Uncategorized

Second Life Looks Just As “Fun” In Real Life

Granted, I’ve never actually “played” Second Life, as online social interaction is two sports higher than attending a Russian-American “bear” cuddle party on my list of enjoyable pastimes, and the closest I’ve come to partaking in Linden Labs’ eyesore of an alternate reality was an aborted download of the client this past winter. When I think of Second Life and its ilk, I think of this.


August 8, 2007
Uncategorized

Second Life Transactions Equate to $US1.3 Million Daily

According to Lindan Lab CEO Philip Rosedale, all Second Life transactions, from trading to buying/selling, total the equivalent of $1.3 million in US currency exchanged daily—or an average of $US6.50 per user per day. To scale this even more with the Kotakulator: if WoW implemented a cash-based economy at the same spending average, their transactions would total $US58.5 million per day. Second Life money might not be real money, but a lot of users have bought into it.

And all I can say is, that’s a lot of cash to spend on pixel penises.

Second Life merchants estimated to rake-in over $1.3 million total every day [videogamesblogger]