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Spec Ops: The Line Screens Don’t Paint A Pretty Picture

8:20AM January 9, 2010 | Mike Fahey

Call me a pessimist, but post-apocalyptic Dubai doesn’t look like the sort of place you’d want to holiday in. And look! They’ve even hung the flag wrong. More »


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Line Rider Brings Web Downloads to DS and Wii

5:00AM August 29, 2008 | Brian Crecente

I was delighted in 2006 when I heard that Line Rider was picked up by a developer and headed to the DS. And almost immediately that short rush of excitement, I was perplexed.

How was anyone going to take such an open, simple design and turn it into a traditional game without totally screwing it up.

Turns out I wasn’t the only one worrying about that.

“We knew (Line Rider) was a good platform”, said Chris Keenan, producer of Line Rider 2: Unbound for InXile Entertainment.. “We knew there was something we could make a game out of, but we didn’t just want to abandon what everyone had been playing around with”.

The developers knew they would have to include a freestyle mode in the, but they also wanted to beef up the title by creating both a puzzle mode and a story mode.

“The great thing about Line Rider is its elegant simplicity”, Keenan said. “We knew there was so much we could do to it, but we didn’t want to ruin it by making it too complex”.

So the development called on game creator and Slovenian university student Boštjan Čadež to help with the concept work early on.http://publish.kotaku.com/ged/new Gawker Media Editor

“He came out for about a month and a half”, Keenan said. “We put him up across the street and have him come over every day. He and our lead engineer here, started playing around with the next update of the flash version.

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