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	<title>Kotaku Australia &#187; machinima</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>&#8220;Look Out, He&#8217;s Got A Piece!&#8221; &#8212; Half-Life 2 Mods Mario, Castlevania</title>
		<link>http://www.kotaku.com.au/2009/11/look-out-hes-got-a-piece-half-life-2-mods-mario-castlevania/</link>
		<comments>http://www.kotaku.com.au/2009/11/look-out-hes-got-a-piece-half-life-2-mods-mario-castlevania/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 01:40:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[super mario bros.]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367002</guid>
		<description><![CDATA[
From all-new video games to fabulous cakes, the Super Mario Bros. and Castlevania games get lots of makeovers from fans and developers alike. Here are two more machinima renditions to add to the list.
First up is the disorienting and somewhat upsetting Half-Life Super Mario Bros. I guess in a 2D world, a grey haze is [...]]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="360" class="left gawkerVideo embeddedVideo videoObject_0"><param name="movie" value="http://www.youtube.com/v/TVScsrgKps0&#038;hl=en&#038;fs=1&#038;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/TVScsrgKps0&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360" class="left gawkerVideo"></object></p>
<p>From all-new video games to fabulous cakes, the Super Mario Bros. and Castlevania games get lots of makeovers from fans and developers alike. Here are two more machinima renditions to add to the list.<span id="more-367002"></span></p>
<p>First up is the disorienting and somewhat upsetting Half-Life Super Mario Bros. I guess in a 2D world, a grey haze is all Mario <em>would</em> see for miles around on either side of his orange brick path. But I can&#8217;t remember the last plumber I met that uses a crowbar. And guns? Really?</p>
<p>Next up is a Castlevania Half-Life 2 mod that makes a lot more sense in context. But it still has the inexplicable crowbar.</p>
<p><object width="570" height="360" class="left gawkerVideo embeddedVideo videoObject_1"><param name="movie" value="http://www.youtube.com/v/kiZAdL2tqtA&#038;hl=en&#038;fs=1&#038;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/kiZAdL2tqtA&#038;hl=en&#038;fs=1&#038;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360" class="left gawkerVideo"></object></p>
<p>Both videos are brought to us by <a href="http://www.youtube.com/user/machinima">Machinima.com</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/look-out-hes-got-a-piece-half-life-2-mods-mario-castlevania/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>BioWare Releases Dragon Age Campaign, Cutscene Toolset</title>
		<link>http://www.kotaku.com.au/2009/11/bioware-releases-dragon-age-campaign-cutscene-toolset/</link>
		<comments>http://www.kotaku.com.au/2009/11/bioware-releases-dragon-age-campaign-cutscene-toolset/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 00:30:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[dragon age]]></category>
		<category><![CDATA[dragon age: origins]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365551</guid>
		<description><![CDATA[Not even a week after its release does Dragon Age: Origins put out its official Toolset for download, allowing PC users to assemble battles, campaigns, and lip-synched cut scenes to share with the game&#8217;s community.
BioWare just launched the Toolset page, touting the ability to &#8220;create new adventure,&#8221; &#8220;stage massive battles&#8221; and of course, &#8220;be the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/thumb160x_ogre.jpg" alt="" class="left" />Not even a week after its release does Dragon Age: Origins put out its official Toolset for download, allowing PC users to assemble battles, campaigns, and lip-synched cut scenes to share with the game&#8217;s community.<span id="more-365551"></span></p>
<p>BioWare just launched the <a href="http://social.bioware.com/toolset.php">Toolset page</a>, touting the ability to &#8220;create new adventure,&#8221; &#8220;stage massive battles&#8221; and of course, &#8220;be the director,&#8221; with a &#8220;powerful cinematics editor&#8221; offering complete control over the camera, plus voice and lip synching tools.</p>
<p>If you&#8217;re fired up enough, check it out at BioWare&#8217;s official page.</p>
<p>Dragon Age Origins &#8211; Toolset [BioWare via <a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&amp;threadid=104067">Blue's News</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/bioware-releases-dragon-age-campaign-cutscene-toolset/feed/</wfw:commentRss>
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		<title>6 Days In Call Of Duty 4 Going To Film Festival</title>
		<link>http://www.kotaku.com.au/2009/10/6-days-in-call-of-duty-4-going-to-film-festival/</link>
		<comments>http://www.kotaku.com.au/2009/10/6-days-in-call-of-duty-4-going-to-film-festival/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 06:30:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[call of duty 4]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[machinima]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361799</guid>
		<description><![CDATA[Machinima film, 6 Days in Call of Duty 4, is going to the Cinemanila International Film Festival alongside prestigious films like Let the Right One In and Inglorious Basterds.
The festival is happening in Bonifacio Global City, Taguig, Philippines and this looks like the first year they&#8217;ve ever had a machinima category in the 11 years [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/10/custom_1255492120673_504x_Title.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_custom_1255492120673_504x_Title.jpg" alt="" class="left" /></a>Machinima film, <a href="http://www.kotaku.com.au/2009/08/machinima-picks-up-where-six-days-in-fallujah-left-off/">6 Days in Call of Duty 4</a>, is going to the Cinemanila International Film Festival alongside prestigious films like <em>Let the Right One In</em> and <em>Inglorious Basterds</em>.<span id="more-361799"></span></p>
<p>The festival is happening in Bonifacio Global City, Taguig, Philippines and this looks like the first year they&#8217;ve ever had a machinima category in the 11 years the festival&#8217;s been around. Voting for machinima films is happening now and you can cast your vote <a href="http://www.cinemanilamachinima.org/main/">here</a>.</p>
<p>The results will be made public October 20.</p>
<p><em>Thanks for the heads-up, Joshua!</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/10/6-days-in-call-of-duty-4-going-to-film-festival/feed/</wfw:commentRss>
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		<title>Cannon Fodder Set To Music, In Empire: Total War</title>
		<link>http://www.kotaku.com.au/2009/10/cannon-fodder-set-to-music-in-empire-total-war/</link>
		<comments>http://www.kotaku.com.au/2009/10/cannon-fodder-set-to-music-in-empire-total-war/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 02:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[empire: total war]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360907</guid>
		<description><![CDATA[
If you&#8217;ve seen war, or if you&#8217;re a student of it, perhaps this will merely strike you as a well edited sequence of cutscenes from Empire: Total War. Others might find it strangely gripping, especially because of the music.
Guess first-person combat in the 18th century didn&#8217;t include a firing-from-cover mechanism.
The Perfect War &#8211; Empire: Total [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="308"><param name="movie" value="http://www.youtube.com/v/E2TmbmtmxHw&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/E2TmbmtmxHw&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308"></object></p>
<p>If you&#8217;ve seen war, or if you&#8217;re a student of it, perhaps this will merely strike you as a well edited sequence of cutscenes from Empire: Total War. Others might find it strangely gripping, especially because of the music.<span id="more-360907"></span></p>
<p>Guess first-person combat in the 18th century didn&#8217;t include a firing-from-cover mechanism.</p>
<p><a href="http://www.youtube.com/watch?v=E2TmbmtmxHw">The Perfect War &#8211; Empire: Total War Machinima</a> [YouTube]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/10/cannon-fodder-set-to-music-in-empire-total-war/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Uncharted 2&#8217;s Cinema Mode Gets Green Screen, Bluetooth Support</title>
		<link>http://www.kotaku.com.au/2009/09/uncharted-2s-red-hot-cinema-mode-gets-green-screen-bluetooth-support/</link>
		<comments>http://www.kotaku.com.au/2009/09/uncharted-2s-red-hot-cinema-mode-gets-green-screen-bluetooth-support/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 21:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[uncharted 2]]></category>
		<category><![CDATA[uncharted 2: among thieves]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=353926</guid>
		<description><![CDATA[
Naughty Dog is finally offering details on Uncharted 2: Among Thieves&#8217; &#8220;Cinema Mode,&#8221; a suite of machinima tools that lets PlayStation 3 owners replay, edit and tweak saved gameplay footage and share with friends. There&#8217;s nothing half-tucked about it.
Justin Richmond, multiplayer designer on Uncharted 2, walks Machinima.com through the finer details of the game&#8217;s Cinema [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="309"><param name="movie" value="http://www.youtube.com/v/CG5kwtsDXfE&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/CG5kwtsDXfE&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309"></object></p>
<p>Naughty Dog is finally offering details on Uncharted 2: Among Thieves&#8217; &#8220;Cinema Mode,&#8221; a suite of machinima tools that lets PlayStation 3 owners replay, edit and tweak saved gameplay footage and share with friends. There&#8217;s nothing half-tucked about it.<span id="more-353926"></span></p>
<p>Justin Richmond, multiplayer designer on Uncharted 2, walks <a href="http://www.machinima.com/film/view&amp;id=40176">Machinima.com</a> through the finer details of the game&#8217;s Cinema Mode in the above clip. Notable are the addition of a green screen mode that will let video editors layer Nathan Drake and crew over whatever background you choose and the option to use a Bluetooth headset to record speech that will automatically lip synch on-screen characters.</p>
<p>There&#8217;s a lot more to it than that, obviously, including cool camera control, lighting and environmental effects, video sharing, and even a gameplay mode specific to Uncharted 2&#8217;s machinima features. There&#8217;s a lot to see in the above five minute clip, something that budding machinima creators and Uncharted fans must watch.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/09/uncharted-2s-red-hot-cinema-mode-gets-green-screen-bluetooth-support/feed/</wfw:commentRss>
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		<item>
		<title>Machinima Picks Up Where Six Days In Fallujah Left Off</title>
		<link>http://www.kotaku.com.au/2009/08/machinima-picks-up-where-six-days-in-fallujah-left-off/</link>
		<comments>http://www.kotaku.com.au/2009/08/machinima-picks-up-where-six-days-in-fallujah-left-off/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 00:20:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[call of duty 4]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[military]]></category>
		<category><![CDATA[six days in fallujah]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=348371</guid>
		<description><![CDATA[Two machinima artists who met at Stanford University&#8217;s Play Machinima Law conference a few months ago have tackled what Six Days in Fallujah was/is trying to address with a Call of Duty 4-created &#8220;documentary.&#8221;
The movie, 6 Days in Call of Duty 4, was created by machinima artists J. Joshua Diltz and Joseph Delappe using both [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/Title.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_Title.jpg" alt="" class="left" /></a>Two machinima artists who met at Stanford University&#8217;s <a href="http://www.kotaku.com.au/2009/06/watch-the-play-machinima-law-conference/">Play Machinima Law conference</a> a few months ago have tackled what Six Days in Fallujah was/is trying to address with a Call of Duty 4-created &#8220;documentary.&#8221;<span id="more-348371"></span></p>
<p>The movie, 6 Days in Call of Duty 4, was created by machinima artists J. Joshua Diltz and Joseph Delappe using both a static and roaming ground cameras for the capture. It&#8217;s essentially nine minutes of a multiplayer match with nothing but the visuals, the sound of the game and music that I don&#8217;t immediately recognise. They&#8217;ve created the project in &#8220;homage to the lives, both military and civilian, lost during the Second War of Fallujah.&#8221;</p>
<p>I actually got in touch with Diltz because I remember asking a question about Six Days in Fallujah at the conference during the Q&amp;A. Damned if I can remember what I asked, but apparently, it left an impression.</p>
<p>Diltz emails:</p>
<blockquote><p> The idea for 6 Day originated from the conference. Your question I think actually sparked the concept that Joseph DeLappe conceived. Joseph was curious what six days in a military themed shooter would look like through a static camera. He wanted to see what effects combat would have in a virtual space, particularly how many deaths would occur and how many bodies would be left on the screen after 6 days of game sessions.</p>
<p>I developed the point of view camera concept and also the console panel. I thought it was interesting to see what the conflict looked like from the ground perspective and how it correlated with real life events. The scrolling command console keeps the piece grounded in the virtual world. I found it quite intriguing that all the action on screen was visible in the scrolling data. It certainly separated the visuals which mirror real conflict from the data that was creating the illusion behind the scenes.</p>
<p>Joseph will be showing a more somber version of movie in a gallery installation at the Beijing Biennale. That piece will include only the static camera which is visible in the larger pane of movie.</p>
</blockquote>
<p> You can download the video for yourself <a href="http://www.archive.org/details/6_Days">here</a>.</p>
<p>Thanks for the link, Professor Lowood!</p>
]]></content:encoded>
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		<item>
		<title>Dead Fantasy III: The Epic Final Fantasy, DOA Cat Fight Continues</title>
		<link>http://www.kotaku.com.au/2009/07/dead-fantasy-iii-the-epic-final-fantasy-doa-cat-fight-continues/</link>
		<comments>http://www.kotaku.com.au/2009/07/dead-fantasy-iii-the-epic-final-fantasy-doa-cat-fight-continues/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 22:30:13 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[dead fantasy]]></category>
		<category><![CDATA[dead fantasy iii]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[monty oum]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=344886</guid>
		<description><![CDATA[
What happens when two of gaming&#8217;s chestiest ladies from Final Fantasy and Dead Or Alive go at it? Monty Oum&#8217;s Dead Fantasy, that&#8217;s what. Part three of the machinima series brings with it more feminine fisticuffs.
In comparison to parts I and II, Dead Fantasy III takes things down a notch, somewhat surprisingly. This is simply [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="410"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=52613"><param name="allowFullScreen" value="true"><embed src="http://www.gametrailers.com/remote_wrap.php?mid=52613" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></object></p>
<p>What happens when two of gaming&#8217;s chestiest ladies from <em>Final Fantasy</em> and <em>Dead Or Alive</em> go at it? Monty Oum&#8217;s <em>Dead Fantasy</em>, that&#8217;s what. Part three of the machinima series brings with it more feminine fisticuffs.<span id="more-344886"></span></p>
<p>In comparison to <a href="">parts I</a> and <a href="http://www.kotaku.com.au/2008/03/dead_fantasy_ii_return_of_video_game_girls_kicking_the_crap_out_of_each_other-2/">II</a>, <em>Dead Fantasy III</em> takes things down a notch, somewhat surprisingly. This is simply a showcase of well choreographed fighting between Tifa and Hitomi, with a few cameos from the latter&#8217;s <em>Dead Or Alive</em> compatriots.</p>
<p>We&#8217;d suggest watching the first two episodes to ensure you&#8217;re up to speed on the plot. But if you&#8217;re in a hurry, just know that there&#8217;s a lot of punching, some kicking and a heavy dose of fan service.</p>
]]></content:encoded>
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		<title>Watch The Play Machinima Law Conference</title>
		<link>http://www.kotaku.com.au/2009/06/watch-the-play-machinima-law-conference/</link>
		<comments>http://www.kotaku.com.au/2009/06/watch-the-play-machinima-law-conference/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 00:20:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clint hackleman]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[myndflame]]></category>
		<category><![CDATA[slim jim]]></category>
		<category><![CDATA[stanford university]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341511</guid>
		<description><![CDATA[
Almost two months ago, I attended a Machinima Law conference at Stanford University as part of an extra credit assignment. Today, you can watch what I saw for free.
Stanford&#8217;s video game research project, How They Got Game, is hosting a series of videos from the conference. They&#8217;re kind of small, so you&#8217;ll have to squint [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="309"><param name="movie" value="http://www.youtube.com/v/xYjrt3vatpE&amp;hl=en&amp;fs=1&amp;fmt=22"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/xYjrt3vatpE&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309"></embed></object><span id="more-341511"></span></p>
<p>Almost two months ago, I attended a <a href="http://www.kotaku.com.au/2009/04/what-aj-learned-about-machinima-law-today/">Machinima Law</a> conference at Stanford University as part of an extra credit assignment. Today, you can watch what I saw for free.</p>
<p>Stanford&#8217;s video game research project, <a href="http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/981">How They Got Game</a>, is hosting a series of videos from the conference. They&#8217;re kind of small, so you&#8217;ll have to squint to watch &mdash; but there&#8217;s some great stuff in there about Fair Use and end-user licence agreements.</p>
<p>Sadly, you can&#8217;t see any of the awesome machinima movies they showed during the food and coffee breaks &mdash; so I stuck one in here. Clint Hackleman (aka Myndflame) put together a Slim Jim commercial using World of Warcraft machinima. Hope you enjoy!</p>
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		<title>Terminator Salvation Machinima Delivers Six-Part Series</title>
		<link>http://www.kotaku.com.au/2009/05/terminator-salvation-machinima-delivers-six-part-series/</link>
		<comments>http://www.kotaku.com.au/2009/05/terminator-salvation-machinima-delivers-six-part-series/#comments</comments>
		<pubDate>Tue, 26 May 2009 16:00:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[kotakuroboto]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[terminator salvation: the machinima series]]></category>
		<category><![CDATA[terminator: salvation]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338761</guid>
		<description><![CDATA[ Terminator Salvation: The Machinima series uses footage from Terminator Salvation the video game to tell the story of pilot Blair Williams and how she joined the resistance years before the events of the movie.
Actress Moon Bloodgood will voice Williams in the six-part series.
&#8220;From a film maker&#8217;s point of view, Machinima provides an incredibly dynamic [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/05/custom_1243346889788_machinima.JPG" alt="" class="left" /> Terminator Salvation: The Machinima series uses footage from Terminator Salvation the video game to tell the story of pilot Blair Williams and how she joined the resistance years before the events of the movie.<span id="more-338761"></span></p>
<p>Actress Moon Bloodgood will voice Williams in the six-part series.</p>
<p>&#8220;From a film maker&#8217;s point of view, Machinima provides an incredibly dynamic way to explore live worlds and tell compelling new stories,&#8221; said McG, director of Terminator Salvation. &#8220;The process allows the writer and director to think cinematically, while at the same time executing certain things that would otherwise be cost-prohibitive or even impossible on a set.&#8221;</p>
<p>The series is available on iTunes, Amazon Video on Demand, Xbox Live and Playstation Network for $US3 an HD episode or $US2 an SD episode. You can also sign up for a season pass for $US15 for HD or $US10 for SD.</p>
<p>&#8220;Working with The Halcyon Company&#8217;s motion picture development team and having produced a high-octane, story driven action shooter videogame using Grin AB&#8217;s cutting edge ‘Diesel&#8217; engine, we had an incredible basis to further explore stories set in the Terminator universe,&#8221; said Cos Lazouras, president of Halcyon Games, creator of the &#8220;Terminator Salvation&#8221; videogame. &#8220;Re-purposing our game to produce the very first dramatic series in this medium is a fantastic innovation and will become the norm for game makers in the future.&#8221;</p>
<p>The series kicks off in 2016 with Blair sent into downtown LA to find and destroy something called The Ghost.</p>
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		<item>
		<title>Susan Boyle As Video Game Character</title>
		<link>http://www.kotaku.com.au/2009/05/susan-boyle-as-video-game-character/</link>
		<comments>http://www.kotaku.com.au/2009/05/susan-boyle-as-video-game-character/#comments</comments>
		<pubDate>Fri, 22 May 2009 17:30:19 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[barack obama]]></category>
		<category><![CDATA[britain's got talent]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[nonsense]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[sims 3]]></category>
		<category><![CDATA[susan boyle]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=338387</guid>
		<description><![CDATA[Yes, the Sims 3 can render countless chipper versions of ordinary-looking people. But can EA&#8217;s June juggernaut handle global singing sensation Susan Boyle from Britain&#8217;s Got Talent? Sure. And Obama, too, in this EA clip.

]]></description>
			<content:encoded><![CDATA[<p>Yes, the Sims 3 can render countless chipper versions of ordinary-looking people. But can EA&#8217;s June juggernaut handle global singing sensation Susan Boyle from Britain&#8217;s Got Talent? Sure. And Obama, too, in this EA clip.<span id="more-338387"></span></p>
<p><object width="502" height="410"><param name="movie" value="http://blip.tv/play/g4Q9gYPUFY35ZA"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/g4Q9gYPUFY35ZA" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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