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Well, actually, one does if one is Wes Burt, concept artist at Massive Black, whose recent work for Turbine’s Lord of the Rings Online is well worth sharing.
In a podcast, the developers of Lord of the Rings Online said that the switch over to a freemium play model has already tripled the revenue coming in from the MMO.
Starting this spring Turbine’s Lord of the Rings Online will be free to play. The game will make its money by selling thousands of “convenience” items as well as expansion packs, premium content, additional character slots, potions and character customisation. Beta kicks off on June 16.
Turbine marks three years’ worth of plunging players headlong into the magical world of J.R.R. Tolkien’s Middle Earth with discounts for folks who’d like to stick around a little bit longer.