Kotaku

In Real Life

Kotaku vs Gizmodo: Is Gaming Truly Mainstream?

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2:30PM September 29, 2011 | Mark Serrels

Games are becoming more mainstream – apparently. But if that’s the case, why does mainstream media continue to take potshots at gaming as a medium? We hook up with our counterpart Alex Kidman from Gizmodo to discuss. More »


News

Kotaku Adds Australian Weekend Editor!

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3:45PM September 23, 2011 | Danny Allen

Some exciting news: Starting tomorrow, we’ll have a weekend editor writing fresh stories, actively moderating your comments, and making sure the US posts are properly polished. Kotaku AU will be humming seven days a week! But that’s not all the news we’ve got to share… More »


In Real Life

We’re Looking For A Weekend Editor!

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1:00PM July 29, 2011 | Mark Serrels

So, anyone want to work at Allure Media across Kotaku, Gizmodo and Lifehacker? We’re looking for someone to cover the weekend shift on our technology sites – if that sounds like something you think you could do then let us know! More »


In Real Life

Yet Another Reason Why Kotaku Has The Best Community Ever

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1:00PM May 13, 2011 | Mark Serrels

Today is my birthday – today I turn 30 years old. Turning 30 is hard. Leaving your 20s behind, embarking on a new era of life, getting older. But I came into my office today to the best birthday present in history – all thanks to the amazing community here at Kotaku [sob] . More »


News

Two New Wild Regulars Appear!

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2:00PM January 11, 2011 | Mark Serrels

Alright folks, you’ve asked in the comments, you’ve sent emails – the people have clearly spoken! It’s time for some new sections on Kotaku Australia! We’re adding two new regulars into the mix, with one in particular kicking off today. More »


Kotaku vs Gizmodo: Kinect

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1:00PM November 18, 2010 | Mark Serrels

Both myself and Nick Broughall, from our sister site Gizmodo, managed to get hold of Kinect early this week, and we’ve been messing around with it for the past couple of days. So we thought we’d do a quick little convo, just to let you know our early impressions from both a tech and a gaming perspective. Let us know what you think below – has anyone picked up Kinect yet? Impressed? Disappointed? More »


Kotaku Meeting Minutes

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5:00PM September 13, 2010 | Junglist

Last week, you had your say on the future of Kotaku – and while I’ll only be here for a few weeks, I vowed to try out new things based on your suggestions. The beauty of it is, if it’s successful, it can stay. If it’s not, you can just blame it on the ol’ Jungster.

So, what sort of new things can you expect? More »


News

Take Part In Kotaku’s Census 2010

9:30PM March 15, 2010 | Luke Plunkett

Later this month, citizens of the United States will take part in the 2010 Census, an event aimed at helping the government learn more about the people it’s trying to serve. We’re doing exactly the same thing. More »


Uncategorized

Get Your Blog On And Nominate Kotaku For Best Weblog

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2:18PM November 20, 2008 | Kym Weathersten

You know we love you, right? Cos’ we do. We love you like a obese child loves chocolate cake, with choccie chips and lotsa, lotsa cream. And you know we’d do anything for you, right? Say, if you had a blog, we’d nominate for you in the 2008 Weblog Awards. Fo sho.

So please take a few minutes from your very hectic and important life of gaming to nominate us, Kotaku Australia, for Best Australia/NZ blog 2008.

See, we love you so much, we even included the link.

More »


Uncategorized

When A Game Journo Becomes A Game Designer…

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2:00PM August 25, 2008 | Logan Booker

A year can go by crazy quick. Imagine a rocket strapped to a second, bigger rocket. Now, stick that in an Acme-brand slingshot. That’s how fast years go, if giant cartoon slingshots existed and enormous liquid oxygen-propelled apparati were easy to come by.

Anyway, the point is that come September, I’ll have been at Kotaku AU about a year. The month will also, sadly, mark my departure. From October onwards, I’ll be employed as a game designer at Tantalus. It’s full-time, which leaves no-time for Kotaku. It’s also based in Melbourne, which means bye-bye Sydney.

Cue sad face.

Before I start crying – I’m not going anywhere just yet! I still have a few weeks at the helm of Kotaku AU. After that, well… if the idea of writing for the largest gaming blog in Australia tickles your fancy (or other places), just send a brief note, resume and sample post to jobs@alluremedia.com.au, and the higher-ups will take a look.

Game design won’t stop me from blogging however. If for some reason you like what I write, I’ll be scribing at my shiny new site, Playwrite.

A massive, enduring thanks to every reader, tipster and fanboy that helped make Kotaku AU a force to be reckoned with. You’ve made my stay both pleasant and exciting. These are good, tasty things.

Now, back to your regular viewing… More »