industry news
LA Noire: At Least A Year Off, Very Expensive, Coming To 360?
Posted by Luke Plunkett at 12:20 PM on September 20, 2008
Been all quiet on the LA Noire front for a while now. So how's everything going? Well according to the president of the Game Developers' Association of Australia (LA Noire's in development at Team Bondi studios in Sydney), Tom Crago, everything's going just fine. He says the game has around "a year or so to go", then adds that it "could be the biggest budget videogame in development anywhere in the world. It would certainly... in terms of console titles, be in the top ten... LA Noire is a massive massive project". Never really had the game pegged as a BLOCKBUSTER before, but hey, if that's how Rockstar want to spend their cash, it's their cash! Finally, he also told attendees at Games Convention Asia that the game was coming to 360. Funny, since it's always been a PS3 exclusive. Then again, Crago's boss of the GDAA, not boss of Team Bondi, so we'll peg this last bit a rumour for now.


Local dev portal Tsumea picked up on a
Apparently, there's still a bit of confusion surrounding the "exclusivity" of Team Bondi's L.A. Noire, the 40's era detective thriller to be published under the Rockstar Games brand. We understand the confusion, to some degree, as the game in question was listed as being released only on the PlayStation 3 by Take-Two Interactive itself at one point. Then, just six-weeks later, the official PlayStation blog brought word of Team Bondi franchise exclusivity. In the blog's defense, it did write that L.A. Noire was not that franchise.
Wow. We had a big response to
Team Bondi must have