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When A Game Journo Becomes A Game Designer...

Australian Post Posted by Logan Booker at 2:00 PM on August 25, 2008

A year can go by crazy quick. Imagine a rocket strapped to a second, bigger rocket. Now, stick that in an Acme-brand slingshot. That's how fast years go, if giant cartoon slingshots existed and enormous liquid oxygen-propelled apparati were easy to come by.

Anyway, the point is that come September, I'll have been at Kotaku AU about a year. The month will also, sadly, mark my departure. From October onwards, I'll be employed as a game designer at Tantalus. It's full-time, which leaves no-time for Kotaku. It's also based in Melbourne, which means bye-bye Sydney.

Cue sad face.

Before I start crying - I'm not going anywhere just yet! I still have a few weeks at the helm of Kotaku AU. After that, well... if the idea of writing for the largest gaming blog in Australia tickles your fancy (or other places), just send a brief note, resume and sample post to jobs@alluremedia.com.au, and the higher-ups will take a look.

Game design won't stop me from blogging however. If for some reason you like what I write, I'll be scribing at my shiny new site, Playwrite.

A massive, enduring thanks to every reader, tipster and fanboy that helped make Kotaku AU a force to be reckoned with. You've made my stay both pleasant and exciting. These are good, tasty things.

Now, back to your regular viewing...

announcements

A Week In Comments

Posted by Brian Ashcraft at 4:00 PM on August 23, 2008

Japan Is TOTALLY Sold Out of Xbox 360s (New Shipment Next Month!)
Comment by: wild homes loves you but chooses...
Nominated by:

Nice to see Microsoft making some strong sales in Japan, but no one had the forethought, with all the work they've put into Japanese-friendly software partnerships this year, to a least divert some consoles from other territories to Japan just in case their moves paid off? They work hard to get Last Remnant, Tales, Star Ocean IV, XIII, and Infinite Undiscovery on the 360 and then don't adequately prepare for the possibility these plans could work? That's a little strange. Usually I don't plan on my strategies failing— I understand the possibility, but I don't take a course of action unless I believe it will work. Apparently I've been doing it wrong.

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Do You Think Gaming Should Be In The Olympics?

Posted by Brian Ashcraft at 3:00 PM on August 9, 2008

Here we go! Talk time. That's right, it's Friday. Time for another round of Tell Us Dammit. No, make that TELL US DAMMIT. And here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us -- more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob -- and we might feel a tinge of guilt when we ban your arse. Or not, because really we're incapable of human emotion. We think.

The Olympics have started! And we all oh so very excited!! So much so that Gawker Media is aggregating all the network's Olympic coverage in one place on sister sports blog Deadspin. That place is right here. ANWYAY, here's my question:

Do you think gaming should be an Olympic sport? And why?

announcements

Kotaku's New Tool: The Straight Razor of Disemvoweling

Posted by Brian Crecente at 2:00 AM on August 9, 2008

I think it's fair to assume that everyone on Kotaku is very familiar with the Banhammer, wielded now with force by Shiraz. But I've never been totally happy that our only options for comment management is to either do nothing or ban someone. In fact for months, maybe years, I've been asking tech to whip something up that would allow us to warn users that they are tip-toeing into banhammer country, traipsing into the cave of the angry comment moderator.

My suggestion was that we create an opposite to that fancy star you get for being an exceptionally insightful commenter. Maybe a grey dunce hat or an exclamation point. Well, neither have come to fruition (yet). But I still have hopes.

Yesterday afternoon there was a knock at the front gate of Kotaku Tower. When I opened the doors I discovered a small box sitting on the splintering doorstep. Inside, a straight razor. And not just any straight razor, but a straight razor of disemvoweling. With a flick of the wrist troublesome commenters have all of the vowels of a post sliced free. Consider it a warning, because there aren't too many people who can survive more than one dance with the razor.

announcements

Kotaku Originals: I'd Like to Buy a Disemvowel

Posted by Owen Good at 12:00 AM on August 9, 2008

The big news this week: Rock Band 2's dates slipped out, Rockstar finally goes ahead and tells us GTA IV is coming to the PC, and Crecente is gonna blast his genetic material into space. But wait, there's less: The Tower formally unveiled the penalty of "disemvoweling", which means miscreants who don't necessarily commit banhammerable offences will have a, e, i, o, u and sometimes y removed from their comments.

Jst dn't mk mstrbtn jks t Crcnt's xpns nd vrthng wll b lrght. Hr's th wk n rgnl rprtng, wth mr ftr th jmp:

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A Late Present

Posted by Brian Crecente at 9:00 AM on August 7, 2008

announcements

Watch Pokemon Movie, Get Free Stuff, Japanese Kiddos!

Posted by Brian Ashcraft at 11:40 PM on August 6, 2008

To: Crecente
From: Ashcraft
RE: Eye of the Storm

Mrs. Bashcraft took the kid to see this summer's Pokémon movie, Giratina to Sora no Hanataba: Sheimi. Every summer, a new one is churned out like clockwork. Last year, we all went to go see Dialga VS Palkia VS Darkrai, which actually made Mini-Bash cry. While watching a particularly moving scene in Sheimi, my wife said she started to hand Mini-Bash a tissue. To which he replied: "This is really sad, but I'm not crying".

Check out the loot he got for going to the movie: Stickers, a card and a puck for the Pokémon kiddy arcade game.

What you missed last night
You Will Never, Ever Game On A Rig This Expensive
Soulcalibur IV, Over 2 Million Copies Sold Worldwide
Loads Of New Square Enix Screens (FFXIII, Kingdom Hearts, etc)
Microsoft Clarifies Final Fantasy XIII Asia Version "Announcement"
Braid Priced High To Prevent "The Space Giraffe Problem"
Konami Pulls In $US 655 Million In Q1 With A Little Help From Snake
Kratos, Nariko Come To LittleBigPlanet Pre-orderers

announcements

Kotaku Originals: Early Builds R Us

Posted by Owen Good at 12:00 AM on August 3, 2008

So we had a little drama regarding the fate of Ghostbusters and other titles at Activision, and lo and behold an early build landed in his mail to prove that all things Gozer and Zuul are still going forward. They didn't even mind if Brian wrote about the preview code, and he did in a spoiler-filled post. We also had a big bodyimage discussion week, as Tuesday saw Soulcalibur IV's boobalicious release, and Fat Princess continues to stir shit, with its title alone. In all, pretty newsy week around these here parts. Some highlights below, with the full list of original reporting on the jump.

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announcements

Kotaku Originals: ピシング・マッチ

Posted by Owen Good at 12:00 AM on July 27, 2008

Updated: That headline means "pissing match" in Japanese, according to commenter stargateheaven. But in any language, the Itagaki-Tecmo split got beyond bad-breakup nasty this week. Itagaki wants his money back, Tecmo's heaving shit out the front door. Just bad. And like giggling gossiping schoolkids we intercepted much of the paperwork and read it aloud to you, class. So we'll lead with those highlights and give you much more on the jump.

L'affaire Tecmo

Listen To The Secret Tecmo Tape
Here's The Documented Evidence Itagaki Submitted Against Tecmo
Secret Tecmo Tapes Reveal Number of the Beast, Insulting Tecmo President
Itagaki Didn't Leave Tecmo, He Was Fired
Tecmo Withdrew Itagaki Gag-Order Weeks Ago

Other cool stories

What's All This "PlayStation Wars" Business?
Jim Lee Dishes On DC Universe Online
Things We Wish We'd Seen At E3, But Didn't
Nintendo's Patent Case: The Unanswered Questions
The Force Unleashed: Epic Moments And Mindless Slaughter

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announcements

Kotaku Originals: Wonder Septuplet Powers, Activate!

Posted by Owen Good at 12:00 AM on July 20, 2008

This being the E3 week, we churned out a huge amount of reporting and you consumed it in record-breaking numbers. Knowing that this post would serve as an E3 recap of sorts, I've categorised some things out in the jump. This covers stories that we tagged original; there might have been some others from the conference that didn't get that tag. Either way, this is our comprehensive E3 coverage list, so if you're not seeing something below, check that.

As a part-timer and the least experienced game writer on this staff, I had my own impressions of E3 which I will write up later, from an outsider's perspective. (I was only there Sunday and Monday). We all work in separate cities, and this event allows us a time to work together, in person. And the Kotaku staff of Fahey, Bash, McWhertor, Leigh, Adam, Maggie and of course, Crecente -- with help from Gawker managing editor Noah Robischon in Los Angeles, and Jim Reilly working offsite on multimedia assets -- came together like a team of superheroes to put out one hell of a report for you this week. They're all recovering this weekend, but show the Supa-Kotakufriends a little love in the comments.

Highlights
Nintendo Introduces Wii Motion Plus
Xbox Division FINALLY Reports Profitable Year
Tretton: Sony Considering PSP with Harddrive
Mario & Zelda Teams Both "Hard At Work" On Wii Games
The New Xbox Experience: Just The Facts (And Maybe Some Conjecture)
Ladies And Gentlemen, We Have Booth Babes

Much more after the jump.

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