Luc Bernard

News

Reaper Heading For PC, Mac, iPhone, iPad, PSN, PSP

7:40AM October 22, 2010 | Mike Fahey

Luc Bernard’s Reaper was going to be an episodic downloadable PSP title. Now it’s a full downloadable title coming to the PSP, PC, Mac, iPhone, iPad and possibly even the PlayStation Network. Let’s celebrate with three new exclusive screens! More »


News

Mecho Wars Creator Goes HD With Reaper

2:20AM May 26, 2010 | Mike Fahey

Luc Bernard, the man behind the pretty yet flawed Eternity’s Child and the well-received Advance Wars clone Mecho Wars for the iPhone is thinking big again with Reaper, a gorgeous new 2D action-adventure game. More »


News

A Look At The iPhone’s Mecho Wars Sequel On The PSP

5:00AM February 20, 2010 | Brian Crecente

The team behind Advanced Wars-esque Mecho Wars on the iPhone is fast at work on a sequel, Mecho Tales. More »


iPhone Gets Its Own Advance Wars… Sort Of

12:20AM June 16, 2009 | Mike Fahey

News

Luc Bernard’s Mecho Wars Due Out This Month

7:20AM March 3, 2009 | Mike Fahey

Luc Bernard dropped us a line today to deliver the latest information on Mecho Wars, the tactical prequel to Eternity’s Child for the iPhone.


News

Luc Bernard’s iPhone Game Slightly Fahey-Inspired

4:00AM February 5, 2009 | Mike Fahey

Indie game developer Luc Bernard will soon be expounding on the story of Eternity’s Child in a new iPhone strategy title Mecho Wars, which seems to have been inspired by… me?


News

Luc Bernard Founds New iPhone/WiiWare/PC Company

6:30PM December 29, 2008 | Luke Plunkett

Last we heard from Eternity’s Child creator Luc Bernard, he was in a huff, and then out of a huff. Seems he’s past huffs altogether now, as he’s establishing a new game studio.


News

Eternity’s Child Creator Calls It Quits

4:00AM August 12, 2008 | Mike Fahey

Eternity’s Child creator Luc Bernard is leaving the video game business. In a post on his official blog, Bernard explains that the stress involved “kind of made me ill and become a alcoholic”, and so following chapters 2 & 3 of EC for the PC and the WiiWare version, he will continue his work in graphic novel form instead. The video game industry has proven too harsh a mistress. I thought the videogame industry was different, but no it’s actually harder and worse than any other one, I still wonder why people hate Dennis Dylack for no reason and Uwe Boll, I don’t think if people realise the psychological things it can do to people. People love to hate for no reason, and well I’ve got enough problems in my personal life to do another game after Eternity’s Child.

While I like Luc personally and would be first in line for a graphic novel filled with his artwork and ideas, he is kind of coming across like a fourteen-year-old girl on Livejournal here. Guessing it’s an artist thing. You don’t need to leave, Luc. You need to be an art guy with a decent programming team behind you. Buck up, little soldier! Won’t Be Continuing [Luc Bernard's Blog]

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Eternity’s Child Review – Pretty Hate Machine

4:30AM August 7, 2008 | Mike Fahey

From the moment I first laid eyes on Eternity’s Child I was expecting something special. An ambitious little title from artist Luc Bernard, the story concept captivated me just as much as the artwork. Flooded planet and mechanized animals aside, Eternity’s Child was the simple story of a boy seeking acceptance in a world that had no place for him. Of course many things have changed since that initial story. Main character Angel found a winged girlfriend, the game was announced as a PC and WiiWare title, and a dual-character control system was revealed, but it was still the same concept I initially fell for, wasn’t it? Will Angel find the acceptance he so desperately seeks, or should gamers turn a blind eye to his plight? Hit the jump and weigh his fate.

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Hands On With Eternity’s Child

3:40AM June 11, 2008 | Mike Fahey

I got a chance late last week to get my hands on an early build of the PC version of Luc Bernard’s Eternity’s Child, coming soon to PC and WiiWare, and while the build was a bit too early to forge lasting impressions of the game I can indeed say that it is in fact a game, and Luc Bernard isn’t just a figment of my imagination as I had long suspected.

The version I played was but one level, in which you control Angel with the keyboard and his heart-target wielding companion with the mouse, reflecting the nunchuck/Wiimote control scheme of the WiiWare version. As expected, the artwork really shines, with Bernard’s distinct style oozing out of every background and enemy. This really comes as no surprise to anyone who has caught the screenshots we’ve posted on a regular basis. The art really melds with Sean Beeson’s music, creating an enchanting atmosphere.

So looks great, sounds great…how does it play?

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