game design
'Twinkie Denying' Game Design Decisions
Posted by Maggie Greene at 6:00 AM on October 12, 2008
Ernest Adams of the No Twinkie Database of bad game design decisions is back with volume 9 of his "bad designer, no Twinkie!" essay series. Based on a variety of suggestions from readers, Adams outlines a number of bad design decisions — not all of which I necessarily agree with, but certainly provides some fodder for discussion. Unclear outlining of win/loss conditions are an example of a 'Twinkie denying' design flaw:
