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When A Game Journo Becomes A Game Designer...
Posted by Logan Booker at 2:00 PM on August 25, 2008
A year can go by crazy quick. Imagine a rocket strapped to a second, bigger rocket. Now, stick that in an Acme-brand slingshot. That's how fast years go, if giant cartoon slingshots existed and enormous liquid oxygen-propelled apparati were easy to come by.
Anyway, the point is that come September, I'll have been at Kotaku AU about a year. The month will also, sadly, mark my departure. From October onwards, I'll be employed as a game designer at Tantalus. It's full-time, which leaves no-time for Kotaku. It's also based in Melbourne, which means bye-bye Sydney.
Cue sad face.
Before I start crying - I'm not going anywhere just yet! I still have a few weeks at the helm of Kotaku AU. After that, well... if the idea of writing for the largest gaming blog in Australia tickles your fancy (or other places), just send a brief note, resume and sample post to jobs@alluremedia.com.au, and the higher-ups will take a look.
Game design won't stop me from blogging however. If for some reason you like what I write, I'll be scribing at my shiny new site, Playwrite.
A massive, enduring thanks to every reader, tipster and fanboy that helped make Kotaku AU a force to be reckoned with. You've made my stay both pleasant and exciting. These are good, tasty things.
Now, back to your regular viewing...

Here we go! Talk time. That's right, it's Friday. Time for another round of Tell Us Dammit. No, make that TELL US DAMMIT. And here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us -- more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob -- and we might feel a tinge of guilt when we ban your arse. Or not, because really we're incapable of human emotion. We think.
I think it's fair to assume that everyone on Kotaku is very familiar with the Banhammer, wielded now with force by Shiraz. But I've never been totally happy that our only options for comment management is to either do nothing or ban someone. In fact for months, maybe years, I've been asking tech to whip something up that would allow us to warn users that they are tip-toeing into banhammer country, traipsing into the cave of the angry comment moderator.
The big news this week:
So we had a little drama regarding
Updated: That headline means "pissing match" in Japanese, according to commenter
This being the E3 week, we churned out a huge amount of reporting and you consumed it in record-breaking numbers. Knowing that this post would serve as an E3 recap of sorts, I've categorised some things out in the jump. This covers stories that we tagged original; there might have been some others from the conference that didn't get that tag. Either way, this is