kokoromi

Regulars

Indie Tuesdays: Fez

10:00AM David Wildgoose | I do love a good tease. And this is a good tease, indeed. Fez is one indie game I’ve had my eye on for about a year now and with good reason: its inspired 2D/3D platforming is presented with some totally charming pixel art. And now maybe – just maybe – we’re about to hear a lot more about it. More »
News

So, What’s Happening With FEZ?

8:00PM Brian Ashcraft | At last year’s GDC, the trailer for indie title FEZ garnered much attention — and an IGF award. Well, that was last year, what about this year. More »
News

HYPERCUBE Is Human Tetris With 3D Glasses

10:00PM Luke Plunkett | You know Human Tetris, right? A funny segment on a Japanese variety show gets made into an internationally-syndicated television series, wears out its welcome, the world moves on. HYPERCUBE, an experimental game by Canadian experimental games troupe Kokoromi, is based on a similar premise. Only, it’s not a joke, and it looks really, really cool. The object of the game is as follows: More »

Design Contest: Gamma 256

7:30AM Maggie Greene | For those of you with a hankering to design a game with as low a resolution as you can manage, the Kokoromi collective has the challenge for you: design a simple, pick-up-and-play game that has a resolution no greater than 256 X 256. Entries close 1 November, and the winning game will be fêted during the Gamma 256 party at the Montreal International Game Summit on 28 November. The guidelines are after the jump. More »