killing floor
News
Step Onto The Killing Floor For Free This Weekend
1:40AM Mike Fahey | It’s a free Killing Floor weekend on Steam, as Tripwire celebrates the release of the free Level Up content pack, adding new creatures, classes, weapons, maps, and perk levels to the co-op mutant survivor game. More »
News
Tripwire Self-Publishes Killing Floor At Retail
2:20AM Mike Fahey | Tripwire Interactive is making the leap from independent PC developer to self-publishing independent developer, starting with a retail release of their smash hit co-op survival horror FPS, Killing Floor. More »
Hands On
12:20PM Mike Fahey | On the second floor of a non-descript church in Roswell, Georgia, the small team at Tripwire Interactive have been quietly creating Steam’s next big co-op survival horror game, Killing Floor. More »
Killing Floor Preview: Holy Co-Op Survival Horror
12:20PM Mike Fahey | On the second floor of a non-descript church in Roswell, Georgia, the small team at Tripwire Interactive have been quietly creating Steam’s next big co-op survival horror game, Killing Floor. More »
News
Killing Floor Now Available For Pre-Purchase
7:00AM Mike Fahey | Killing Floor, the co-op survival game by Georgia’s own Tripwire Interactive is now available for pre-purchase through Steam, with a discount in store for those who order early. More »
Media
Screens From A Killing Floor
7:00AM Mike Fahey | Following last Friday’s announcement of their upcoming PC shooter Killing Floor, Tripwire Interactive sends along a handful of screenshots to help identify what we’ll be killing on the floor, and how we’ll be killing it. More »
News
Unreal Conversion Killing Floor Gets Retail Redux
7:20AM Mike Fahey | Tripwire Interactive today announces Killing Floor, a co-op first-person survival horror shooter for the PC based on an Unreal Tournament 2004 conversion. More »
Co-op Zombie & Survival Horror Mods You Have To Play (Or Watch Out For)
3:30PM Logan Booker | The update to Zombie Panic: Source yesterday got me thinking about all the zombie mods I’ve ever played. Of them, there’s only a few I’ve dedicated extensive chunks of time to and I thought I’d share my thoughts specifically on those ones.
Many such mods start with high hopes and ambitions, only to die from a lack of interest or experience. It’s sad, but true. The reasons are totally understandable – a lot of the guys that work on these projects are studying or working full time, and finding even a couple of hours to code, map or model can be difficult. Having programmed freelance for a few years, I know how much time even just decent debugging can strip from your life.
That doesn’t mean nothing makes it our alive. Or should I say un-alive. Don’t worry, I’m expecting my comedy license to be revoked shortly.
As a bonus, I’ve included an honourable and dishonourable mention for two mods (well, a game and a mod) that are yet to be released.
Hit the jump for the full list, if you think you can handle it (of course you can). More »