llamasoft

Jeff Minter Really Doesn’t Like IAP

The legendary Llamasoft developer loves retro-styled shoot-em-ups and ungulates of all types. But he’s not terribly keen on games with In App Purchases, to put it politely. Or, as in his case, rather bluntly.


Grazing Goats From A Llama-Loving Game Maker

Goat Up is a love letter to perhaps the one genre of game that game maker Jeff Minter and his team at Llamasoft had never made: The platformer.


Britain’s Hairiest Game Developer Returns To The iPhone

Jeff Minter, he of Mutant Camels and Space Giraffe fame, is back with another iPhone title. This one’s called Deflex, and it’s a remake of sorts of Superdeflex, which Minter made in 1982.


An iPad Game Played While Wearing A Fake Horse’s Head, Of Course

Hall of fame video game create Jeff Minter doesn’t make bland games. They’re a festival of old-school graphics and techno music. And he demonstrates his latest, Minotaur Rescue, while wearing a minotaur mask.


A Space Giraffe Meets Its Maker

Space Giraffe creator and Llamasoft founder Jeff Minter poses with what we can only assume is some sort of space giraffe at the 2010 R3play retro gaming show in England over the weekend. As seen on Gemz_photography’s Flickr stream.


Llamasoft Lets Gridrunner Revolution Fly

Jeff Minter unleashes another psychedelic shooting experience upon the unsuspecting PC gaming public with the release of Gridrunner Revolutions, with the original 1982 Commodore games available as unlockable extras.


If Llamasoft Made Music Videos, They’d Look Like This

That’s because this is a music video as directed by Llamasoft, creators of tripped out, gamer-bewildering titles like Tempest 2000 and Space Giraffe. The song? Electronic musician Tiga’s “Mind Dimension.”


Minter’s Gridrunner+++ Added To XBLA In April

Jeff Minter’s Llamasoft is so very pleased with PC Gamer UK’s 92% review of the PC version of Space Giraffe that they’ve spilled the beans on the release date for their next title, Gridrunner+++.


‘More Vanilla’ Space Giraffe Headed For PC

Llamasoft’s Space Giraffe is, shall we say, one of the more critically divisive Xbox LIVE titles. Its brand of rock-hard psychedelic blasting and crazed art direction splitting gamers into love and hate camps more effectively than Marmite sushi.


On ‘Authorial Intent,’ Game Designers, and Gamers

It’s been a while since the Space Giraffe kerfluffle where Yak Minter threw a hissy fit in his blog regarding poor scores given to the XBLA psychedelic shooter (and the point where it was compared to Joyce’s Ulysses, but I came across an interesting piece recently that talked about Space Giraffe in reference to (wait for it) a piece of literary theory known as ‘authorial intent.’ The post-structuralist conception is (at least in part) that the critic’s will and opinion always supercedes that of the author. What does this have to do with Space Giraffe? Well, it’s one way to look at why there was such heated discussion over Space Giraffe:


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