Lumines Supernova

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Lumines Supernova Classic Pack Craves Your Money

8:20AM February 12, 2009 | Mike Fahey

In the grand tradition of downloadable console versions of Lumines past, Q Entertainment readies the first batch of downloadable content for the PlayStation Network version, Lumines Supernova, with the Lumines Classic Pack.

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Lumines Supernova Review: Still Shinin’

5:40AM January 14, 2009 | Michael McWhertor

Q Entertainment’s sound and lightshow-cum-puzzle game Lumines was one of the breakout hits for the PSP. It has since been ported to everything possible, including the PlayStation 3. Does Lumines Supernova bring anything new?

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Lumines Supernova At TGS Is Like Lumines Everywhere Else

10:20PM October 13, 2008 | Michael McWhertor

With something like a billion versions of Q Entertainment’s Lumines published on various platforms, we won’t fault you for having but a single grain of enthusiasm for the PlayStation 3 version. We dredged up enough on your behalf, waiting a full thirty seconds in line to go hands on with Lumines Supernova. Unfortunately, the things that make Supernova stand out from the Lumines pack were nowhere to be seen.

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What’s Q Bringing To TGS?

8:30PM October 7, 2008 | Michael McWhertor

Two of 2005′s better portable puzzlers, retooled with 2008 fidelity, as Q is wont to do. Lumines Supernova and Meteos Wars, two games you loved when they were known as Lumines and Meteos in simpler times, will be on-hand at Tokyo Game Show this week. The former will be playable at Sony’s booth, the latter at Microsoft’s, bringing balance to the Makuhari Messe show floor.

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Lumines Goes Supernova On PSN

3:40AM September 4, 2008 | Mike Fahey

I’ll say, it’s about damn time Q-Entertainment’s music-puzzle fusion title made it to the PlayStation 3! Lumines Supernova is an all-new installment of the game that has already graced the PSP and Xbox Live Arcade, and by all-new I mean mostly the same with a few new modes and skins! Along with the previously seen Skin Edit, Time Attack, and Puzzle Modes, Supernova also will also feature Dig Down Mode, which challenges you to reach the bottom of an already filled playfield, and Sequencer Mode, which allows players to create their own music using five different tracks with over 20 different sound loops each. The game is due out this spring, with the price yet to be determined.

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