In Real Life

Quality Counts: Why Getting The Gaming Media’s Attention Is Only Half The Battle

Kotaku AU

It’s great and all getting the games media to pay attention to your indie title, enough so they’ll dedicate a couple of kilobytes of database data to pass the news to their readers, but I feel that’s only part of the journey. Someone’s writing about your game, that’s awesome, but what if the readers don’t engage with that news? Is it the writer’s fault? Is there something the developer could have done better to improve their chances with the outlets they’ve targeted?


January 31, 2012
News

Newspaper "Completely Fabricates" Anti-Gaming Story

Mistakes happen all the time in the world of reporting news. That’s what you get when dealing with humans telling you stories. It’s one thing to make a mistake, though, and another to completely make shit up.


October 29, 2011
PlayStation

Should Game Developers Speak Out On Reviews?

Kotaku AU

Uncharted 3 has done pretty darn well, going by the hive mind judgement of Metacritic. All but three outlets gave the game a score of nine or above. Of the sites to assign the game an 8 or less, Eurogamer is arguably the one with the highest profile — a profile significant enough for the game’s lead designer, Richard Lemarchand, to speak about it.


October 23, 2011
In Real Life

Grand Theft Auto III: The Birth Of A Media Scapegoat

Ten years ago today, Grand Theft Auto III released for the PlayStation 2. It became, in the words of Time “a national obsession”. In the mainstream media, it has since served as the primary scapegoat for the corruption of youth through violent video games.


News

IGN Closes Parents’ Guide ‘What They Play’

Irony of ironies, here as we are celebrating the 10 years of Grand Theft Auto III terrorising parents everywhere, IGN has shuttered What They Play which analysed video games from the perspective of parents concerned about violent and sexual content.


May 31, 2011
PC

New StarCraft II: Heart Of The Swarm Screen Shots, Annotated For Your Pleasure

New in StarCraft II: Heart of the Swarm is the option to choose a “Battle Focus” for Kerrigan, the hero character of the campaign. Up to four Battle Focuses, each with five special abilities and attributes, will be available.


March 15, 2011
In Real Life

Entertainment That Changes Based On Your Biological Response

You’re slowly creeping along the darkened halls of a haunted mansion, waiting for the next zombie to come shambling around the corner. It’s a familiar situation, and you’re not afraid. Sensors convey this information to your game console, and suddenly an ear-piercing shriek fills the air behind you. Your heartbeat elevates, your fingertips sweat.


February 28, 2011
News

Rupert Murdoch’s News Corp Buys A Game Developer

Rupert Murdoch’s News Corp media empire has bought into the gaming business, purchasing not a global powerhouse, but… a tiny social games developer called Making Fun.


February 14, 2011
News

So You Wanna Be A Boxer – Wanna Be The Champ?

Kotaku AU

I’ve played the demo for EA’s upcoming Fight Night Champion and, having spent many an hour pounding on fools in Fight Night Round 4, I was a little bit confused – thankfully the team has released some tutorial vids that help highlight some of the new mechanics, whilst teaching us how to adapt to the new controls.


January 13, 2011
News

EA CEO: Discs Are Here To Stay (For Now)

Kotaku AU

Come on Mr Riccitiello! Make up your mind! On Monday we reported your claim that digital would be “bigger than the packaged goods business” in 2011 – now you’re trying to tell us that game discs are here to stay? Do you have some sort of Twilight Zone split personality or something?