media
Sackboy In American Apparel Panty Ad
Posted by Brian Ashcraft at 5:20 AM on November 29, 2008
Does the cuteness of LittleBigPlanet know no bounds? Hipster publication VICE Magazine goes totally Sackboy cute crazy in its latest issue. There are Sackboy cover cuteness, Sackboy fashion photo-shoot cuteness and Sackboy American Apparel panty ads. Not sure if that's so cute. It's certainly not sexy, that's for damn sure. VICE magazine and Little Big Planet = LittleBigVice [Wonderland Blog]

Early sales on Media Molecule's LittleBigPlanet didn't quite set the world on fire. The game moved a solid if unspectacular
There's been a LittleBigPlanet rumour this year that's been so strong it's popped up twice, once in
Do not take this as precedent, that Kotaku is going to get involved in every level taken down on LittleBigPlanet. But the demise of Azure Palace seems newsworthy for a few reasons -- one, it's well made (a little too fly-and-grab for me, but still a good level); two, there seems to be no apparent reason for it; and three, it's the big stink in any forum now discussing the heavy-handed moderation on LittleBigPlanet.
LittlerNotAsBigPlanetoid? The December issue of
The LittleBigPlanet community is in an uproar over their favourite levels suddenly disappearing off the face of the LittleBigEarth, and while Sony appreciates the creativity, they aren't planning on cutting back on moderating them any time soon. In a statement released on their Three Speech Blog, Sony lays down the simple guidelines to follow if you'd like your levels to stay in play.
Moods of Norway, a fashion design firm, is out to save the world from a fashion crisis. At least, that's the point of the LittleBigPlanet level it designed in collaboration with a Norwegian PlayStation distributor. The level's published and ready for you to play and, I assume, won't be taken down
There's a growing clamour on the LittleBigPlanet forums about level 'moderation' -- if by 'moderation' one means 'summary deletion.' Without warning. It doesn't have to involve
As of right now, the only way to import images that one can plaster upon the levels of LittleBigPlanet is courtesy of the PlayStation Eye, EyeToy or "other compatible USB camera." Great for capturing one's nether regions, but less great for transferring one's original artwork and digital photos. Fortunately, that's about it change, according to Media Molecule's Alex Evans and, oddly enough, the developer's Flickr photo stream.
As the 2007 Game Developers Conference approached in early January 2007, many folks in the game industry were unsure what to make of Sony's PlayStation 3. Just a couple of months old, the console only had a handful of titles, most of them sub-par, and the promise of some bigger games down the line. Many new PS3 owners were losing hope, and then LittleBigPlanet happened. Media Molecule's baby, even in the brief look we got courtesy of Phil Harris and crew at the Sony GDC keynote, captured the imagination of not just the gaming public, but the entire industry, promising levels of interactivity and user-created content unheard of for a console title.