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	<title>Kotaku Australia &#187; killzone</title>
	<atom:link href="http://www.kotaku.com.au/tags/killzone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Celebrate 5 Years Of Killzone With Double XP</title>
		<link>http://www.kotaku.com.au/2009/11/celebrate-5-years-of-killzone-with-double-xp/</link>
		<comments>http://www.kotaku.com.au/2009/11/celebrate-5-years-of-killzone-with-double-xp/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 16:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[anniversaries]]></category>
		<category><![CDATA[double xp]]></category>
		<category><![CDATA[guerrilla]]></category>
		<category><![CDATA[happy birthday]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=368213</guid>
		<description><![CDATA[ World of Warcraft isn&#8217;t the only game turning five this week, with developer Guerrilla celebrating five years of Killzone all week long at Killzone.com, culminating in a weekend&#8217;s worth of double XP goodness.
The original Killzone was release on the PlayStation 2 on November 26th, 2004. It wasn&#8217;t all that great, but it did lay [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_killzone.jpg" alt="" class="left" /> <a href="http://kotaku.com/tag/wowturnsfive/">World of Warcraft</a> isn&#8217;t the only game turning five this week, with developer Guerrilla celebrating five years of Killzone all week long at Killzone.com, culminating in a weekend&#8217;s worth of double XP goodness.<span id="more-368213"></span></p>
<p>The original Killzone was release on the PlayStation 2 on November 26th, 2004. It wasn&#8217;t all that great, but it did lay the foundation for Killzone 2 on the PlayStation 3, which was pretty great, so we&#8217;ll let Guerrilla have its little celebration. It works out well for us anyway, what with a double XP weekend in Killzone 2 running the 27th through the 30th, and reduced prices on Killzone 2 DLC until December 10th. There&#8217;s even a Killzone 2 retro tournament this weekend, using only the Beach Head and Southern Hills map from the second map pack.</p>
<p>Those of you who earnestly want to celebrate the original game can head over to <a href="http://Killzone.com">Killzone.com</a>, where this week there&#8217;ll be a complete play through of the original game later this week, followed by a detailed comparison of the two titles next week.</p>
<p>Happy birthday, Killzone! We will celebrate this Thursday by eating until we pass out.</p>
<p><a href="http://blog.us.playstation.com/2009/11/killzone-is-almost-five-celebrate-with-a-double-xp-weekend-and-more/?utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29">Killzone is (almost) Five! – Celebrate with a Double XP Weekend and More</a> [PlayStation Blog]</p>
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		<item>
		<title>The Sounds Of Killzone 2</title>
		<link>http://www.kotaku.com.au/2009/11/the-sounds-of-killzone-2/</link>
		<comments>http://www.kotaku.com.au/2009/11/the-sounds-of-killzone-2/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 07:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[soundtracks]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365858</guid>
		<description><![CDATA[For all its bombast, bleakness and Brian Cox, I didn&#8217;t really like Killzone 2. Well, didn&#8217;t much like the game. The music, now, the music was brilliant, so it&#8217;s good to hear it&#8217;s being released for public consumption.
The game&#8217;s rousing soundtrack was recorded by a session orchestra (at Abbey Road, no less), not some guy [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/kztrack.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_kztrack.jpg" alt="" class="right" /></a>For all its bombast, bleakness and Brian Cox, I didn&#8217;t really like Killzone 2. Well, didn&#8217;t much like the <em>game</em>. The music, now, the music was brilliant, so it&#8217;s good to hear it&#8217;s being released for public consumption.<span id="more-365858"></span></p>
<p>The game&#8217;s rousing soundtrack was recorded by a session orchestra (at Abbey Road, no less), not some guy with a synthesiser, and if you&#8217;ve ever wanted to make your office feel less like a rat race and more like a military junta, you can grab it on iTunes right now for $US10.</p>
<p><a href="http://blog.eu.playstation.com/2009/11/09/killzone-2-soundtrack-released-on-itunes/">Killzone 2 Soundtrack Released On iTunes</a> [PlayStation]</p>
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		<title>Army Envisions Future With Master Chief-ified Soldiers</title>
		<link>http://www.kotaku.com.au/2009/05/army-envisions-future-with-master-chief-ified-soldiers/</link>
		<comments>http://www.kotaku.com.au/2009/05/army-envisions-future-with-master-chief-ified-soldiers/#comments</comments>
		<pubDate>Sun, 24 May 2009 18:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[army]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[master chief]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338483</guid>
		<description><![CDATA[Or, maybe they&#8217;re Mass Effect-ified. But the U.S. Army&#8217;s concept for a soldier in the year 2030 definitely looks video game-ified &#8211; especially with its strength-enhancing exoskeleton and&#8230; combat drugs? Maybe it&#8217;s Helghast-ified?
The &#8220;Future Soldier 2030&#8243; being planned at the Army&#8217;s Soldier Systems centre in Natick, Mass., is the subject of much oohing-and-ahhhing in today&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/soldier1.jpg" alt="" class="left" />Or, maybe they&#8217;re Mass Effect-ified. But the U.S. Army&#8217;s concept for a soldier in the year 2030 definitely looks video game-ified &#8211; especially with its strength-enhancing exoskeleton and&#8230; combat drugs? Maybe it&#8217;s Helghast-ified?<span id="more-338483"></span></p>
<p>The &#8220;Future Soldier 2030&#8243; being planned at the Army&#8217;s Soldier Systems centre in Natick, Mass., is the subject of much oohing-and-ahhhing in today&#8217;s New York Post. The basis of tomorrow&#8217;s fighter is a &#8220;soldier as a system,&#8221; philosophy that more or less regards soldiers as battlefield assets like tanks or planes.</p>
<p>Some of this &#8220;system&#8217;s&#8221; features include a HUD inside the helmet; voice commands that unlock a weapon or set it to less-than-lethal force, a powered exoskeleton to increase a soldier&#8217;s movement endurance and even &#8220;neural prosthetics&#8221; and &#8220;drugs that aid cognitive ability.&#8221; The Army allows that those enhancements might be &#8220;controversial now, but perhaps ubiquitous in 2030.&#8221;</p>
<p>I suppose it&#8217;s only a natural evolution, the Army&#8217;s designs somewhat trailing the epochal history of combat games; from flight sims to drone aircraft, FPSes to cyborg soldier.</p>
<p><a href="http://www.nypost.com/seven/05232009/postopinion/opedcolumnists/soldier_of_the_future_170680.htm">Soldier of the Future</a> [NY Post, and graphic; thanks <a href="http://kotaku.com/people/randlsa/">randlsa</a>]</p>
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		<title>Killzone 2 Flash And Thunder DLC Is A Blast From The Past</title>
		<link>http://www.kotaku.com.au/2009/05/killzone-2-flash-and-thunder-dlc-is-a-blast-from-the-past/</link>
		<comments>http://www.kotaku.com.au/2009/05/killzone-2-flash-and-thunder-dlc-is-a-blast-from-the-past/#comments</comments>
		<pubDate>Wed, 20 May 2009 17:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338075</guid>
		<description><![CDATA[ The second batch of downloadable content for Killzone 2 is due out next month, bringing two maps from the first Killzone to the PlayStation 3.
The Flash and Thunder Pack contains two classic Killzone maps remade from the ground up for Killzone 2. The Beach Head map sees the ISA defending a coastal stronghold against [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/helghast.jpg" alt="" class="left" /> The second batch of downloadable content for Killzone 2 is due out next month, bringing two maps from the first Killzone to the PlayStation 3.<span id="more-338075"></span></p>
<p>The Flash and Thunder Pack contains two classic Killzone maps remade from the ground up for Killzone 2. The Beach Head map sees the ISA defending a coastal stronghold against a Helghast landing force, while the Southern Hills map reverses fortunes, with the ISA storming a Helghast compound on top of a hill, presumably somewhere in the south. Limited in size, the Beach Head map should be good for small skirmishes, while the expansive Southern Hills map is more suited for a large-scale game.</p>
<p>Check out the first screens from the new pack below, and look for the Flash and Thunder Pack to arrive on June 11th, with a price to be determined at a later date.</p>
<p><img src="http://kotaku.com/assets/images/gallery/9/2009/05/medium_3548575197_b50efe3571_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/05/medium_3549383562_e8ddeecf6d_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/05/medium_3548575267_2ea6601925_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/05/medium_3549383652_cacb75d1b2_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/05/medium_3548575347_32a6129024_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/05/medium_3548575539_6be581c628_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/05/medium_3549384006_2acbfa668a_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/05/medium_3548575775_53212ae0e9_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/05/medium_3548575833_900d0149c7_o.jpg" alt="" class="center" /><br />
<img src="http://kotaku.com/assets/images/gallery/9/2009/05/medium_3548575689_9559ede5d2_o.jpg" alt="" class="center" /></p>
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		<title>Killzone Becomes, Of All Things, A Love Story</title>
		<link>http://www.kotaku.com.au/2009/04/killzone_becomes_of_all_things_a_love_story-2/</link>
		<comments>http://www.kotaku.com.au/2009/04/killzone_becomes_of_all_things_a_love_story-2/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 00:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[april fools]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[killzone]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/04/killzone_becomes_of_all_things_a_love_story-2.html</guid>
		<description><![CDATA[
Bravo, IGN. Bravo. Having set a high standard last April 1st with their Zelda movie trailer, this year, attention shifts to Killzone. And how it&#8217;s not a story about killing. It&#8217;s a story about love.



More Videos at IGN.com
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/04/lovestory.jpg" alt="" /></p>
<p>Bravo, IGN. Bravo. Having set a high standard last April 1st <a href="http://www.kotaku.com.au/games/2008/04/amazing_zelda_the_movie_prank-2.html">with their Zelda movie trailer</a>, this year, attention shifts to Killzone. And how it&#8217;s not a story about killing. It&#8217;s a story about <em>love</em>.</p>
<p><!-- Gawker Tags/Categories: clips, april 1, humour, killzone --><br />
<span id="more-332868"></span>
<p><embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='ageGate=0&#038;rsId=ignignau&#038;trackingServer=Stats.ign.com&#038;highRes_ID=2804685&#038;lowRes_ID=2804686&#038;article_ID=923215&#038;downloadURL=http://videomovies.ign.com/video/video/article/923/923215/blk20_lovezone_033109_flvlowwide.flv&#038;allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360'></p>
<div style='width:433;'><a href='http://video.ign.com/'>More Videos at IGN.com</a></div>
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		<title>Sony Doesn&#8217;t Own Website for Killzone 2, but Does for KZ3</title>
		<link>http://www.kotaku.com.au/2009/02/sony_doesnt_own_website_for_killzone_2_but_does_for_kz3-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/sony_doesnt_own_website_for_killzone_2_but_does_for_kz3-2/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 16:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[official game sites]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/sony_doesnt_own_website_for_killzone_2_but_does_for_kz3-2.html</guid>
		<description><![CDATA[
The website Killzone2.com, it turns out, isn&#8217;t owned by Sony, but the websites Killzone and Killzone3 are, MTV Multiplayer reports in this look at domain name shenanigans.


Multiplayer reports that Killzone2 is actually owned by Vegard Aure of GameDiscovery.com, which also owns DevilMayCry 2 and DevilMayCry3 websites.
And apparently neither Sony nor Capcom have contacted Aure to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/killzone.jpg" /></p>
<p>The website Killzone2.com, it turns out, isn&#8217;t owned by Sony, but the websites Killzone and Killzone3 are, MTV Multiplayer reports in this look at domain name shenanigans.</p>
<p><!-- Gawker Tags/Categories: killzone 2, killzone, playstation 3, portals, ps3 --><br />
<span id="more-325659"></span>
<p>Multiplayer reports that Killzone2 is actually owned by Vegard Aure of GameDiscovery.com, which also owns DevilMayCry 2 and DevilMayCry3 websites.</p>
<p>And apparently neither Sony nor Capcom have contacted Aure to ask about the sites&#8230; well, not yet. A call to Sony reps netted a &#8220;we&#8217;re going to look into it&#8221; comment.</p>
<p>It raises an interesting question about official sites for video games. How often do you search out a game, by name, on the web in hopes of netting new details? Would you be annoyed if the site wasn&#8217;t owned by the publisher or developer?</p>
<p><a href="http://multiplayerblog.mtv.com/2009/02/04/killzone2-domain-confusion/">Sony Owns Websites For &#8216;Killzone&#8217; And &#8216;Killzone 3′ &#8230;But Not For &#8216;Killzone 2′ (Or 4 Or 5!)</a> [MTV Multiplayer]</p>
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		<title>New Killzone 2 Screenshots</title>
		<link>http://www.kotaku.com.au/2008/08/new_killzone_2_screenshots-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/new_killzone_2_screenshots-2/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 17:40:00 +0000</pubDate>
		<dc:creator>Adam Barenblat</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[scea]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/new_killzone_2_screenshots-2.html</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<title>LittleBigPlanet Killzone</title>
		<link>http://www.kotaku.com.au/2008/05/littlebigplanet_killzone-2/</link>
		<comments>http://www.kotaku.com.au/2008/05/littlebigplanet_killzone-2/#comments</comments>
		<pubDate>Wed, 07 May 2008 20:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[littlebigplanet]]></category>
		<category><![CDATA[playstation 3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/05/littlebigplanet_killzone-2.html</guid>
		<description><![CDATA[ newVideoPlayer("lbpkillzone.flv", 463, 387,"");  Just to show off how diverse LittleBigPlanet is, Sony created some Killzone puppets to show off in-game at their recent Gamer&#8217;s Day in London. Pretty friggin amazing.

]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript"> newVideoPlayer("lbpkillzone.flv", 463, 387,""); </script><img src="http://cache.gawker.com/assets/stills/lbpkillzone.flv.jpg"     style="display:block;float:none;display: none;"/> <br/>Just to show off how diverse LittleBigPlanet is, Sony created some Killzone puppets to show off in-game at their recent Gamer&#8217;s Day in London. Pretty friggin amazing.</p>
<p><span id="more-288388"></span></p>
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		<title>No Official Killzone Figures? Make Your Own</title>
		<link>http://www.kotaku.com.au/2007/10/no_official_killzone_figures_m/</link>
		<comments>http://www.kotaku.com.au/2007/10/no_official_killzone_figures_m/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 09:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[master chief]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/10/no_official_killzone_figures_m.html</guid>
		<description><![CDATA[Sure at least some of you remember Jin Saotome&#8217;s badass custom Halo 3 figure. It was great. Here, then, is his latest work, a custom Helghast figure from the Killzone universe. Doesn&#8217;t quite have the cultural impact (or sales success) as the Chief, but then, the Chief doesn&#8217;t look this mean either. Love your work, [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="helghast.jpg" src="http://kotaku.com/assets/resources/2007/10/helghast.jpg" width="463" height="481" class="postimg center" />Sure at least <em>some </em>of you remember <a href="http://www.kotaku.com.au/games/2007/10/chunky_custom_master_chief_fig.html">Jin Saotome&#8217;s badass custom Halo 3 figure</a>. It was great. Here, then, is his latest work, a custom Helghast figure from the Killzone universe. Doesn&#8217;t quite have the cultural impact (or sales success) as the Chief, but then, the Chief doesn&#8217;t look this mean either. Love your work, Jin. Be a dear and keep &#8216;em coming.</p>
<p><img alt="helghast2.jpg" src="http://kotaku.com/assets/resources/2007/10/helghast2.jpg" width="463" height="831" class="postimg center" /><br />
<a href="http://www.angelfire.com/mech/jinsaotome/JinsDangerousToys/Helghast.html">Custom Helghast Soldier Figure from Killzone</a> [Jins Dangerous Toys, thanks Anton!]<span id="more-265835"></span></p>
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		</item>
		<item>
		<title>Killzone 2 Devs Joyously Toe The Line</title>
		<link>http://www.kotaku.com.au/2007/09/killzone_2_devs_joyously_toe_t/</link>
		<comments>http://www.kotaku.com.au/2007/09/killzone_2_devs_joyously_toe_t/#comments</comments>
		<pubDate>Tue, 04 Sep 2007 02:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[guerilla software]]></category>
		<category><![CDATA[killzone]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[playstation 3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/09/killzone_2_devs_joyously_toe_t.html</guid>
		<description><![CDATA[Think Guerilla are happy to be working on the PlayStation 3? Oh, man, they&#8217;re over the moon. Couldn&#8217;t be happier! No 360 for them, nuh unh, it&#8217;s rubbish. It&#8217;s PS3 or bust. Guerrilla&#8217;s Merman Hulst:
We are taking huge advantage of the architecture of PS3. I firmly believe that what we&#8217;ve shown we can get out [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="kz2.jpg" src="http://kotaku.com/assets/resources/2007/09/kz2.jpg" width="478" height="269" class="postimg center"/>Think Guerilla are happy to be working on the PlayStation 3? Oh, man, they&#8217;re over the moon. Couldn&#8217;t be happier! No 360 for them, nuh unh, it&#8217;s rubbish. It&#8217;s PS3 or bust. Guerrilla&#8217;s Merman Hulst:<br />
<blockquote>We are taking huge advantage of the architecture of PS3. I firmly believe that what we&#8217;ve shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine.</p></blockquote>
<p> Think he means the 360 there. He could be taking a shot at the Wii as well, I don&#8217;t know, but slapping <em>two </em>cheeks with their soft, velvet PS3 glove would be a bit much.<br />
<a href="http://www.computerandvideogames.com/article.php?id=171290&#038;vid=disable">Killzone dev: Blu-ray is for games &#8211; not movies</a> [CVG]<span id="more-263618"></span></p>
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