Kokoromi

Indie Tuesdays: Fez

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10:00AM February 17, 2009 | David Wildgoose

I do love a good tease. And this is a good tease, indeed. Fez is one indie game I’ve had my eye on for about a year now and with good reason: its inspired 2D/3D platforming is presented with some totally charming pixel art. And now maybe – just maybe – we’re about to hear a lot more about it.

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News

So, What’s Happening With FEZ?

8:00PM January 23, 2009 | Brian Ashcraft

At last year’s GDC, the trailer for indie title FEZ garnered much attention — and an IGF award. Well, that was last year, what about this year.

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News

HYPERCUBE Is Human Tetris With 3D Glasses

10:00PM November 20, 2008 | Luke Plunkett

You know Human Tetris, right? A funny segment on a Japanese variety show gets made into an internationally-syndicated television series, wears out its welcome, the world moves on. HYPERCUBE, an experimental game by Canadian experimental games troupe Kokoromi, is based on a similar premise. Only, it’s not a joke, and it looks really, really cool. The object of the game is as follows:

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Design Contest: Gamma 256

7:30AM August 27, 2007 | Maggie Greene

For those of you with a hankering to design a game with as low a resolution as you can manage, the Kokoromi collective has the challenge for you: design a simple, pick-up-and-play game that has a resolution no greater than 256 X 256. Entries close 1 November, and the winning game will be fêted during the Gamma 256 party at the Montreal International Game Summit on 28 November. The guidelines are after the jump. More »