<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; lost luggage</title>
	<atom:link href="http://www.kotaku.com.au/tags/lost-luggage/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Sun, 21 Mar 2010 03:27:49 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Retro Terrorism, part II</title>
		<link>http://www.kotaku.com.au/2007/11/retro_terrorism_part_ii/</link>
		<comments>http://www.kotaku.com.au/2007/11/retro_terrorism_part_ii/#comments</comments>
		<pubDate>Fri, 16 Nov 2007 23:00:00 +0000</pubDate>
		<dc:creator>Ian Bogost</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[apollo]]></category>
		<category><![CDATA[kaboom!]]></category>
		<category><![CDATA[lost luggage]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/retro_terrorism_part_ii.html</guid>
		<description><![CDATA[Those of you read closely might have noticed that yesterday&#8217;s mention of the Bandai Airport Panic LCD Game included a coy &#8220;part I&#8221; in its title. That&#8217;s because I had another early videogame with airport terrorists up my sleeve.
Activision gets the credit for being the first third-party developer, but Apollo followed shortly after, in 1981 [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="lostluggage.jpg" src="http://kotaku.com/assets/resources/2007/11/lostluggage.jpg" width="160" height="90" class="postimg left" />Those of you read closely might have noticed that yesterday&#8217;s mention of the <a href="http://www.kotaku.com.au/games/2007/11/retro_terrorism_part_i.html">Bandai <i>Airport Panic</i> LCD Game</a> included a coy &#8220;part I&#8221; in its title. That&#8217;s because I had another early videogame with airport terrorists up my sleeve.</p>
<p>Activision gets the credit for being the first third-party developer, but Apollo followed shortly after, in 1981 (Imagic was also started in that year, by a second round of dissatisfied Atari developers).<span id="more-267286"></span>One of their games was <i>Lost Luggage</i> another <i>Kaboom!</i> clone, this one challenges the player to retrieve luggage from an an airport carousel. Three of the game variations offer the additional challenge of a &#8220;terrorist suitcase.&#8221; The terrorist suitcase is always black, and looks different from the rest. Normally, you lose a life for every bag you miss. Three misses and the game is over. But if you miss the terrorist suitcase, the game is over immediately.</p>
<p>It&#8217;s a simple but reasonably effective way to communicate the urgency of threat. If only the terrorists would all use distinctive, colour-coordinated suitcases&#8230;</p>
<p><a href="http://www.atariage.com/software_page.html?SoftwareLabelID=276">Lost Luggage</a> [Atari Age]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2007/11/retro_terrorism_part_ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
