It made its debut with the PSP and now it’s back for the Vita, but how does it hold up all these years later? Kotaku reader Ben Latimore takes the new Lumines for a spin and shares his thoughts with us.
Every time I fire up a Lumines game and am not instantly greeted by the mellow beats of Mondo Grosso’s “Shinin” from the franchise 2004 PSP debut I can’t help but feel a little disappointed.
Years of playing games like the original Lumines, Harmonix’s Frequency, or Squid in a Box’s PC shooter Waves have left me with a voracious appetite for electronic music, which is why the 34 tracks included in Ubisoft’s Lumines Electronic Symphony have me drooling.
We think Lumines is one of the best games for the PSP. But damn was it ever hard to experience everything the game had to offer. In the first game, players had to grind through the entire game to hear all the music or see all the trippy synchronised visuals. Lumines II improved on that with tiered difficulty settings and the ability to make custom playlists but you still had to reach a level to unlock its skin.