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	<title>Kotaku Australia &#187; lumines supernova</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Lumines Supernova Classic Pack Craves Your Money</title>
		<link>http://www.kotaku.com.au/2009/02/lumines_supernova_classic_pack_craves_your_money-2/</link>
		<comments>http://www.kotaku.com.au/2009/02/lumines_supernova_classic_pack_craves_your_money-2/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 21:20:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[lumines supernova]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[q entertainment]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/02/lumines_supernova_classic_pack_craves_your_money-2.html</guid>
		<description><![CDATA[
In the grand tradition of downloadable console versions of Lumines past, Q Entertainment readies the first batch of downloadable content for the PlayStation Network version, Lumines Supernova, with the Lumines Classic Pack.


The Lumines Classic Pack celebrates four years of music and puzzle goodness by allowing you to purchase 20 skins from the original PSP version [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/02/luminesclassicpack.jpg" alt="" /></p>
<p>In the <a href="http://kotaku.com/271200/lumines-live-microtransactions-to-combat-global-warming">grand tradition</a> of downloadable console versions of Lumines past, Q Entertainment readies the first batch of downloadable content for the PlayStation Network version, Lumines Supernova, with the Lumines Classic Pack.</p>
<p><!-- Gawker Tags/Categories: downloadable content, lumines supernova, ps3, psn, q entertainment --><br />
<span id="more-326726"></span>
<p>The Lumines Classic Pack celebrates four years of music and puzzle goodness by allowing you to purchase 20 skins from the original PSP version of the game for the low price of US$4.99 worth of PlayStation real monies. Experience classic stages like the orange and white square stage, the dark green and light green square stage, or the ever popular green and white square stage, all the while wondering why you spent nearly five dollars to relive the experience.</p>
<p>Don&#8217;t get me wrong, I love some classic Lumines action, but when the classic in question refers to a title that was released less than five years ago, I begin to question our use of the big C word.</p>
<p>The Lumines Supernova More Money Pack will be available on the PlayStation Network tomorrow.</p>
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		<title>Lumines Supernova Review: Still Shinin&#8217;</title>
		<link>http://www.kotaku.com.au/2009/01/lumines_supernova_review_still_shinin-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/lumines_supernova_review_still_shinin-2/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 18:40:21 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[lumines]]></category>
		<category><![CDATA[lumines supernova]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[playstation network]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[q entertainment]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/lumines_supernova_review_still_shinin-2.html</guid>
		<description><![CDATA[
Q Entertainment&#8217;s sound and lightshow-cum-puzzle game Lumines was one of the breakout hits for the PSP. It has since been ported to everything possible, including the PlayStation 3. Does Lumines Supernova bring anything new?

Fortunately, yes. While the colour-matching, Tetris-like gameplay is unchanged, a few new modes make Lumines Supernova a worthwhile entry in the series [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/lumines_supernova_review.jpg" style="display:block;float:none;" /></p>
<p>Q Entertainment&#8217;s sound and lightshow-cum-puzzle game <em>Lumines</em> was one of the breakout hits for the PSP. It has since been ported to everything possible, including the PlayStation 3. Does <em>Lumines Supernova</em> bring anything new?</p>
<p><!-- Gawker Tags/Categories: review, lumines, lumines supernova, original, playstation 3, playstation network, ps3, q entertainment --><span id="more-322561"></span>
<p>Fortunately, yes. While the colour-matching, Tetris-like gameplay is unchanged, a few new modes make <em>Lumines Supernova</em> a worthwhile entry in the series of ports. Like its high-definition predecessor <em>Lumines Live!</em>, <em>Supernova</em> builds upon an already strong gameplay foundation, piling on new modes and features.</p>
<p>Is it worth another trip?</p>
<p><strong>Loved</strong><br /> <span style="color: #009;"><strong>New Modes:</strong> Dig Down mode and the Sequencer add fresh gameplay options to the Lumines experience, thankfully, considering that the core experience is the same on we&#8217;ve been playing for years now. What these two options add are new ways to look at the same gameplay, with the Sequencer simple to use, easy to edit and quick to enjoy. When you&#8217;re done completing the missions, puzzles and unlocking everything, the stock Challenge Mode still provides a thrill.</span></p>
<p><span style="color: #009;"><strong>Still As Addictive As Ever:</strong> Lumines was a great game in 2005 and somehow still remains to feel fresh. It&#8217;s been hard to pull myself away from the game to write up this review, frankly. The tactics aren&#8217;t the deepest, but there&#8217;s still plenty of worthwhile challenge in Lumines Supernova.</span></p>
<p><strong>Hated</strong><br /> <span style="color: #C00;"><strong>No Online Multiplayer:</strong> What happened to the online multiplayer mode present in the Xbox 360 version? There&#8217;s still plenty to do here, but to have this option taken away stings. Fortunately, the PlayStation Network version at least feel less like a nickel and dime cash grab.</span></p>
<p>While Lumines superfans may not find much in Supernova to warrant another fifteen dollar purchase, for those of us who skipped an entry or two, there&#8217;s still plenty to like about the PlayStation 3 version. If you&#8217;ve never had the opportunity to try the game out on any platform, it&#8217;s absolutely worth your time.</p>
<p><em>Lumines Supernova was developed and published by Q Entertainment, released on Dec. 23 for PlayStation Network. Retails for $14.99 USD. Tested all modes.</em></p>
<p><em>Confused by our reviews? Read our <a href="http://www.kotaku.com.au/games/2008/06/about_kotaku_reviews-2.html">review FAQ</a>.</em></p>
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		<item>
		<title>Lumines Supernova At TGS Is Like Lumines Everywhere Else</title>
		<link>http://www.kotaku.com.au/2008/10/lumines_supernova_at_tgs_is_like_lumines_everywhere_else-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/lumines_supernova_at_tgs_is_like_lumines_everywhere_else-2/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 11:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[lumines]]></category>
		<category><![CDATA[lumines supernova]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[q entertainment]]></category>
		<category><![CDATA[tgs08]]></category>
		<category><![CDATA[tokyo game show 2008]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/lumines_supernova_at_tgs_is_like_lumines_everywhere_else-2.html</guid>
		<description><![CDATA[With something like a billion versions of Q Entertainment&#8217;s Lumines published on various platforms, we won&#8217;t fault you for having but a single grain of enthusiasm for the PlayStation 3 version. We dredged up enough on your behalf, waiting a full thirty seconds in line to go hands on with Lumines Supernova. Unfortunately, the things [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/lumines_supernova_impressio.jpg" class="postimg center" style="display:block;float:none;" />With something like a billion versions of Q Entertainment&#8217;s <em>Lumines</em> published on various platforms, we won&#8217;t fault you for having but a single grain of enthusiasm for the PlayStation 3 version. We dredged up enough on your behalf, waiting a full thirty seconds in line to go hands on with <em>Lumines Supernova</em>. Unfortunately, the things that make <em>Supernova</em> stand out from the <em>Lumines</em> pack were nowhere to be seen.</p>
<p><span id="more-310178"></span>
<p>No access to the new &#8220;Dig Down&#8221; mode, no access to the enhanced Synthesiser features, and too little time to survey new skins make for a very 2005 experience. The fact sheet notes that <em>Lumines Supernova</em> has offline only play and no Trophy support, so we&#8217;re thinking what we&#8217;ve played at TGS will be what we&#8217;ll have played forever.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>What&#8217;s Q Bringing To TGS?</title>
		<link>http://www.kotaku.com.au/2008/10/whats_q_bringing_to_tgs-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/whats_q_bringing_to_tgs-2/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 09:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[lumines]]></category>
		<category><![CDATA[lumines supernova]]></category>
		<category><![CDATA[meteos]]></category>
		<category><![CDATA[meteos wars]]></category>
		<category><![CDATA[tgs08]]></category>
		<category><![CDATA[tokyo game show 2008]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/whats_q_bringing_to_tgs-2.html</guid>
		<description><![CDATA[Two of 2005&#8217;s better portable puzzlers, retooled with 2008 fidelity, as Q is wont to do. Lumines Supernova and Meteos Wars, two games you loved when they were known as Lumines and Meteos in simpler times, will be on-hand at Tokyo Game Show this week. The former will be playable at Sony&#8217;s booth, the latter [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/meteos_wars.jpg" class="postimg center" style="display:block;float:none;" />Two of 2005&#8217;s better portable puzzlers, retooled with 2008 fidelity, as Q is wont to do. <em>Lumines Supernova</em> and <em>Meteos Wars</em>, two games you loved when they were known as <em>Lumines</em> and <em>Meteos</em> in simpler times, will be on-hand at Tokyo Game Show this week. The former will be playable at Sony&#8217;s booth, the latter at Microsoft&#8217;s, bringing balance to the Makuhari Messe show floor.</p>
<p><span id="more-309321"></span>
<p>Is that it, Q Entertainment? No <em>Peggle DS</em>? Guess we&#8217;ll have to wait until the dust has settled from everyone&#8217;s TGS keynotes to see if Mizuguchi and crew have anything else up their sleeves.</p>
]]></content:encoded>
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		<item>
		<title>Lumines Goes Supernova On PSN</title>
		<link>http://www.kotaku.com.au/2008/09/lumines_goes_supernova_on_psn-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/lumines_goes_supernova_on_psn-2/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 17:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[galleries]]></category>
		<category><![CDATA[lumines supernova]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[playstation network]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/lumines_goes_supernova_on_psn-2.html</guid>
		<description><![CDATA[ I&#8217;ll say, it&#8217;s about damn time Q-Entertainment&#8217;s music-puzzle fusion title made it to the PlayStation 3! Lumines Supernova is an all-new installment of the game that has already graced the PSP and Xbox Live Arcade, and by all-new I mean mostly the same with a few new modes and skins! Along with the previously [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/09/luminesupernova.jpg" class="center"  /> I&#8217;ll say, it&#8217;s about damn time Q-Entertainment&#8217;s music-puzzle fusion title made it to the PlayStation 3! Lumines Supernova is an all-new installment of the game that has already graced the PSP and Xbox Live Arcade, and by all-new I mean mostly the same with a few new modes and skins! Along with the previously seen Skin Edit, Time Attack, and Puzzle Modes, Supernova also will also feature Dig Down Mode, which challenges you to reach the bottom of an already filled playfield, and Sequencer Mode, which allows players to create their own music using five different tracks with over 20 different sound loops each. The game is due out this spring, with the price yet to be determined. </p>
<p><span id="more-304572"></span>
<p><strong>The ultimate fusion of puzzle, lights and music arrives on the PLAYSTATION®Network this Fall</strong></p>
<p>Indulge in the fusion of puzzle, lights and music! The latest installment to the blockbuster franchise from Tetsuya Mizuguchi and Q Entertainment comes packed with brand new skins and new modes, exclusive to the PlayStation®3 computer entertainment system.</p>
<p>Lumines Supernova combines puzzles, block-dropping beats and video entertainment to create an addictively-fun gameplay experience that will keep you playing day after day. The game offers 40 skins in the Challenge Mode alone, with several brand new skins keeping the Lumines experience fresh. Choose from several different single player modes, battle it out with a friend or create your own background music in the all-new Sequencer Mode.</p>
<p>LUMINES SUPERNOVA &#8211; GAME FEATURES / MODES:</p>
<p>* Skins, skins and more new skins: Enjoy unlimited gameplay and unlock up to 40 stylish skins in Challenge Mode, including brand new skins</p>
<p>* All-new Dig Down Mode: Using the falling blocks, erase squares from a playfield already filled with blocks as you dig down to the bottom. Show off your digging skills as your completion time is ranked based on clearing 20 consecutive stages</p>
<p>* All-new Sequencer Mode: Create your own background music using the sound loops provided in the &#8220;Sound Bank&#8221; &#8211; drums, bass, synthesiser 1, synthesiser 2 and effects each come with 20 different loops</p>
<p>* Skin Edit Mode: Customise your Lumines experience by creating your own playlist with your favourite skins</p>
<p>* Time Attack Mode: Test your skills and see how many blocks you can erase in a given amount of time and compete with your own record</p>
<p>* Puzzle / Mission Mode: Act quickly with the falling blocks to create shapes/designs and clear the playing field in just a few moves (100 puzzles and 50 missions)</p>
<p>Developer/Publisher: Q Entertainment<br /> Platform: PLAYSTATION®3 system (via PLAYSTATION Network)<br /> Genre: Action Puzzle<br /> Release date: Fall 2008<br /> Price: TBA<br /> # of Players: 1 &#8211; 2<br /> Rating: RP</p>
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