Grantham spoke to NewsOK about the feeling of empowerment he hopes the game will convey.</p>
<blockquote><p> &#8220;It&#8217;s like I can totally kill thousands of monsters just by staying on top of my diabetes. It&#8217;s a tool for empowerment rather than bringing them down, and we&#8217;re using game play as a language to teach complex ideas. A kid thinking that way can apply it to real life at school or soccer or anything else.&#8221;</p>
</blockquote>
<p> You can visit the <a href="http://themagigame.net">game&#8217;s official website</a> to see how much work Adam has accomplished with a four-person team. He&#8217;s currently negotiating with various nonprofit organizations and pharmaceutical companies in order to further develop the concept.</p>
<p>Perhaps one day The Magi and The Sleeping Star will be distributed by children&#8217;s hospitals as a tool to help kids learn about dealing with the disease. As it stands, it&#8217;s a heart-warming example of how video games can be used in a positive manner to enrich the lives of those who&#8217;ve been dealt a less-than-optimal hand.</p>
<p><a href="http://newsok.com/norman-video-game-company-gives-lessons-on-diabetes/article/3417556">Norman video game company gives lessons on diabetes</a> [NewsOK via <a href="http://www.gamepolitics.com/2009/11/17/hero-diabetes-stars-new-game">GamePolitics</a>]</p>
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		<item>
		<title>Katamari Creator&#8217;s Playground Moving Forward</title>
		<link>http://www.kotaku.com.au/2009/10/katamari-creators-playground-moving-forward/</link>
		<comments>http://www.kotaku.com.au/2009/10/katamari-creators-playground-moving-forward/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 09:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[katamari damacy]]></category>
		<category><![CDATA[keita takahashi]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[uk]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364017</guid>
		<description><![CDATA[ Several years back, Keita Takahashi, the game designer behind Katamari Damacy and Noby Noby Boy, mentioned he wanted to design playgrounds. He&#8217;s been commissioned to do so, and the ball is now starting to get rolling, so to speak.
According to game site GameSetWatch, UK gaming even GameCity and the Nottingham City Council have announced [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/10/thumb160x_091028-keita.jpg" alt="" class="left" /> Several years back, Keita Takahashi, the game designer behind Katamari Damacy and Noby Noby Boy, mentioned he wanted to design playgrounds. He&#8217;s been commissioned to do so, and the ball is now starting to get rolling, so to speak.<span id="more-364017"></span></p>
<p>According to game site GameSetWatch, UK gaming even GameCity and the Nottingham City Council have announced that Takahashi will design a children&#8217;s playground for Nottingham City at Woodthorpe Grange Park.</p>
<p>Takahashi is currently spending a month in the area and talking to children and locals as well as the City Council landscape architect. Back in 2006, Takahashi expressed interest in a playground &#8220;that&#8217;s soft, and with lots of big blocky shapes, and a place [kids] can&#8217;t really get hurt &#8211; very colourful &#8211; where kids can roll around and be free. But it&#8217;s probably okay if they occasionally get hurt too.&#8221;</p>
<p>Councillor David Trimbl says, &#8220;We&#8217;re delighted to have Takahashi-san on board and very much looking forward to working with him on this unique collaboration.&#8221;</p>
<p><a href="http://www.gamesetwatch.com/2009/10/takahashi_designing_childrens.php">Takahashi Designing Children&#8217;s Playground In Nottingham</a> [GameSetWatch]</p>
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		<title>10-Year-Old&#8217;s Video Game Reporting Featured On Today Show</title>
		<link>http://www.kotaku.com.au/2009/10/10-year-olds-video-game-reporting-featured-on-today-show/</link>
		<comments>http://www.kotaku.com.au/2009/10/10-year-olds-video-game-reporting-featured-on-today-show/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 22:00:30 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[today show]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=363724</guid>
		<description><![CDATA[Some video game reporting can be conducted from a swing set. Here&#8217;s fifth-grader Owen Migel who made it into the Today Show&#8217;s (US morning TV news program) semi-finals of their Kid Reporter contest. He appeared on the show, along with the following.

Migel&#8217;s local paper, the Pasadena Star-News reports that he directed, shot and edited the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/2009/10/custom_1256681727517_TodayShow.jpg" alt="" class="left" />Some video game reporting can be conducted from a swing set. Here&#8217;s fifth-grader Owen Migel who made it into the Today Show&#8217;s (US morning TV news program) semi-finals of their Kid Reporter contest. He appeared on the show, along with the following.<span id="more-363724"></span></p>
<p><iframe height="339" width="425" src="http://www.msnbc.msn.com/id/22425001/vp/33437804#33437804" frameborder="0" scrolling="no"></iframe></p>
<p>Migel&#8217;s local paper, the <a href="http://www.pasadenastarnews.com/news/ci_13639080">Pasadena Star-News reports</a> that he directed, shot and edited the video himself and got an A.</p>
<p>Could we learn some lessons here?</p>
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		<title>Gamer Kid Leads Study Showing Connection To Joint Pain</title>
		<link>http://www.kotaku.com.au/2009/10/gamer-kid-leads-study-showing-connection-to-joint-pain/</link>
		<comments>http://www.kotaku.com.au/2009/10/gamer-kid-leads-study-showing-connection-to-joint-pain/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 00:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[studies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362413</guid>
		<description><![CDATA[A St. Louis fifth-grader, with help from his father (a rheumatologist) and researchers from New York University, led a study showing kids were more likely to complain of joint pain the more they played video games.
Deniz Ince, 11, is the lead author on the study, to be presented Monday in Philadelphia at the annual meeting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/05/custom_1243708341243_gamer_kid_230_7jg.jpg" alt="" class="left" />A St. Louis fifth-grader, with help from his father (a rheumatologist) and researchers from New York University, led a study showing kids were more likely to complain of joint pain the more they played video games.<span id="more-362413"></span></p>
<p>Deniz Ince, 11, is the lead author on the study, to be presented Monday in Philadelphia at the annual meeting of the American College of Rheumatology. Ince, who enjoys playing the Wii, found his fingers ached when he squeezed oranges. He set about researching the matter to determine if video games were linked to it.</p>
<p>The study surveyed 171 of Ince&#8217;s schoolmates, aged 7 to 12 years old. Eighty percent said they played consoles or handhelds, and half of those said they played less than an hour a day. A third said they played one to two hours daily, and 7 and 6 percent said they played 2 to 3 or 3 or more hours a day, respectively. </p>
<p>The study found that each additional hour of use increased the likelihood of experiencing pain by 50 percent. It also found a higher pain incidence in younger children than older.</p>
<p>The study&#8217;s senior author, Dr. Yasuf Yazici of New York University, said &#8220;the younger the kids, the more significant the pain.&#8221; Why exactly couldn&#8217;t be proven by the research, although the researchers believe it might be because muscles and tendons in younger kids are still developing.</p>
<p>The survey respondents said the pain they felt was &#8220;generally mild,&#8221; although some 22 percent found it enough to limit how much they played. Interestingly, playing a Wii exclusively resulted in more self-reported pain, regardless of the player&#8217;s age or how much he or she played per day.</p>
<p><a href="http://health.usnews.com/articles/health/healthday/2009/10/17/video-games-can-play-havoc-with-kids-joints.html">Video Games Can Play Havoc With Kids&#8217; Joints</a> [HealthDay on U.S. News &amp; World Report]</p>
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		<title>Dante&#8217;s Inferno Grants Achievement Points For Baby Killing</title>
		<link>http://www.kotaku.com.au/2009/10/dantes-inferno-grants-achievement-points-for-baby-killing/</link>
		<comments>http://www.kotaku.com.au/2009/10/dantes-inferno-grants-achievement-points-for-baby-killing/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 18:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[achievement unlocked]]></category>
		<category><![CDATA[babies]]></category>
		<category><![CDATA[dantes inferno]]></category>
		<category><![CDATA[dead babies]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=362037</guid>
		<description><![CDATA[ The fact that Dante&#8217;s Inferno features an achievement awarded for killing unbaptised babies might sound horrendous, but to be fair they are pretty ugly babies.
Pretty ugly babies with knives for arms, to be exact, and I&#8217;m not sure there is a court anywhere that would prosecute you for kicking a few of them as [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/babies.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_babies.jpg" alt="" class="center" /></a> The fact that Dante&#8217;s Inferno features an achievement awarded for killing unbaptised babies might sound horrendous, but to be fair they are pretty ugly babies.<span id="more-362037"></span></p>
<p>Pretty ugly babies with knives for arms, to be exact, and I&#8217;m not sure there is a court anywhere that would prosecute you for kicking a few of them as they waddle towards you, swinging about their razor-sharp appendages menacingly. Executive Producer Jonathan Knight spoke of this achievement yesterday at EA&#8217;s Naughty and Nice holiday press event during a discussion of the game&#8217;s finer points, which aren&#8217;t just <a href="http://www.kotaku.com.au/2009/09/dantes-inferno-lust-impressions-breast-bosses-and-phallic-walls/">breasts and the odd bit of phallic architecture</a>.</p>
<p>The achievement is similar to the &#8220;Kill 1,000 Children&#8221; achievement in Fairytale Fights, which <a href="http://www.kotaku.com.au/2009/10/did-that-kill-1000-kids-achievement-make-the-cut/">might not make it into the final game</a>. I wouldn&#8217;t worry about EA taking away the &#8220;Bad Nanny&#8221; achievement though. After all, they&#8217;ve got one of the greatest literary works of all time backing them up.</p>
<p><a href="http://gamesblog.ugo.com/games/dantes-inferno-to-feautre-kill-unbaptized-babies-achievement">Dante&#8217;s Inferno to Feature Kill Unbaptized Babies Achievement</a> [UGO]</p>
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		<title>Littlest Pet Shop Online Has Cutest Hourglass Ever</title>
		<link>http://www.kotaku.com.au/2009/10/littlest-pet-shop-online-has-cutest-hourglass-ever/</link>
		<comments>http://www.kotaku.com.au/2009/10/littlest-pet-shop-online-has-cutest-hourglass-ever/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 14:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[far too cute]]></category>
		<category><![CDATA[girls]]></category>
		<category><![CDATA[hasbro]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[littlest pet shop online]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359890</guid>
		<description><![CDATA[ Why spend your evening waiting in an queue to play Aion when you can watch an hourglass spin around in EA&#8217;s new MMO, Littlest Pet Shop Online?
The Hasbro / EA partnership is fully realised today with the launch of Littlest Pet Shop Online, an immersive online world filled with animals desperately struggling to keep [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/lpso.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_lpso.jpg" alt="" class="center" /></a> Why spend your evening waiting in an queue to play Aion when you can watch an hourglass spin around in EA&#8217;s new MMO, Littlest Pet Shop Online?<span id="more-359890"></span></p>
<p>The Hasbro / EA partnership is fully realised today with the launch of Littlest Pet Shop Online, an immersive online world filled with animals desperately struggling to keep from being crushed under the weight of their own massive skulls. The game is all about decorating, customisation, and of course, mini-games, offering fun for &#8220;girls&#8221; whether they opt to play for free or buy a subscription for $US6.95 a month.</p>
<p>I&#8217;d give you my impressions, but all I get when I <a href="http://www.lpso.com">try to log in</a> is the hourglass seen above, with an adorable little cat that keeps waving at me until I return to the login prompt. I am hoping that&#8217;s not the full game. Perhaps it&#8217;s server queues. Perhaps it&#8217;s because I am a filthy, stinking boy.</p>
<p>&#8220;EA is at an exciting milestone, diving into the realm of virtual worlds for girls with the launch of LITTLEST PET SHOP ONLINE,&#8221; said Chip Lange, General Manager of EA&#8217;s Hasbro Division. &#8220;LITTLEST PET SHOP ONLINE is an incredible game and community destination, as well as an environment that parents know they can trust. We&#8217;re delighted to offer LITTLEST PET SHOP fans a new and exciting way to connect online with friends through their favourite pets.&#8221;</p>
<p>Littlest Pet Shop fans of both genders can also purchase LPSO Pets at participating retailers. LPSO Pets are plushies with sewn-in codes for 30-day premium memberships to the game and special in-game rewards. Maybe one of the rewards includes getting past this hourglass.</p>
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		<title>Once Upon A Time, There Was A &#8216;Kill 1000 Kids&#8217; Achievement</title>
		<link>http://www.kotaku.com.au/2009/08/once-upon-a-time-there-was-a-kill-1000-kids-achievement/</link>
		<comments>http://www.kotaku.com.au/2009/08/once-upon-a-time-there-was-a-kill-1000-kids-achievement/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 02:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[fairytale fights]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[playlogic]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[violent video games]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=351693</guid>
		<description><![CDATA[That will be our story for today, dear readers, how rewarding players for killing 1000 child characters in Fairytale Fights is in the game, as of now, but&#8230; yeahhhh&#8230; likely won&#8217;t be in the final release.
UGO reports the existence of the achievement, although it also says that Playlogic has likely designated it to be removed [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/killkids_.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_killkids_.jpg" alt="" class="center" /></a>That will be our story for today, dear readers, how rewarding players for killing 1000 child characters in <a href="http://www.kotaku.com.au/2009/08/fairytale-fights-preview-the-brothers-grimm-never-looked-so-gory/">Fairytale Fights</a> is in the game, as of now, but&#8230; yeahhhh&#8230; likely won&#8217;t be in the final release.<span id="more-351693"></span></p>
<p>UGO reports the existence of the achievement, although it also says that Playlogic has likely designated it to be removed from the final version. However, the uber-bloody violence done to kid characters will remain in the game.</p>
<p>Playlogic producer Poria Torkan said that while players in Germany&mdash;considering a violent video game ban&mdash;found the game &#8220;very funny,&#8221; he acknowledged the whole killing-a-thousand-kids-thing might be a bit problematic.</p>
<p>Yeah. As Game Politics points out, Microsoft and Sony would probably have something to say about it before they licence the game, too. But that won&#8217;t stop the cable news haranguing, once word of this spreads.</p>
<p><a href="http://gamesblog.ugo.com/games/fairytale-fights-and-the-kill-1000-children-achievement"><br />
Fairytale Fights and the &#8220;Kill 1,000 Children Achievement</a> [UGO via <a href="http://www.gamepolitics.com/2009/08/20/game-features-quotkill-1000-childrenquot-achievement">GamePolitics</a>]</p>
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		<title>Gaming Before Chemo, A Child&#8217;s Escape</title>
		<link>http://www.kotaku.com.au/2009/08/gaming-before-chemo-a-childs-escape/</link>
		<comments>http://www.kotaku.com.au/2009/08/gaming-before-chemo-a-childs-escape/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 17:20:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[child's play]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=349154</guid>
		<description><![CDATA[His parents can recite the days from memory. What parent couldn&#8217;t, for such watershed trauma in the life of a boy and his family.
On September 4, 2008, they found out he had a tumor in his brain. He was in the intensive care unit, often screaming in pain, until September 13, when he was transferred [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/08/custom_1249920255461_hospital.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_custom_1249920255461_hospital.jpg" alt="" class="left" /></a>His parents can recite the days from memory. What parent couldn&#8217;t, for such watershed trauma in the life of a boy and his family.<span id="more-349154"></span></p>
<p>On September 4, 2008, they found out he had a tumor in his brain. He was in the intensive care unit, often screaming in pain, until September 13, when he was transferred up to Unit 35. That stay lasted until September 18. He had the PICC line, a catheter he carries inside of him, inserted then. Every time he comes back here, they plug it into something. Sometimes it&#8217;s an IV on a wheeled stand, dripping saline. Other times, it&#8217;s feeding him chemicals &#8211; poison, fundamentally.</p>
<p>His dad, wearing jeans and a weather-beaten NBA Live 2003 t-shirt, pushes this rack, hand on his 7-year-old son&#8217;s shoulder. They are here, in Portland, Oregon, at The Children&#8217;s Hospital at Legacy Emanuel, to begin another battery of chemotherapy. This time will be the &#8220;B&#8221; treatment in the cycle; it makes the hair fall out. And worse. The pair enter a cheerfully painted room and sit down at a long counter.</p>
<p>They pick up Xbox controllers.</p>
<p>Lego Star Wars fills the room with its cartoon explosions, jingling studs, babbling minifigs. It&#8217;s 2:20 p.m., August 4, 2009, and Joe Evans is, in this moment and for however long it lasts, having a normal childhood.</p>
<p>&#8220;We just hear the happiness,&#8221; Joe&#8217;s mum, Susan, 47, says as Joe and his 10-year-old brother, Will, tear through Lego Star Wars and Mario Kart on the GameCube. &#8220;It&#8217;s a chance to have peace of mind, and for the little guy, it takes away, maybe, that knowledge of the poison going through him.&#8221;<br />
<strong><br />
More Than A Gift Of Games</strong></p>
<p>Joe, his family, and the hospital are themselves one amongst the community served by Child&#8217;s Play which, in its three year existence, has emerged as something of the gamers&#8217; charity. Despite living a lifestyle often associated, by non-gamers, with basement-cloistered self-absorption, gamers have pitched in to the more than $US1.4 million donated since Child&#8217;s Play&#8217;s establishment. More than $US18,000 worth of video games, consoles and peripherals have come to Emanuel Children&#8217;s Hospital since 2006.</p>
<p>But the story doesn&#8217;t stop with the numbers, even though so often it does, typically during a routine mention of a fund drive, often during the holidays. The games serve a therapeutic need that professional staff describe as increasingly critical. The charity is a pipeline of donations that keep games free from the critical-needs scrum of a hospital foundation&#8217;s funding process. The experience is more than entertainment or diversion for the patient &#8211; it provides a family activity, a way for children to support and be with siblings in circumstances frightening to them as well.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/08/custom_1249873926832_joe3.jpg" alt="" class="right" />And though Joe Evans is just one gamer, and Emanuel Children&#8217;s is just one hospital, in many respects their story is representative of the more than 60 hospitals in the Child&#8217;s Play network, and of the thousands of patients who have received donations of video games and consoles over the past decade whatever their source. The contribution may be a single $US50 title, but the gift is actually something else.</p>
<p>&#8220;It gives them a time to just be a kid, which is really hard to do, sometimes,&#8221; said Jen Usinger, a child life specialist in Emanuel&#8217;s Child Life Program. &#8220;An awful lot of their time here, they&#8217;re being poked and prodded, they go through surgery, or they&#8217;re sick and feeling horrible, and to get a moment and play video games, and just be a kid, is huge.&#8221;<br />
<strong><br />
Game Crazy Wednesdays And A Special Wii</strong></p>
<p>In a sadly ironic way, perhaps nothing certifies video games as a childhood more than the Star Lounge of Emanuel Children&#8217;s Hospital, where the lives children lead during their stays are far from normal. Here they enjoy &#8220;Game Crazy&#8221; every Wednesday night, playing Mario Kart or Super Smash Bros. Brawl on the big screen TV. That said, their gaming experience here is, likewise, not anything they&#8217;d typically find at home. In a room looking high over the Columbia River and downtown Portland, kids can come here if they want, whenever they want, as late as 10 pm. The relaxed decoration and furniture arrangements, chill-out colour schemes and a mini-theater with rolling easy-chair seating, do their best to wash that realisation away. Because outside, the reminders of what they can&#8217;t do are plentiful.</p>
<p>&#8220;The boredom of being in here, and tied to that IV, with the PICC line in, is something not a lot of people can understand,&#8221; said Joe&#8217;s father, Pat, 47. The family is from nearby in Portland. &#8220;Especially in the summer. There&#8217;s no swimming, there&#8217;s no camping, none of the things the family usually does. You can&#8217;t have a lot of people around because of the fact his white-blood cell count [which affects his immune system] is low.&#8221;</p>
<p>With the purchase of a Wii for Christmas 2008 (&#8221;I just couldn&#8217;t say no,&#8221; Pat said) video games are now a significant part of the family&#8217;s life away from the hospital, moreso when Joe&#8217;s in it. The Evanses have eight children (two adult) and four systems &#8211; Wii, Xbox, PlayStation and GameCube &#8211; and Christmas 2007 delivered three more Nintendo DSes, one of which Joe brings to the hospital. And during that first stay in September 2008, games became a talisman of life before the diagnosis.</p>
<p>&#8220;In the ICU, they had this roll-around cart with systems, and you could pick games to play from it,&#8221; Pat Evans said. &#8220;Even though there could only be two people in his room at once with him, I&#8217;d leave and bring one of the boys in, and they&#8217;d play.</p>
<p>&#8220;When we came into the regular ward, here, it was just him and his brothers, and first thing, they wheeled him down here (to the games lounge), with his IV in,&#8221; Pat says of his son, a typically shy youngster around others, but boisterous in the company of his family. &#8220;Maybe it only lasted half an hour, but it was a big deal.&#8221;</p>
<p>Video games represent such normalcy for kids that, Usinger says, when they don&#8217;t want to play them while at the hospital, parents get concerned. But more typically, Usinger said, a parent&#8217;s instinct is to believe that a sick or injured child should be bedridden and spending all of that time recuperating, not playing.<br />
<strong><br />
Helping Kids Cope</strong></p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/08/joe2.jpg" alt="" class="right" />&#8220;Sometimes kids need to be kids, so that their body can heal and function as normal,&#8221; Usinger said. &#8220;If we didn&#8217;t have video games here, we&#8217;d be at a huge loss, especially with kids who are older or of middle school age. It&#8217;s important that we meet them where they are in life.&#8221;</p>
<p>Usinger, who has been with Emanuel&#8217;s Child Life program for all of her career going back to 2001, and is both a psychologist and trained specialist in her field, puts her job in the big picture. &#8220;I help kids cope with being in the hospital,&#8221; she says, &#8220;and it&#8217;s a pretty big umbrella.&#8221;</p>
<p>Never in her studies at Eastern Oregon University did video games come up. Mostly it was the psychology of a child being examined, injected or treated for the long term, and how to help him or her cope with it &#8211; a difficult enough preparation for an adult patient, let alone someone younger than 10. But Usinger recognises the usefulness of familiarity, whatever it is.</p>
<p>&#8220;This is what kids do. This is what teenagers do with their sedentary time,&#8221; Usinger said. &#8220;They watch TV. They play video games.&#8221; Rare is the patient who does not play video games, she says &#8211; and in that case, the games the hospital does provide become a novelty, almost a bonus, in a long-term stay.</p>
<p>&#8220;In the beginning, we had about five Game Boys that patients could check out, and we had a couple Nintendo 64s for in-room use,&#8221; she said. &#8220;Over time, from 2001 to now, there&#8217;s been a huge change in the use of video games, across the board. It&#8217;s essential to have them now. It&#8217;s a rarity that I&#8217;d have a teen who wants to play a board game.&#8221;</p>
<p>The Star Lounge itself demonstrates the lengths the hospital goes to indulge its patients&#8217; interests and hobbies, on their level. This is where console gaming happens, where DVD parties take place, where group play on the Wii is organized. Wednesday from 6:30 to 8 p.m., the Wii is hooked to the lounge&#8217;s 60-inch HD television set.</p>
<p>It&#8217;s, of course, an extremely popular console, so its usage is normally during group occasions. There are only 14 Miis on the console, eight boys and six girls. Putting a Mii on the console is unusual; it&#8217;s only put in a child&#8217;s room if they&#8217;ve spent a prolonged amount of time there or otherwise can&#8217;t play in the Star Lounge. Or sometimes, they may have it for special occasions &#8211; such as an end-of-chemo party.<br />
<strong><br />
Help For The Hospital</strong></p>
<p>Emanuel Children&#8217;s Hospital got its Wii in 2006, shortly after its launch, and shortly after the hospital joined the Child&#8217;s Play network, in time for the holiday surge in donations.</p>
<p>Child&#8217;s Play, among benefactors, is perhaps uniquely attuned to its beneficiaries&#8217; needs. Both Usinger and Lynn Hallbacka, the Development Officer for the Emanuel Children&#8217;s Hospital Foundation, praise the fund for delivering titles that aren&#8217;t merely functional and age-appropriate, they&#8217;re current, and ones their patients want to play. It&#8217;s not to say that the hospital&#8217;s foundation wouldn&#8217;t have the money to make such purchases for itself. But having such things placed in the care of a third party &mdash; donors who know what they&#8217;re doing and give every year &mdash; frees the hospital to focus its attention on larger goals.</p>
<p>&#8220;Because our fund-raising department is not terribly large, if we did not have this relationship, I don&#8217;t think we&#8217;d be making a specific effort to solicit games,&#8221; said Hallbacka, who specified the Children&#8217;s Hospital foundation&#8217;s two major fundraising pitches as &#8220;hard dollars, and stuffed animals.&#8221;</p>
<p>Furthermore, the influx of Child&#8217;s Play donations keeps video games and entertainment outside of Emanuel Children&#8217;s Hospital&#8217;s budgetary process. Like many hospitals, Emanuel Children&#8217;s is part of a larger system, and every year, all constituents submit grant proposals, which are prioritized and turned in for approval to an overall controlling board. This year, Legacy Emanuel is in the process of building a new, $US250 million children&#8217;s hospital building, the top priority across the entire system. It&#8217;s hardly the time to be writing proposals for video games, which, no matter how small the dollar amount, could be trivialized or lost in the shuffle of the grant process.</p>
<p>&#8220;Given all of these other priorities, maybe these games would not be at the top of the list,&#8221; Hallbacka said.</p>
<p>The price tag and priority of normalcy is hard to quantify, much less put up for board review. These games might provide bursts of it, everyday experiences in an otherwise traumatic chapter of life for child, mother and father.</p>
<p>But as grateful as she is for them, in the end Susan Evans hopes Joe&#8217;s time here becomes as nondescript and memoryless as the times we&#8217;ve all had playing games growing up. Because, really, among us who can remember exactly what we were playing when mum or Dad told us to put down the controller and called us in for dinner, or to scrub up, set the table, or stop tormenting our brothers or sisters.</p>
<p>Or before the doctor came back into the room. Or the nurse fixed up the tubes. Or the poison flowed and brought on the sickness. In a mind so young, maybe these, too, can someday be taken as just interruptions of life that might have cut short, but weren&#8217;t the context for, the time spent being a kid.</p>
<p>&#8220;Hopefully,&#8221; Susan Evans says, &#8220;this will all be faded memories when he&#8217;s older.&#8221;</p>
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		<title>Sending Your DSi Pics To Facebook (No Pre-Teens Allowed)</title>
		<link>http://www.kotaku.com.au/2009/08/sending-your-dsi-pics-to-facebook-no-pre-teens-allowed/</link>
		<comments>http://www.kotaku.com.au/2009/08/sending-your-dsi-pics-to-facebook-no-pre-teens-allowed/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 02:40:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[dsi]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=347964</guid>
		<description><![CDATA[As of this evening DSi owners in North America and Australia can now directly upload the pictures they took using the portable to their Facebook account, with one caveat.
While the uploading is fairly seamless, Facebook&#8217;s own terms of use prevent anyone under the age of 13 from using it because you&#8217;re not allowed to set [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://media.kotaku.com.au/wp//2009/08/nds_nintendo_dsi_ss23.jpg"><img src="http://media.kotaku.com.au/wp//2009/08/nds_nintendo_dsi_ss23-200x159.jpg" alt="nds_nintendo_dsi_ss23" title="nds_nintendo_dsi_ss23" class="alignleft size-medium wp-image-347976" /></a>As of this evening DSi owners in North America and <a href="http://www.kotaku.com.au/2009/08/dsi-facebook-connect-hits-australia/">Australia</a> can now directly upload the pictures they took using the portable to their Facebook account, with one caveat.<span id="more-347964"></span></p>
<p>While the uploading is fairly seamless, Facebook&#8217;s own terms of use prevent anyone under the age of 13 from using it because you&#8217;re not allowed to set up an account with the service until you&#8217;re a teen. For a portable that launched specifically to broaden the platform&#8217;s demographic that&#8217;s more than a little disappointing.</p>
<p>Why would Nintendo create a device that president and CEO Satoru Iwats said he hopes will be the first camera for children, only to hamstring the ability for those first-time camera owners to share their pics?</p>
<p>The real issue here isn&#8217;t that Facebook blocks pre-teens, it&#8217;s that Nintendo landed on the wrong delivery system for getting DSi pics to the Internet or a computer.</p>
<p><strong>Kotaku AU Note:</strong> Photos of underage cats are OK though. Phew!</p>
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		<title>The Ultimate Setup For Lazy, Bedroom Gaming</title>
		<link>http://www.kotaku.com.au/2009/07/the-ultimate-setup-for-lazy-bedroom-gaming/</link>
		<comments>http://www.kotaku.com.au/2009/07/the-ultimate-setup-for-lazy-bedroom-gaming/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 10:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[diy]]></category>
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		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=346991</guid>
		<description><![CDATA[Sure, you could play games while in bed, but that&#8217;s so hard! You have to, like, lift your head up from the pillow! Ungh. Tiresome. Or you could do what Patti Deni did, and build your kid a ceiling TV.
Enlisting the help of an AV installation company from Williamsville, NY, Patti cut a hole in [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/07/rooftv.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/07/504x_rooftv.jpg" alt="" class="left" /></a>Sure, you could play games while in bed, but that&#8217;s so hard! You have to, like, lift your head up from the pillow! Ungh. <em>Tiresome</em>. Or you could do what Patti Deni did, and build your kid a <em>ceiling TV</em>.<span id="more-346991"></span></p>
<p>Enlisting the help of an AV installation company from Williamsville, NY, Patti cut a hole in her ceiling, reinforced the roof, then had a 300-pound rig installed that includes a projector and some mirrors. Which, combined, gives her son a 100-inch screen to game on. Directly above his bed.</p>
<p>I bet he <em>loves</em> it. Me, I couldn&#8217;t sleep with the thought I had a 300-pound Damacle&#8217;s Nerdsword hanging over my head, which could crash through the roof at any time and crush me to death. Not really the stuff &#8220;sweet dreams&#8221; are made of, that.</p>
<p><a href="http://www.gizmodo.com.au/2009/07/exemplary-mum-builds-98-inch-screen-inside-kids-bedroom-ceiling/">Exemplary mum Builds 98-Inch Screen Inside Kid&#8217;s Bedroom Ceiling</a> [Gizmodo]</p>
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