Lars Bakken

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Bungie Says It’s ‘Close’ To Signing New IP Deal

3:00AM July 27, 2009 | Owen Good

Earlier this week, Bungie’s Lars Bakken strongly implied that Halo: Reach would be the last Bungie-made Halo title. Bakken now suggests that the studio is close to getting a publisher for its new, non-Halo IP. More »


News

Halo: Reach Will (Probably) Be Bungie’s Last Halo Game

7:20AM July 25, 2009 | Luke Plunkett

Since the company came together in 1991, Bungie have worked on five Halo games: Halo 1, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. Will they ever do a sixth? Probably not. More »


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Talking Halo 3, And What Comes After Halo 3, With Bungie

1:50AM August 18, 2007 | Luke Plunkett

By: Luke Plunkett

Since they were in town the other night, and we were talking all things Halo 3, figured it was a good time to sit down with Bungies’ “man of the people” Frank O’Connor, along with game designer Lars Bakken. Talk about Halo 3, talk about Halo 3′s Forge, talk about microstransactions, downloadable content, boss battles, what they’re up to in the impending post-Halo 3 world. Basically, talk about a whole lotta things.

First up, Forge. We’d heard whispers on the wind about it, but just what exactly was it? Frankie explains that it’s an in-game mission editor, which to me sounds a little like Crackdown’s “Keys to the City” mode. Players are able to edit things like objects, weapons, maps, vehicles, placements and MP game settings (almost like a basic mod editor), but this is all performed in-game by players who take the role of “monitors”. If indeed this plays like Keys to the City, but in Halo, it should be awesome. More »