In Real Life

MacGuffin’s Curse Is Now DRM Free. How? Well That’s A Funny Story Actually…

Kotaku AU

Normally press releases are dull and I delete them. This has led to me missing out on IMPORTANT VIDEO GAME NEWS on more than one occasion. Press releases from Brawsome, the creators of Jolly Rover, are rarely dull, but this one is especially good. Not only did it informs us that MacGuffin’s Curse can now be bought DRM free, but it told us the story behind that decision. And it’s a good story…


April 19, 2012
PC

How Are Tim Schafer, Dave Grossman And Ron Gilbert Associated With MacGuffin’s Curse?

Kotaku AU

Pro-tip: they’re not. Not really, but we’ll forgive McGuffin’s Australian development team on account of this trailer being quite hilarious, and also because their game is out today and we think it needs some attention.


March 12, 2012
News

Australians At GDC: Brawsome

Kotaku AU

Three massive halls. Thousands of game developers. Enough free energy drinks to put a grown horse into cardiac arrest. This is the Game Developer’s Conference, and these are the Aussies who are braving the San Francisco cold and endless supply of caffeine to make their mark on the world stage.


January 18, 2012
In Real Life

Show And Tell: Green Stripe Snake

Kotaku AU

Welcome to Show and Tell, a regular feature where we speak to indie developers about what they’re working on, what they’ve finished, and what they’re releasing. Today we talk to Ben Kosmina, the director of Green Stripe Snake. You may recognise Ben’s name from the work he’s done on Jolly Rover and the upcoming MacGuffin’s Curse, or from our story about Brawsome. So, let’s pass this over to him!


December 7, 2011
News

MacGuffin’s Curse Trailer A Glimpse Of Awesome Brawsome Game

Kotaku AU

Back in September we met Brawsome, the Melbourne indie developers behind Jolly Rover and the upcoming werewolf comedy adventure puzzle game, MacGuffin’s Curse. Now they have a trailer that shows the game in action.


November 2, 2011
In Real Life

All Your Base Are Belong To Us — Or Why Is Video Game Writing So Terrible?

Kotaku AU

Video game writing, for the most part, is terrible — but why? We spoke to Darby McDevitt, the writer for Assassin’s Creed: Revelations and Ben Kosmina, behind award-winning indie title MacGuffin’s Curse, to find out why.


September 2, 2011
In Real Life

The Brawsome Journey: The Indie Devs Writing Their Way To Success

Kotaku AU

The recent closure of game studios around Australia has led to much uncertainty about the future of game development in the country, with fears that we might lose local talent to overseas studios. But if this year’s Freeplay Independent Games Festival was anything to go by, the future of Aussie game development looks promising, especially if Freeplay award-winners, Brawsome, stick around.