licensing

 

industry news

Big Game Plans For Robert Jordan's Wheel Of Time

Posted by Mike Fahey at 2:20 AM on November 13, 2008

Robert Jordan's Wheel of Time Series is one of those fantasy series that I always wanted to read but never gotten around to. Now might be a good time though, as film studio Red Eagle Entertainment readies not only big-screen adaptations of the novels, but video games as well. They've just launched Red Eagle Games, a video game publishing company that will oversee the release of video games to coincide with the launch of the movies. Red Eagle producer Rick Selvage explains the company's plans.

"We've got a huge running start with this property," Selvage said. "We expect to have a game based on every movie, and we expect no less than three movies, though that depends on how well each does."


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humour

Atari Games Too Bad to be True

Posted by Owen Good at 11:00 AM on August 17, 2008

Watercooler Games saw this earlier in the week and gave a detailed deconstruction of how a Free the Falklands! concept would be graphically impossible on the Atari 2600. I took one look and knew it was satire because one of the writers for this site, Jason Torchinsky, is a comedian and a name I remember as the editorial cartoonist of The Daily Tar Heel back when I was at N.C. State's Technician in the early 1990s.

But play along, because it's funny. Why look, his site, the Van Gogh-Goghs, have unearthed from some New Mexico landfill documented evidence of 11 scrapped projects for the Atari 2600! The casualties included such licensing/adaptations as Bosom Buddies (a cross between Kaboom! and Donkey Kong, and Kramer vs. Kramer (like Pong with children). My favourite, because I like poop jokes, is Gunther Gebel-Williams' Cage Cleaner. The bogus rationale for the bogus game sounds like pure pre-video-game-crash self-b.s.ing: "You can't blow up asteroids in real life, but you sure as [expletive deleted] can clean up [expletive deleted]".

The Best Atari 2600 Games You Never Heard Of [The Van Gogh-Goghs, via Water Cooler Games]

Eggebrecht - Licensed or Little IPs Good, Big IPs Bad

Posted by Mark Wilson at 5:30 AM on August 22, 2007

e48f4ae0fead1d9b8369e644cf411ed6.jpgFactor Five's Julian Eggebrecht, following what's started as a shaky response to Lair, has reassessed his position on licensing IPs. Addressing a crowd in roundtable discussion, here was his experiential advice.

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EA And Hasbro Go Casual

Posted by Kotaku US Edition at 12:40 AM on August 11, 2007

monopolyboard.gifA couple weeks back Hasbro worked a deal to buy back their casual game licences from Atari, leaving me wondering what big plans they had in store for their classic board game titles like Scrabble, Monopoly, and Yahtzee. Well now we know. Hasbro has now entered into a licensing agreement with EA, granting them the exclusive rights to develop titles based on several of the company's intellectual properties for consoles, mobile, handheld and PC platforms. Not limited to board games, the agreement also includes popular children's properties like Nerf, Tonka, and the Littlest Pet Shop.

"Our toy and game brands have been family-favourites for decades, and aligning ourselves with EA will result in broadening the reach of our brands through the 're-imagining' of these beloved entertainment icons in all key digital categories," said Brian Goldner, Hasbro's Chief Operating Officer.
There's a scary word. Re-imagining. "What if the Monopoly pieces had guns?" No re-imagining please!

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