Ernest Adams of the No Twinkie Database of bad game design decisions is back with volume 9 of his “bad designer, no Twinkie!” essay series. Based on a variety of suggestions from readers, Adams outlines a number of bad design decisions — not all of which I necessarily agree with, but certainly provides some fodder for discussion. Unclear outlining of win/loss conditions are an example of a ‘Twinkie denying’ design flaw: