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Gamer Jamie Colliver poured six months of his life into recreating classic role-playing game Final Fantasy VII in LittleBigPlanet 2 — including all the conversations, characters, enemies, bosses and music.
Kotaku‘s “Best Game Music of 2011″ is a multi-part series in which we’ll be discussing the best video game soundtracks of the year. Today, we’ll take a look at the diverse, kinetic grooves of MediaMolecule’s LIttleBigPlanet 2.
LittleBigPlanet 2 will roll a PlayStation Move-enabled DLC pack on Sept. 14. Pricing isn’t set yet, but with the ability to create Move-enabled Sackboy games, as that video shows, this could be the most useful application of that controller’s features of any PS3 game out there.
Making video games is an incredibly length, detailed and technical process. It would be impossible to visualise all the code that goes into one without being some kind of omnipotent being. Unless you’re watching this video.
Since its release in January, LittleBigPlanet 2′s community has created more than four million levels for the PS3 platformer. The number is exactly 4,141,742, in fact.
Drive up the volume for this user-created level from LittleBigPlanet 2, an homage to World 1-1 from Super Mario Land on the Game Boy. Creator Junkvxxl loaded the level three days ago; it became a developer favourite two days ago; it’s been played more than 36,000 times in that span. If you have the game, perhaps you should try it for yourself.