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	<title>Kotaku Australia &#187; lair</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>A Reporter&#8217;s Recollection Of Factor 5</title>
		<link>http://www.kotaku.com.au/2009/05/a-reporters-recollection-of-factor-5/</link>
		<comments>http://www.kotaku.com.au/2009/05/a-reporters-recollection-of-factor-5/#comments</comments>
		<pubDate>Thu, 14 May 2009 22:00:00 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[factor 5]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[julian eggebrecht]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[n64]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[retrospective]]></category>
		<category><![CDATA[rogue leader]]></category>
		<category><![CDATA[rogue squadron]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=337449</guid>
		<description><![CDATA[The closing of Factor 5 today is sure to affect many developers and gamers. With the studio shuttered, I&#8217;d like to share my experiences with it as a gamer and reporter.
Ambition is what drew me to Factor 5.
As a gamer I came to the studio&#8217;s work a little late. I missed their Turrican days, their [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/RogueLeader.jpg" alt="" class="left" />The <a href="http://www.kotaku.com.au/2009/05/factor-5-officially-shuttered/">closing of Factor 5</a> today is sure to affect many developers and gamers. With the studio shuttered, I&#8217;d like to share my experiences with it as a gamer and reporter.<span id="more-337449"></span></p>
<p>Ambition is what drew me to Factor 5.</p>
<p>As a gamer I came to the studio&#8217;s work a little late. I missed their Turrican days, their era of making games for the Super Nintendo and Genesis. I came upon them as an N64 gamer, spotting their logo at the intro to Star Wars: Rogue Squadron. That 1999 shooter was one of the first games to utilise the N64&#8217;s RAM expansion pack for improved graphics resolution. That was the first hint to me that Factor 5 was a studio interested in pushing technology.</p>
<p>The next game Factor 5 game I played &mdash; still before I had become a reporter &mdash; was the one that forever charmed me to the studio. It was Star Wars: Battle for Naboo, a new-Trilogy sequel to Rogue Squadron. A hidden feature is what won me over: stuffed into its N64 cart was audio developer commentary for each of the game&#8217;s levels. I&#8217;d never heard such a thing before.</p>
<p>This was a studio of developers with whom I wanted to speak. And I would. </p>
<p>At the start of the GameCube era, in 2001, I was just beginning to cover games. I played Factor 5 GameCube launch title Star Wars Rogue Squadron II: Rogue Leader as a novice reporter at my first E3. It is, to this day, among the best-looking games developed for a Nintendo platform. I don&#8217;t remember talking to Factor 5&#8217;s U.S. president Julian Eggebrecht then, nor for its 2003 sequel, Rebel Strike. But it was by that second GameCube game that I was writing a freebie column for IGN about the GameCube. </p>
<p>What I wrote about Rebel Strike highlighted the second defining characteristic of Factor 5 for me: they bit off mouthfuls at a time. Rebel Strike was not just a full new game. It house the entirety of its predecessor, re-crafted for split-screen co-op. It contained not just audio commentary but making-of documentaries. But there were signs of rough edges: peculiar dips to black between gameplay and in-engine cutscenes; a group of on-foot side-scrolling levels that played poorly and curiously lacked audio commentary.</p>
<p>In 2006, I finally got paid for something I wrote about Factor 5. I was at MTV and covered the topic of developers using audio commentary. <a href="http://www.mtv.com/news/articles/1543168/20061016/index.jhtml">I referenced Factor 5 as a pioneer</a>. </p>
<p>Factor 5 disappeared from my radar after that until I finally met Eggebrecht in person at a Sony event in 2006. He was showing, for the first of several times, the dragon-combat game Lair. He was a champion of PS3 motion control, a booster for the system&#8217;s technical prowess and ambitious as ever. He wanted a game with air combat, ground combat, allusions to the ethics of modern war, hooks to the PS3&#8217;s web browser, elaborate cutscenes and so much more. There were those two signatures of Factor 5 again, summed up in one word: ambition.</p>
<p>But Lair was rougher than Rebel Strike. Factor 5 barely attempted to hide this. In one of the more open displays of developer frustration with their own game, the studio included commentary in Lair that alluded to the game suffering from what was described as a cure of the dragon games, a problem that they said extended to personal problems among some of the staff. Following up in an e-mail, <a href="http://www.mtv.com/news/articles/1568837/20070904/index.jhtml">Eggebrecht said to me in 2007</a>: &#8220;I am not a believer in ghosts, but this one was haunted.&#8221;</p>
<p>Factor 5 faded away again, rumoured over the next two years to have canceled its deal with Sony, possibly returned to working with Nintendo. Then came the news <a href="http://weblogs.variety.com/the_cut_scene/2008/11/brash-strugglin.html">reported in Variety</a> that Factor 5 was one of the studios suffering from having made a deal with the collapsed publisher Brash. I reached out to Eggebrecht again, who all but confirmed that the studio had been making a Superman adventure and expressing hope that the game would still come together.</p>
<p>&#8220;With that said,&#8221; <a href="http://multiplayerblog.mtv.com/2008/11/17/factor-5-president-addresses-superman-game-rumors-health-of-studio/">he wrote to me in November</a>, &#8220;Things are obviously in flux and we hope that the game proves to be as indestructible as our hero…&#8221;</p>
<p>And then? Today&#8217;s news. Factor 5 in the U.S. is no more. I&#8217;ve not heard back from Eggebrecht about this turn of events. The statement on the company&#8217;s <a href="http://www.factor5.de/">official website</a> indicates that its German parent company still has projects coming. </p>
<p>There may be a future yet for Factor 5. There definitely was a past worth appreciating.</p>
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		<title>Factor 5 Officially Shuttered</title>
		<link>http://www.kotaku.com.au/2009/05/factor-5-officially-shuttered/</link>
		<comments>http://www.kotaku.com.au/2009/05/factor-5-officially-shuttered/#comments</comments>
		<pubDate>Thu, 14 May 2009 14:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brash entertainment]]></category>
		<category><![CDATA[closures]]></category>
		<category><![CDATA[factor 5]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[superman]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=337411</guid>
		<description><![CDATA[ There were layoffs and rumours of studio closings, but now it&#8217;s finally confirmed. According to the company website, the San Rafael-based Factor 5 studio has officially closed its doors. 
Rumours of the Lair developers closure surfaced in December of last year, following rumours that half of the staff had been let go. The rumours [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/05/factor5.jpg" alt="" class="left" /> There were layoffs and rumours of studio closings, but now it&#8217;s finally confirmed. According to the company website, the San Rafael-based Factor 5 studio has officially closed its doors. <span id="more-337411"></span></p>
<p>Rumours of the Lair developers closure <a href="http://www.kotaku.com.au/2008/12/rumor_factor_5_goes_kerplop-2/">surfaced in December </a>of last year, following rumours that<a href="http://www.kotaku.com.au/2008/12/rumor_factor_5_sacks_half_its_staff-2/"> half of the staff had been let go</a>. The rumours pointed towards the cancellation of <a href="http://www.kotaku.com.au/2009/03/what_factor_5s_superman_once_looked_like-2/">their Superman project</a> due to the <a href="http://www.kotaku.com.au/2008/11/brash_hit_by_lay_offs_kills_game-2/">failure of Brash Entertainment</a> as a major factor in the layoffs and closing, which is backed up by the official statement appearing on the Factor 5 website today.</p>
<blockquote><p>We are sorry to announce the closure of the San Rafael-based Factor 5 Inc. studio, but the obstacles created by the sudden bankruptcy of Brash Entertainment for the continuation of operations have turned out too great to overcome in the current economic climate.</p></blockquote>
<p>Note that this development doesn&#8217;t mean the end to the Factor 5 name. The statement continues:</p>
<blockquote><p>Factor 5 GmbH, which has been creating games since 1998 with its headquarters in Cologne, Germany, is completely unrelated to Factor 5 Inc. and the circumstances surrounding Factor 5 Inc.&#8217;s recent challenges. Although we are saddened by Factor 5 Inc.&#8217;s situation, our corporation will remain unaffected by these developments and has partnered with both old and new friends in the industry who will reveal our upcoming projects over the next months.</p></blockquote>
<p>In other words, that other company had problems, and the German branch of Factor 5 would like to put as much distance between those problems and it as humanly possible. </p>
<p>We extend our sympathy to those left jobless by the studio&#8217;s closing, even if most of them have hopefully moved on to bigger and better things by now. </p>
<p><a href="http://www.factor5.de/">Factor 5 Website</a> [Official Site]</p>
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		<title>What Factor 5&#8217;s Superman Once Looked Like&#8230;</title>
		<link>http://www.kotaku.com.au/2009/03/what_factor_5s_superman_once_looked_like-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/what_factor_5s_superman_once_looked_like-2/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 00:40:05 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brash entertainment]]></category>
		<category><![CDATA[canned games]]></category>
		<category><![CDATA[factor 5]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[superman]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/what_factor_5s_superman_once_looked_like-2.html</guid>
		<description><![CDATA[
Lair and Rogue Squadron developer Factor 5 was hard at work on a Superman video game before it contracted a near-fatal case of Brash Entertainment Publishing Agreement Syndrome. This is what that game looked like.


Unseen 64, where games goes when they die, has concept screen shots and a brief video of the planned PlayStation 3 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/superman_f5.jpg" alt="" /></p>
<p><em>Lair</em> and <em>Rogue Squadron</em> developer Factor 5 was hard at work on a <em>Superman</em> video game before it contracted a <a href="http://www.kotaku.com.au/games/2008/12/rumor_factor_5_goes_kerplop-2.html">near-fatal</a> case of Brash Entertainment Publishing Agreement Syndrome. This is what that game looked like.</p>
<p><!-- Gawker Tags/Categories: dead zone, brash entertainment, factor 5, lair, superman --><br />
<span id="more-330081"></span>
<p>Unseen 64, where games goes when they die, has concept screen shots and a brief video of the planned PlayStation 3 and Xbox 360 game, visuals dating back to when Factor 5 employees were <a href="http://media.kotaku.com.au/mt/games/2008/12/rumor_lair_dev_out_of_funding_cant_pay_employees-2.html">still being paid</a>. It looks good enough, but also looks about as finished as <a href="http://media.kotaku.com.au/mt/games/2009/02/what_the_flash_would_have_looked_like-2.html">the <em>Flash</em> game</a> that BottleRocket was working on for Brash before the publisher&#8217;s collapse.</p>
<p>And Doomsday looks spectacular.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/doomsday_f5.jpg" alt="" /></p>
<p>There&#8217;s really not much to see here, outside of a few environment concepts and early visual direction. The game was due to ship sometime in 2010, following a formal announcement at E3 2008 (which never happened).</p>
<p>More screens and a brief pre-rendered concept at Unseen 64.</p>
<p><a href="http://www.unseen64.net/2009/03/09/superman-factor-5-x360ps3-cancelled/">Superman (Factor 5) [X360/PS3 - Cancelled]</a> [Unseen64 - thanks, Miklós!]</p>
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		<title>Rumour: Factor 5 Sacks Half Its Staff</title>
		<link>http://www.kotaku.com.au/2008/12/rumor_factor_5_sacks_half_its_staff-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/rumor_factor_5_sacks_half_its_staff-2/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 00:00:19 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[disturbance in the workforce]]></category>
		<category><![CDATA[factor 5]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[rumour]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/rumor_factor_5_sacks_half_its_staff-2.html</guid>
		<description><![CDATA[Lair developer Factor 5 was hit with layoffs today, cutting its staff in half after letting go a reported thirty-seven employees. Edge cites a &#8220;well placed source&#8221; who confirms the developer&#8217;s recently publicised money woes.


According to Edge&#8217;s anonymous source, the alleged details of Factor 5&#8217;s funding problems, as announced on an employee&#8217;s personal blog, were [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/factor_5_layoffs.jpg" style="display:block;float:none;" /><em>Lair</em> developer Factor 5 was hit with layoffs today, cutting its staff in half after letting go a reported thirty-seven employees. <a href="http://www.edge-online.com/features/source-factor-5-cuts-37">Edge</a> cites a &#8220;well placed source&#8221; who confirms the developer&#8217;s <a href="http://www.kotaku.com.au/games/2008/12/rumor_lair_dev_out_of_funding_cant_pay_employees-2.html">recently publicised</a> money woes.</p>
<p><!-- Gawker Tags/Categories: disturbance in the workforce, factor 5, lair, layoffs, top --><br />
<span id="more-319229"></span>
<p>According to Edge&#8217;s anonymous source, the alleged details of Factor 5&#8217;s funding problems, as announced on an employee&#8217;s personal blog, were spot on. Employees haven&#8217;t had a paycheck since mid-October, the source said, adding that the animator who dished the dire details on Factor 5 has since left the company &mdash; and may even facing legal ramifications for making it&#8217;s problems public.</p>
<p>Factor 5 was said to be seriously financially impacted by the folding of Brash Entertainment, which itself laid off staff in November.</p>
<p><a href="http://www.edge-online.com/features/source-factor-5-cuts-37">Source: Factor 5 Cuts 37</a> [Edge]</p>
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		<title>Rumour: Lair Dev Out Of Funding, Can&#8217;t Pay Employees</title>
		<link>http://www.kotaku.com.au/2008/12/rumor_lair_dev_out_of_funding_cant_pay_employees-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/rumor_lair_dev_out_of_funding_cant_pay_employees-2/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 00:00:01 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brash]]></category>
		<category><![CDATA[brash entertainment]]></category>
		<category><![CDATA[factor 5]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[Rumours]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/rumor_lair_dev_out_of_funding_cant_pay_employees-2.html</guid>
		<description><![CDATA[Lair developer Factor 5 may be the latest to face harsh economic realities, according to a blog from one of its employees. Citing insufficient funding, Factor 5 allegedly had to put one unannounced project on hold.


Animator Sam Baker wrote on his personal blog, via 1UP, that after a brief leave of absence at another company, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/factor_5_woes.jpg" style="display:block;" /><em>Lair</em> developer Factor 5 may be the latest to face harsh economic realities, according to a blog from one of its employees. Citing insufficient funding, Factor 5 allegedly had to put one unannounced project on hold.</p>
<p><!-- Gawker Tags/Categories: factor 5, brash, brash entertainment, lair, news, rumor --><br />
<span id="more-318260"></span>
<p>Animator Sam Baker wrote on his personal blog, via <a href="http://www.1up.com/do/newsStory?cId=3171691">1UP</a>, that after a brief leave of absence at another company, he&#8217;d returned to &#8220;find out no one at Factor 5 had been paid in a month&#8230;. and we weren&#8217;t going to any time soon.&#8221; Baker writes that the financial situation became more dire, with health benefits being cut.</p>
<p>And then? &#8220;Then things turned bad&#8230;&#8221; he wrote.</p>
<p>Baker writes that the project he and other Factor 5 employees were working on was put on hold, citing a lack of &#8220;proper funding.&#8221;</p>
<p>He notes that the nixed project was already eight months into development. In March, the doomed Brash Entertainment <a href="http://www.kotaku.com.au/games/2008/03/brash_teams_with_factor_5_for_movie_game-2.html">announced it had signed on Factor 5</a> to do a licensed game due in 2010. Baker writes in a <a href="http://mistasam.blogspot.com/index.html#7256290231507940081">follow up post</a> (he has since deleted the original post and all other entries from his blog) that &#8220;This does not mean that we&#8217;ve stopped production on [the Brash] game, or that it was ever even in trouble.&#8221;</p>
<p>In his original post, Baker paints a very gloomy financial picture for Factor 5, writing that president Julian Eggebrecht &#8220;basically told us that if we didn&#8217;t receive funding in 1 week, all of us should move on and look elsewhere for another job.&#8221; His subsequent post reads like an attempt to retract some of that.</p>
<p>Factor 5&#8217;s last game, Lair, was released in 2007 to a mostly negative response. It was rumoured to be working on a Wii title and a game based on DC Comics&#8217; Superman.</p>
<p>We&#8217;re reaching out to Factor 5 to try to learn more about the situation.</p>
<p><a href="http://64.233.169.132/search?q=cache:m0yLpSEuBIgJ:mistasam.blogspot.com/+http://mistasam.blogspot.com/&#038;hl=en&#038;ct=clnk&#038;cd=1&#038;gl=us&#038;client=firefox-a">More Raining, More Pouring&#8230;</a> [Blogspot via <a href="http://www.1up.com/do/newsStory?cId=3171691">1UP</a>]</p>
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		<title>Lair Wises Up, Gets Analogue Controls</title>
		<link>http://www.kotaku.com.au/2008/04/lair_wises_up_gets_analogue_controls-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/lair_wises_up_gets_analogue_controls-2/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 07:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[factor 5]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/lair_wises_up_gets_analogue_controls-2.html</guid>
		<description><![CDATA[ Poor Lair. Looked gorgeous, but, yeah. You know. Controls. Sucky. Well, the rumour that was so good it turned up twice in February has been confirmed by Sony, with a Lair patch due in Japan on April 17 adding the option of analogue controls for the much-maligned shooter. I know what you&#8217;re going to [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/04/lair2.jpg" class="postimg left" /> Poor Lair. Looked gorgeous, but, yeah. You know. Controls. Sucky. Well, the <a href="http://www.kotaku.com.au/games/2008/02/factor_5_to_tweak_lair_controls-2.html">rumour that was so good</a> it <a href="http://www.kotaku.com.au/games/2008/02/lair_analog_patch_confirmed-2.html">turned up <em>twice </em>in February</a> has been confirmed by Sony, with a Lair patch due in Japan on April 17 adding the option of analogue controls for the much-maligned shooter. I know what you&#8217;re going to say next. &#8220;Who gives a rat&#8217;s arse? It&#8217;s too late&#8221;. And sure, on one hand, you may be right. On the other, though&#8230;this might bump the game from a C to a B- on your ratings scale. Which would mean picking it up on the cheap (and pretty soon, it&#8217;s gonna be <em>cheap</em>) wouldn&#8217;t be the stupidest thing you did this year.<br /> <a href="http://au.ps3.ign.com/articles/865/865676p1.html?RSSwhen2008-04-10_024700&#038;RSSid=865676">Analog Controls Coming to Lair</a> [IGN]</p>
<p><span id="more-284998"></span></p>
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		<title>Lair Analog Patch Confirmed?</title>
		<link>http://www.kotaku.com.au/2008/02/lair_analog_patch_confirmed-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/lair_analog_patch_confirmed-2/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gdc 2008]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Rumours]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/lair_analog_patch_confirmed-2.html</guid>
		<description><![CDATA[Often rumoured and much desired, Doug Allen from the IGN Blogs has reportedly gotten his hands on the analog controls for Factor 5&#8217;s much-maligned PlayStation 3 game Lair, and claims they are the bomb &#8211; quite possibly the bomb diggity.
I played it and Holy shit; Greg needs to give them a new score. It was [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/02/lairboxart.jpg" class="postimg left"/><a href="http://www.kotaku.com.au/games/2008/02/factor_5_to_tweak_lair_controls-2.html">Often rumoured</a> and much desired, Doug Allen from the IGN Blogs has reportedly gotten his hands on the analog controls for Factor 5&#8217;s much-maligned PlayStation 3 game Lair, and claims they are the bomb &#8211; quite possibly the bomb diggity.<br />
<blockquote>I played it and Holy shit; Greg needs to give them a new score. It was kind of clear that Factor 5 put in the extra effort a little begrudgingly, but the results were amazing. This might push me over the edge into the &#8220;must buy PS3&#8243; territory. I also mentioned Greg Miller&#8217;s name, and the Factor 5 guys burned a hole through my skull with their looks of hatred. I think they&#8217;ll be alright once the patch is out for a while though. </p></blockquote>
<p>Sounds good to me, though since this is just a guy in a blog post we&#8217;re going to have to chalk this up as a rumour right now. Why no official confirmation yet? With all the new stuff to look at, who is going to drop by the Lair kiosk? </p>
<p><a href="http://ps3.qj.net/GDC-08-Lair-analog-patch-confirmed/pg/49/aid/114261"> GDC 2008 Crazy Shit Report #1</a>  [DugBuzz's IGN Blog - Via QJ.net]</p>
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		<title>Lair Score Wins IFMCA Award</title>
		<link>http://www.kotaku.com.au/2008/02/lair_score_wins_ifmca_award-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/lair_score_wins_ifmca_award-2/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 22:00:07 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/lair_score_wins_ifmca_award-2.html</guid>
		<description><![CDATA[The International Film Music Critics Association have announced their 2007 award winners, and this year sees the debut of their Best Original Score for a Video Game or Interactive Media award, which recognizes the increasing importance of music in gaming and gaming as an entertainment medium.  This year&#8217;s winner is John Debney for the [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/02/lairsoundtrack.jpg" class="postimg left"/>The International Film Music Critics Association have announced their 2007 award winners, and this year sees the debut of their Best Original Score for a Video Game or Interactive Media award, which recognizes the increasing importance of music in gaming and gaming as an entertainment medium.  This year&#8217;s winner is John Debney for the wonderful score to Lar for the PlayStation 3. While I didn&#8217;t spend much time with the game myself, the music did indeed stand out, to the point where I thought it was a bit wasted on the game. If you&#8217;d like to hear this award-winning music without having to shell out $US 59.99 for a game hardly worth $US 59.99, then <a href="http://www.kotaku.com.au/games/2007/10/lair_soundtrack_on_itunes_than.html">hit up iTunes</a>, where the whole shebang can be yours for $US 9.99.</p>
<p><a href="http://www.filmmusicmag.com/news/2007-AWARD-WINNERS-ANNOUNCED-BY-INTL-FILM-MUSIC-CR-310.html">2007 AWARD WINNERS ANNOUNCED BY INTL FILM MUSIC CRITICS ASSOCIATION </a> [Film Music Magazine]</p>
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		<title>Factor 5 To Tweak Lair Controls?</title>
		<link>http://www.kotaku.com.au/2008/02/factor_5_to_tweak_lair_controls-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/factor_5_to_tweak_lair_controls-2/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 04:49:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[factor 5]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[playstation 3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/factor_5_to_tweak_lair_controls-2.html</guid>
		<description><![CDATA[ In between trying to convince IGN that the only people who found Lair&#8217;s controls to be woeful were &#8220;hardcore&#8221; gamers, Factor 5 boss Julian Eggebrecht raises the possibility that those same controls might be tweaked in a future update for the title:
If we find a chance in the future that would bring Lair to [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/02/lair.jpg" class="postimg center" /> In between trying to convince IGN that the only people who found Lair&#8217;s controls to be woeful were &#8220;hardcore&#8221; gamers, Factor 5 boss Julian Eggebrecht raises the possibility that those same controls might be tweaked in a future update for the title:<br />
<blockquote>If we find a chance in the future that would bring Lair to the audience which didn&#8217;t get any access, that would be fantastic. I can&#8217;t say anything quite yet, but there might be something in the works there. We might have a chance yet to bring those back to the table and hopefully, if that should happen, they would give the game a second chance.</p></blockquote>
<p> Now, he might be talking about &#8220;doing a Capcom&#8221; and bringing it to the Wii, but since their Wii game is all-new, that&#8217;s doubtful. No, he&#8217;s probably talking about a patch or the PS3 Greatest Hits/Platinum re-release coming bundled with the option of stick controls. Or both!<br /> <a href="http://au.ps3.ign.com/articles/851/851317p1.html?RSSwhen2008-02-11_161300&#038;RSSid=851317">Lair 2.0 on the Way?</a> [IGN]</p>
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		<title>Lair Developer Goes To Wii</title>
		<link>http://www.kotaku.com.au/2008/01/lair_developer_goes_to_wii-2/</link>
		<comments>http://www.kotaku.com.au/2008/01/lair_developer_goes_to_wii-2/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 21:40:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[factor 5]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[turrican]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/lair_developer_goes_to_wii-2.html</guid>
		<description><![CDATA[Factor 5&#8217;s Lair wasn&#8217;t exactly the most well received of PlayStation 3 games, despite its often-pretty graphics. It was generally blasted for inaccurate SIXAXIS control, unreliable SIXAXIS control and craptastic SIXAXIS control, among a few other things we don&#8217;t remember. According to a report from IGN, the team has decided to give game development and [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="factor_5_goes_wii.jpg" src="http://kotaku.com/assets/resources/2008/01/factor_5_goes_wii.jpg" width="463" height="260" class="postimg center" />Factor 5&#8217;s <em>Lair</em> wasn&#8217;t exactly the most well received of PlayStation 3 games, despite its often-pretty graphics. It was <a href="http://www.kotaku.com.au/games/2007/09/frankenreview__lair_ps3.html">generally blasted</a> for inaccurate SIXAXIS control, unreliable SIXAXIS control and craptastic SIXAXIS control, among a few other things we don&#8217;t remember. According to a report from IGN, the team has decided to give game development and motion control a go on another platform, bringing an unnamed game to the Wii. F5 boss man Julian Eggebrecht told the outlet that the team is hard at work on something that&#8217;s not for the Virtual Console and not running on GameCube era <em>Star Wars Rogue Squadron</em> tech, with IGN believing that it&#8217;s not a waggle-filled <em>PilotWings</em> sequel.</p>
<p>So what is it, if it&#8217;s not all that? Could it be that 3D <em>Turrican</em> update Eggebrecht hinted at to Gamasutra last Spring? With all those <a href="http://www.kotaku.com.au/games/2007/12/yet_another_turrican_teased_fo.html"><em>Turrican</em> ratings popping up on the ESRB lately</a>, we wouldn&#8217;t be surprised. In fact, delighted might a good word.</p>
<p><a href="http://wii.ign.com/articles/845/845353p1.html">Official: Factor 5 Back on Wii</a> [IGN]</p>
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