In game after game, there they are: guns. Weapons are a common trope. They are a catalyst for action and an instrument for destruction. In-game guns and, well, guns are different. What do game developers know about the real deal?
In another sign that maybe it’s time for developers to stop aggressively chasing the Grand Theft Auto style of game, Matias Myllyrinne, managing director of Remedy Entertainment, revealed today this his team’s game, Alan Wake, used to be, mistakenly, open-world.