mac os x
A Case for Indie Development on Mac and Linux
7:00AM Owen Good | MacOS and Linux’s install base is dwarfed by Windows, so in terms of which platform to develop for, that ends the argument right there. Right? Wrong, says Wolfire Games‘ Jeff Rosen. More »
When EVE Online Textures Go Wrong
12:00PM Michael McWhertor | Hey, making massively multiplayer online games is difficult. Sometimes things slip through the cracks. But that doesn’t mean we can’t poke fun at EVE Online when it accidentally snatches the totally wrong texture from the hard-drive. More »
Valve Wanted $1 Mil Advance For Half-Life 2 For Mac
9:51AM Michael McWhertor | Why doesn’t Valve care about Mac gaming? Gabe Newell says “there’s never any follow through on any of the things [Apple says] they’re going to do.” Inside Mac Gaming has a slightly different interpretation on that, claiming that Valve’s terms for bringing Half-Life 2 to the Mac OS involved a $1 million advance payment from whomever was handling the port, a big buy-in for a game that would sell exclusively to the Mac gamer demographic. Hahaha! “Mac gamer demographic”. Anyway… More »Half-Life 2 On Mac: What’s The Big Deal?
10:25AM Logan Booker | Over at Inside Mac Games, you can read this entry on Tuncer’s Blog tossing around the pros and cons of a Mac-native version of Half-Life 2. His post is in response to this tirade by Gabe Newell on Kikizo, explaining why HL2 will never see the light of day on Apple’s platform. Essentially, Gabe blames Apple’s lethargy when it comes to gaming on Mac, while Tuncer admits the Mac isn’t a great gaming platform, but also drops the bomb that Gabe wanted a sweet $US 1 million to do the port.
In the end, if you really want to play HL2 on your Mac, there are ways to do it that don’t involve bludgeoning Steve Jobs or finding the moolah to pay off Newell. More »