While game news is light, and we’re reminiscing on a gaming year gone by, I thought I’d take the time to write about the games that defined my year. They weren’t necessarily classics — some I absolutely hated, some I fell head over heels for, but they’re all worth discussing. Today we’re looking at L.A. Noire.
Post Dead Space 2 and L.A. Noire, which featured two and three DVDs respectively, I had started to wonder if we’d finally hit that phase of the 360s lifespan that I always assumed we’d hit — the disc swapping era. With that in mind, I’d sort of just expected that Skyrim, which looks set to feature a huge amount of content, would be a multi-disc game — but it isn’t!
As the phone hacking/police corruption/influence peddling scandal is still an open case in the U.K. but seems to have cooled off in the public eye. Time to send L.A. Noire‘s Cole Phelps back to the scene, to investigate something most everyone shrugged off when it happened.
Dave Heironymus is the Lead Gameplay Programmer at Team Bondi and has written a blog over at Gamasutra addressing the concerns raised by IGN’s story on mistreatment of workers at the Aussie studio. According to Heironymus “recent coverage on working conditions has been very one-sided” and he wants to clear some things up.
In 1940s Los Angeles, cannabis was not the subject of comedy movies. It was serious business, and Cole Phelps aims to take that business down in Reefer Madness, the next downloadable content case for L.A. Noire.