In Real Life

How A Pro Athelete’s Video Game Studio Came To Owe Rhode Island Millions

In a week filled with video-game related drama, one of the main stages has starred 38 Studios. The developer, based in Providence, Rhode Island, is evidently out of money, and can’t repay their loans. Worse, the loan in question was from the state of Rhode Island, potentially leaving taxpayers footing the bill for incomplete MMO development. So with the situation changing almost hourly, here’s everything we know about the saga of 38 Studios.


May 19, 2012
News

38 Studios Begins Paying Back Rhode Island

Curt Schilling’s 38 Studios, who have been mired in financial troubles lately, have successfully repaid $US1.125 million of their $US75 million debt to Rhode Island after withholding pay from employees.


March 3, 2012
PC

The Week In Evil DLC

Downloadable content. Everyone hates it — but everyone buys it. Yes, even you in the comments, smart guy. Here’s a look at the latest package of extensions and pre-order bonuses designed to crowbar the last dollar out of your wallet. Can you still respect yourself if you buy it?


February 13, 2012
In Real Life

Community Review — Kingdoms Of Amalur: Reckoning

Kotaku AU

I did a strange thing over the weekend. I had nothing to do but sit in the house all day feeling sorry for myself, so I did what any self respecting human being would do — I played a stupid amount of Skyrim. But it got me to wondering — should I have given Kingdoms of Amalur a try instead?


February 9, 2012
PC

Reckon With Kingdoms Of Amalur’s Concept Art (Sorry)

With the game out this week, now’s as good a time as any to look at some concept art from Kingdoms of Amalur: Reckoning.


February 4, 2012
PC

More Than 200 Hours Of Kingdoms Of Amalur

Perhaps proving that you can have too much of a good thing, a recent total completion playthrough of Kingdoms of Amalur: Reckoning clocked in at more than 200 hours, which has the lead designer wondering if maybe they might have overdone it a little.


September 25, 2011
PC

Hero’s Guide To Kingdoms of Amalur: Reckoning

Kotaku AU

A diverse, if fleeting, look at the characters, locations, combat and activities for EA’s upcoming Kingdoms of Amalur: Reckoning. The MMO-now-singleplayer RPG in development 38 Studios is shaping up nicely — it even has the mandatory lock-picking mini game. Still, it’s hard not to be wary of its transformation from MMO to solo affair; I’ve collected enough pig livers to last me a lifetime.


August 17, 2011
PC

Kingdoms Of Amalur: Reckoning Is Your Next Crazy EA Game

Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released Dante’s Inferno; in 2010, Bulletstorm. Today the company said Kingdoms of Amalur: Reckoning, a promising singleplayer action RPG of unusual pedigree, will hit February 7, 2012.


June 7, 2011
PC

Kingdoms Of Amalur: Reckoning Looks Like ‘Fable For Grown-Ups’

I don’t mean that Fable is for kids. I just mean that this game is giving off a very Fable vibe with its colour palette, magic and designs. Only, instead of cute people with big boots, there are angry knights stabbing anything that moves.


May 31, 2011
PC

Kingdoms Of Amalur: Reckoning Is A Dead RPG Revived

“Combat!” That’s the thing that differentiates 38 Studios and Big Huge Games’ Kingdoms of Amalur: Reckoning from your typical role-playing game stuff, says the game’s lead designer. It’s the primal stuff extracted from games like God of War, Tekken and Call of Duty and injected into this high fantasy world.