Lunchtimewaster

In Real Life

LunchTimeWaster: Thelemite

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12:00PM October 4, 2011 | Tracey Lien

If browser-based games have taught us anything, it’s that bored programmers should respond to spam email, offer their bodies up for medical experiments and become mutant ninjas. More »


PC

LunchTimeWaster: Another Kind Of Doodle Jump

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12:00PM September 29, 2011 | Mark Serrels

Drawn To Life was a pretty innovative game that allowed you to draw your own character and bring it to life. Hence the name and all that. Sketch Quest is similar – it allows you to draw things. And it’s all wrapped up in a gorgeous art style. More »


In Real Life

LunchTimeWaster: Pale

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12:00PM September 26, 2011 | Tracey Lien

The Frenchies over at One Life Remains are no strangers to LunchTimeWaster, having been featured here in the past for their bizarre Pac-Man eating Pac-Man game. They’re back again, this time with a light-dropping puzzler, Pale. More »


In Real Life

LunchTimeWaster: Learn 2 Fly

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12:00PM September 13, 2011 | Tracey Lien

I think I finally understand how it feels to be a flightless bird trying to fly: frustrated, annoyed, and ready to throw myself into my desktop monitor. Perhaps Learn 2 Fly will be the game that makes all humans empathise with penguins. More »


PC

LunchTimeWaster: Dadgame

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12:00PM September 8, 2011 | Tracey Lien

You’re a dad. You work in an office. You hate your boss. The game tells you to break things. Suddenly, ninjas appear! Now, you run down the street breaking more things, and you can jump so high you may as well be flying, and now you’ve acquired nunchucks! This is Dadgame. More »


In Real Life

LunchTimeWaster: The Thing

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12:00PM August 31, 2011 | Mark Serrels

The Thing is one of my favourite movies of all time. I also quite enjoyed the PS2 video game set after said movie. This flash game, Infestor, somehow reminds me of that – not from the mechanics, just the concept of playing a blob that infests human beings to serve its purpose. More »


In Real Life

LunchTimeWaster: Want To See Some Puppies?

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12:00PM August 30, 2011 | Mark Serrels

Escape From Puppy Death Factory is a game about rescuing puppies. It’s also a game with a really clever switching mechanic that’s nigh on impossible to explain in a succinct way. Plus, it’s kind of a Metroid clone, and I love games that rip off Metroid! More »


PC

LunchTimeWaster: Two Steps Forward… Two Steps Back!

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12:00PM August 24, 2011 | Mark Serrels

Paula Abdul once sang a poignant song, with an animated dog, about the perils of taking two steps forward, and then two steps back. One Step Back is that sentiment manifest, in game form, and it’s awesome. More »


In Real Life

LunchTimeWaster: This Is The End

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12:00PM August 23, 2011 | Mark Serrels

The End is pretentious. It has frequently frustrating loading times, and constantly intrusive dialogue and ‘cut-scenes’. In short: The End is the flash version of Metal Gear Solid 4. More »


PC

LunchTimeWaster: A Kind Of Test Subject Blue

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12:00PM August 18, 2011 | Mark Serrels

Test Subject Blue is a cracker. It toys with familiar mechanics, giving the flash platformer a fresh spin, but it also features a level of polish you rarely find in games such as this. More »