In Real Life

LunchTimeWasters Of The Week

Kotaku AU

It’s time for a mid-week and mid-day dose of browser-based games! Today we’ve picked three games that we’ve been spending a lot of time with. Enjoy!


October 4, 2011
In Real Life

LunchTimeWaster: Thelemite

Kotaku AU

If browser-based games have taught us anything, it’s that bored programmers should respond to spam email, offer their bodies up for medical experiments and become mutant ninjas.


September 29, 2011
PC

LunchTimeWaster: Another Kind Of Doodle Jump

Kotaku AU

Drawn To Life was a pretty innovative game that allowed you to draw your own character and bring it to life. Hence the name and all that. Sketch Quest is similar – it allows you to draw things. And it’s all wrapped up in a gorgeous art style.


September 26, 2011
In Real Life

LunchTimeWaster: Pale

Kotaku AU

The Frenchies over at One Life Remains are no strangers to LunchTimeWaster, having been featured here in the past for their bizarre Pac-Man eating Pac-Man game. They’re back again, this time with a light-dropping puzzler, Pale.


September 13, 2011
In Real Life

LunchTimeWaster: Learn 2 Fly

Kotaku AU

I think I finally understand how it feels to be a flightless bird trying to fly: frustrated, annoyed, and ready to throw myself into my desktop monitor. Perhaps Learn 2 Fly will be the game that makes all humans empathise with penguins.


September 8, 2011
PC

LunchTimeWaster: Dadgame

Kotaku AU

You’re a dad. You work in an office. You hate your boss. The game tells you to break things. Suddenly, ninjas appear! Now, you run down the street breaking more things, and you can jump so high you may as well be flying, and now you’ve acquired nunchucks! This is Dadgame.


August 31, 2011
In Real Life

LunchTimeWaster: The Thing

Kotaku AU

The Thing is one of my favourite movies of all time. I also quite enjoyed the PS2 video game set after said movie. This flash game, Infestor, somehow reminds me of that – not from the mechanics, just the concept of playing a blob that infests human beings to serve its purpose.


August 30, 2011
In Real Life

LunchTimeWaster: Want To See Some Puppies?

Kotaku AU

Escape From Puppy Death Factory is a game about rescuing puppies. It’s also a game with a really clever switching mechanic that’s nigh on impossible to explain in a succinct way. Plus, it’s kind of a Metroid clone, and I love games that rip off Metroid!


August 24, 2011
PC

LunchTimeWaster: Two Steps Forward… Two Steps Back!

Kotaku AU

Paula Abdul once sang a poignant song, with an animated dog, about the perils of taking two steps forward, and then two steps back. One Step Back is that sentiment manifest, in game form, and it’s awesome.


August 23, 2011
In Real Life

LunchTimeWaster: This Is The End

Kotaku AU

The End is pretentious. It has frequently frustrating loading times, and constantly intrusive dialogue and ‘cut-scenes’. In short: The End is the flash version of Metal Gear Solid 4.