love
News
Love Is An Open Alpha
5:20AM Mike Fahey | A labour of love should be shared by all, so Eskil Steenberg has opened up the first alpha test for his procedurally-generated MMO Love to all comers, though be warned — the test is extremely limited. More »Love: The Debut Trailer
8:00PM Luke Plunkett | Hey. PC gamers. In case you’ve forgotten, you need to know that one of the most exciting PC games in development at the moment isn’t coming from Valve. Or from id, or from Relic, or from Creative Assembly. It’s coming from Eskil Steenberg. He’s at work, single-handedly, on the MMO Love, which although difficult to describe, basically amounts to a co-operative MMO, built atop procedurally-generated worlds, that plays out like a summer cocktail made from Populous, Spore, shooters and everything in between. At the link below you’ll find the game’s debut trailer, and while you’re watching it, remember: everything you see is the work of one man. Love: Debut Trailer [Rock, Paper, Shotgun] More »Behold The New Diablo III Logo T-Shirt
4:20AM Mike Fahey | I just got out of a brief interview with Diablo III lead designer Jay Wilson, where we discussed a few things about the role of gender in video games and the new rune system in Diablo III, but the whole time I was in there I couldn’t take my eyes off of his t-shirt. I’ve seen it around the convention, but this was my first chance to see it up close. Behold, the new logo for Diablo III. I really dig the ponies. More »
Falling In Love With Procedurally Generated Worlds
4:00PM Logan Booker | Love is an MMO under development that makes use of procedural algorithms – that is, code that generates graphics, levels and characters based on a set of parameters. It places a heavy burden on the programmer, but it means a group (or single) coder can get away with not having artists, designers and level builders. Which is a good thing, as there’s just one guy behind Love. His name is Eskil Steenberg.
A basic example is the dungeon-building code in the first Game A Week, Wizkill. Using hard-coded rules, the game produces unique, random levels that resemble something a human could make, given the time.
So what makes Love particularly special, apart from its breath-taking visuals and natural-looking environments? From the Wired story:
Players can rearrange trees and boulders, reconfigure buildings, or hollow out new caves in hillsides. The gorgeous vistas are also subject to natural phenomena like erosion, thanks to Steenberg’s tectonics system.
There’s another MMO in development – Infinity: The Quest for Earth – that uses procedural algorithms to generate content, and was originally a one-man show. The difference is Infinity uses its algorithms to pre-generate its universe, rather than to constantly create and alter unique environments.
Indie Game Developers Enlist Algorithms to Do the World-Building for Them [Wired] More »