mega man 9

industry news

Mega Man 9 Press Kit Goes For $US750 on eBay

Posted by Stuart Houghton at 1:00 PM on October 9, 2008

Some lucky gamer has seized the chance to splurge next month's rent on a limited-run Mega Man 9 press kit. Capcom have knocked out a bunch of these to selected press and community members. One such has just earned a cool $US750.

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wii

Mega Man 9 Gets DLC This Week - Proto Man!

Posted by Mike Fahey at 1:40 AM on October 7, 2008

Not even a couple of weeks old and Capcom is already flooding Mega Man 9 players with downloadable content across all three consoles. This week sees the release of two different packs. Endless Attack is a stage that never ends...yes it goes on and on my friends....somebody started playing it not knowing what it was *slaps self*. Endless Attack is just that, endless. See how far you can get and how big a score you can rack up before your inevitable death. And the second pack? Playable Proto Man! Proto has charge shot, power slide, and a bullet-bouncing shield, but takes double damage and gets bumped twice as far when hit.


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wii

Mega Man 9 - Winging It

Posted by AJ Glasser at 11:20 AM on September 5, 2008

I'll tell you a secret: I got kicked out of arts and crafts in fourth grade. I was too busy beating up flirting with Patrick McHellen to pay attention to stuff like glue sticks and foldable tabs.

But if I hadn't gotten booted, maybe I would've been able to make this...

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real world

Mega-Man Energy Canned

Posted by Brian Ashcraft at 9:00 PM on August 18, 2008

Drink Mega Man's in-game E Tanks! This August, a Mega Man sports drink called "Rockman E Can Drink" is hitting Japanese beverage retailers to mark the launch of downloadable title Megal Man 9. It's made by "original drink" maker Apris and priced at ¥137 ($US 1.24). But can you really put a price on a Mega Man drink? Yes, yes you can.

Oh, and do check out the Apris website. They've got like Astro Boy and GeGeGe no Kitaro cans. So cool.

E缶だけは最後まで取っておく? 「ロックマン E缶 飲料」発売 [Dengeki Online]

retro

Mega Man 9 Intro Does The Time Warp Again

Posted by Luke Plunkett at 3:30 PM on August 14, 2008


You know Mega Man 9 is coming, you know the score when it comes to the game's retro aesthetics. Now witness the game's intro (and familiar-looking newsreader) in all its 8-bit glory.

retro

Mega Man 9 To Include NES 'Bugs'

Posted by Luke Plunkett at 1:20 PM on August 5, 2008

Mega Man 9 doesn't just look and sound like a NES game. It's going to play like one, and feel like one, to the point where you'll experience some of the glitches and bugs found in old NES titles. Capcom's Hironobu Takeshita has told Gamasutra that players will have the option (literally, via the options menu) to introduce and adjust old-timey NES glitches like screen flicker. Even though new, modern sytems are of course not prone to flickering. Sure, it's the "pre-faded jeans" of the gaming world, but this is the gaming world, not the clothing world, so we're all good.

He Is 8-Bit: Capcom's Hironobu Takeshita Speaks [Gamasutra]

fashion

Mega Man 9's Retro Art Stylings

Posted by Brian Crecente at 1:00 AM on July 25, 2008

Everyone who visited Capcom's booth at E3 last week were treated to a peek at a glorious retro Mega Man t-shirt. The shirt reflects the decision Capcom made to turn Mega Man 9 into an "impossible hard" 8-bit revival of the franchise.

The marketing group decided that since the game was going to look like it came from 1987 they whole marketing campaign should too. So they called up I Am 8-bit artist Gerald de Jesus and had him whip up a truly fantastic bit of fantasy Mega Man art for the fabled shirt.

Only four of the shirts were created for Inafune and Takeshita to wear during last week's show. The good news? Capcom promises to start selling the shirts on their site soon.

industry news

Of Course, Capcom Wants Mega Man 9 Hard

Posted by Brian Ashcraft at 8:00 PM on July 22, 2008

When we were kids, Mega Man was a hard game. We died all the time. And when we were dying in Mega Man, we were dying in Mega Man. It was that hard. So when Capcom decided to make the multi-platform Mega Man 9, the company knew it had to make it hard. Says the game's producer Hironobu Takeshita:

Mega Man 9 is very hard. We didn't want to do Mega Man, but easy. We want players to get better, we want them to remember. I've always tried to challenge players, and I think there are gamers who miss being challenged by games.

We'd like to think so as well. Takeshita also expressed his interest in making more Wii titles, which is good news for Wii owners looking for a challenge.

humour

Justify Your Mega Man 9

Posted by Adam Barenblat at 5:00 AM on July 18, 2008

It's time for our favourite conference party game: Justify Your Game. This time around we go 15 seconds with Hironobu Takeshita, the producer of Mega Man 9.

wii

Mega Man 9 IS Coming To 360, PS3

Posted by Luke Plunkett at 10:40 AM on July 11, 2008

It is, it isn't, it is, it isn't...sheesh. Yes, it's been confirmed that Mega Man 9 will be making its way to the Xbox 360 and PS3. Despite WiiWare-only claims - from Capcom, the scamps - to the contrary. Above is the closing screen from the game's first trailer, showing the necessary details. Thanks for the confusion! Perhaps as a tonic for your Mega Man dizziness, they've also announced that Mega Man 1 & 2 will be appearing on the North American Virtual Console, and appearing "soon". Full (and excellent) trailer's after the jump.

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