mass effect

The Most Defining Decisions You Have To Make In Mass Effect

Ever since the first game, Mass Effect has always been about shaping the story the way the player wants it. Through Shepard’s actions, players could create millions upon millions of iterations of the same universe. We decided to take a look back at the series — specifically, on some of the decisions our Shepards had to make on the way to becoming the galaxy’s most badass warrior. Caution: A huge amount of spoilers for all three games follow.


The Goofiest Moments Mass Effect, Now In Motion

The Hanars and the Batarians are not the weirdest things people have seen in the Mass Effect series. Take these goofy-looking Shepard creatures, for instance. Thanks to the game’s deep character customisation, people have made some downright freaky Commanders. Let’s laugh at these together.


What You Missed In The Mass Effect Comic Books

Everything is better with comic books. This is a universal truth, and it’s doubly universally true for the Mass Effect trilogy. Between digital comics and Dark Horse’s series, Mass Effect series scribe Mac Walters and some excellent artists and writers have added magificent layers of depth to the series you’ll never see unless you read.


The Countless Characters Of Mass Effect

The Mass Effect franchise has introduced a huge amount of characters; an incredibly diverse cast of aliens, humans and synthetics who served to make our adventure in the Mass Effect universe memorable, who made us laugh, made us cry, who amazed us, scared us and sometimes even made us think. So let’s talk about them! I’ve collected a few of them below to get us started. Note: A liberal amount of spoilers follow.


Mass Effect’s Awkward Land Rover Was Goofy, But It Made The Game Better

The following is an excerpt from a newly announced book about Mass Effect. “What is the point of the Mako?” It’s impossible to examine Mass Effect 1 in any kind of complete fashion without grappling with this question.


Here’s Why Mass Effect’s Villains Were So Excellent

Sometimes it got difficult to remember what evil look like in the Mass Effect games. With all the soap opera of loyalty missions, interplanetary politics and romance plotlines in the three Mass Effect games, it sure was easy to forget what you had to save the universe from. Sure, the threat loomed large but doing stuff like chasing down an assassin’s wayward son pushed the overarching menace into the background.


The Corporate Side Of Mass Effect

Corporations play a huge part in the Mass Effect series. Some of them take on more passive roles, like creating weapons and armour. Others, however, like stirring up trouble with their shady little schemes — or simply get in trouble often. Here’s a look at the corporations which had the most profound effect on our adventures. Note: Plenty of spoilers follow!


I’m Sorry, Miranda, My Shepard Just Doesn’t Love You Anymore

Mass Effect is about a lot of things. Shooting. Flying. Driving. Talking. Space magic. It’s also a series about relationships. Life, love, loss and all the wonderful — and terrible — emotions that go along with them.


Fine Art: The One Man Who Influenced Mass Effect More Than Anyone Else

The Mass Effect series draws creatively, like all “new” universes do, from those which came before. You can see traces of Star Trek’s intergalactic politics. Star Wars’ “science magic”.


The Most Iconic Moments Of The Mass Effect Trilogy

The Mass Effect series is a true space opera full of interstellar battles, irreversible decisions, sprawling story-lines and so, so many defining moments. The events of the trilogy could fill twice as many games and novels as there already are.


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