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The ‘Megatrends’ of Gaming

Pascal Luben has an interesting article — soon to be part of a set of articles — on the ‘megatrends’ of gaming. Some of it is obvious (‘multiplayer to the rescue!’), but the discussion of what all this means for game design and games of the (near) future. Luben has written about three ‘megatrends’ – increasing the commercial life of games, the emergence of ‘fast gaming,’ and increasingly believable universes – in this article, with at least two more subheadings coming in a future piece. He is quick to explain he’s not simply ruminating on what may happen in the future, but is discussing trends that are already underway or quickly gaining steam: