PC

Quantum Conundrum Could Be A Wonderful Spiritual Successor To Portal

Everything’s in first-person. Your silent hero is equipped with a high-tech gadget that can manipulate chunks of the environment. You progress through a series of rooms, each stuffed to the brim with quirky crate-and-button-based puzzles that need solving. And an omniscient voice is talking to you the whole time.


September 3, 2011
PC

One Of The Main Brains Behind Portal Explains Her New Idea

This is Quantum Conundrum, the first-person puzzle game coming out early next year from a development team led by Kim Swift. She’s someone who has earned my gaming trust, since she was a senior member of the team that made Narbacular Drop and the more famous game it was turned into, Portal


August 27, 2011
PC

Another Puzzling Look At Quantum Conundrum

While we got our first look at Airtight Games’ dimension-hopping Quantum Conundrum yesterday via Gamespot, there’s just something about the smell of a fresh announcement trailer and screenshots that transport your heart straight to the fluffy dimension.


August 26, 2011
PC

Portal Designer’s New Game Is A Quantum Conundrum

While Valve busies itself thinking with portals, Portal designer Kim Swift let her mind wander to newer, fluffier dimensions. Quantum Conundrum is the result of those wanderings, and it looks amazing.


August 23, 2011
News

New Game From Portal, Left 4 Dead Vet To Be Revealed At PAX

The first game collaboration between Square Enix and Airtight Games will be revealed at a PAX panel this Saturday, 7pm PST (noon AEST). The panel will feature former Valve developer, Kim Swift. Kotaku is covering everything PAX, so check back regularly!


December 8, 2009
News

Portal Designer Heads To Dark Void Studio

Kim Swift, best known for being one of the students-turned-Valve-developers behind Narbacular Drop and team leader for its better-known successor Portal has left the house of Half-Life for the den of Dark Void.


February 23, 2008
Uncategorized

Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube

Kim Swift and Erik Wolpaw, two of the key developers on Portal, gave GDC attendees a behind the scenes look at The Orange Box hit, focusing on the process of integrating narrative and design. The two also showed early and, by their own admission, failed, version’s of the game’s final boss fight with GLaDOS, the talkative, ever present artificial intelligence. They highlighted three attempts at making a successful boss battle, driving home the fact that ample playtesting brought them to the incinerator battle they ultimately settled on.