mega man 9

Mega Man 9 Gets A Lot Harder With New DLC

A common complaint these days when it comes to downloadable content is that there’s too much of it that makes a game easier to play/complete. Paying to cheat, basically. Paying to make the game harder, though, that’s new.


Capcom Still Teasing Mega Man 9′s “Final Secret”

At Evo 2009, Capcom community-mans Seth Killian gets cornered about the final undiscovered secret in Mega Man 9 but vows it does indeed exist, and that it is still out there.


Our Missing Video Game Robot Hero

Osamu Tezuka’s beloved boy robot, Astro Boy, defined an art form, inspired a nation, and is a cultural icon worthy of the Robot Hall of Fame. So why doesn’t he get more video games?



More Mega Man 9 DLC – Fake Man!

Capcom unleashes another wave of Mega Man 9 DLC upon an unsuspecting public this week, with three separate DLC packs available today on WiiWare, tomorrow on Xbox Live, and Wednesday on the PlayStation Network. The first of the three packs is a new stage for Time Attack Mode that introduces an all-new Robot Master Boss, Fake Man, who looks like a policeman and not Dustin Hoffman’s Tootsie as I had hoped. Oh well.


Mega Man 9 Press Kit Goes For $US750 on eBay

Some lucky gamer has seized the chance to splurge next month’s rent on a limited-run Mega Man 9 press kit. Capcom have knocked out a bunch of these to selected press and community members. One such has just earned a cool $US750.


Mega Man 9 Gets DLC This Week – Proto Man!

Not even a couple of weeks old and Capcom is already flooding Mega Man 9 players with downloadable content across all three consoles. This week sees the release of two different packs. Endless Attack is a stage that never ends…yes it goes on and on my friends….somebody started playing it not knowing what it was *slaps self*. Endless Attack is just that, endless. See how far you can get and how big a score you can rack up before your inevitable death. And the second pack? Playable Proto Man! Proto has charge shot, power slide, and a bullet-bouncing shield, but takes double damage and gets bumped twice as far when hit.


Capcom ‘Cautiously Optimistic’ re: MM9 Sales; Pre-Emptively Debunks All Figures

Nintendo Everything reports Capcom’s Christian Svensson, VP of Business Development, says earlier reports of Mega Man 9 doing 140,000 US downloads in one week for the Wii are incorrect. “Any numbers you’ve seen or quoted are not correct,” Svensson said. “That said, I think we’re cautiously optimistic about MM9′s performance.”

For the record, VGChartz seems to be the source of the 140,000 figure, which it says would make Mega Man 9 No. 3 for lifetime sales and revenue on WiiWare. Sounds like good enough news to me, considering it doesn’t include any PS3 or 360 sales, but it ain’t true, says Capcom.

Capcom “Cautiously Optimistic” with Mega Man 9 Sales So Far [Nintendo Everything]


Mega Man 9 XBLA Arrives Tomorrow

Where’s Mega Man 9? It’s out on the Wii. It’s out on the PS3. But the 360 version is, strangely, nowhere to be seen. But worry not, 360-owning retro fetishists; it’s on its way. Indeed, its on its way right now, with Microsoft’s Larry Hryb announcing that the game will be out “tomorrow”. Tomorrow being October 1. Get on it, Mega Man fans.


Tough Video Games and Why They’re Played

In a brief look at Mega Man 9, the Wall Street Journal’s Jamin Brophy-Warren notes that the game’s deliberate flicker and slowdown were added in for reasons other than the retro-feel. They make the game more demanding.

“Why make a game so hard that only the most skilled and determined players can complete it?” asks Brophy-Warren, who then proves the appeal of just such a game. “What makes games such as Bangai-O [Spirits]appealing is that glimmer of joy a player gets from even the smallest achievements. (I only squeaked through the tutorial for Bangai-O, so even mastering the accuracy aspect of the game was an accomplishment for me.)”

The writer talks to Treasure, which developed Bangai-O Spirits, and Capcom’s Hironobu Takeshita, and also Jesper Juul, a video game researcher at MIT. “”It’s about the feeling of inadequacy,” he says. “You get stuck somewhere and feel stupid.” That can lead to a sense of triumph if one does eventually succeed.”

Hard to Handle [The Wall Street Journal]


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