metal gear solid online

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Metal Gear And Pro Evolution Soccer Power Konami’s Sales

8:30PM Brian Ashcraft | Even as the global economy craters, Konami is recording strong revenues during the nine month period ending December 31, 2008. More »

Metal Gear Online Character Creation Is Pretty Cool

3:00PM Brian Ashcraft | Sick of bad Metal Gear Online news? Here’s the good news! The game’s character creation seems pretty extensive, allowing face, clothes equipment and voice customisation. Figures gently crossed that Konami, Kojima Productions and those servers will be rarin’ to go this Friday. And if not, feel free to bookmark this page so you can imagine customising your Beta character. MGO Character [Akayuki] More »

Metal Gear Solid Online Impressions

11:30PM Brian Crecente | I probably spent more time hearing about Metal Gear Solid Online and having Metal Gear Solid Online tactics spoon-fed to me then I spent actually playing the game. But the single 6v6 match I did participate in was enough to give me a sense of whether I would like it or not: I sorta liked it. The graphics are the best thing about the game, and I don’t say that as some sort of backhanded compliment. The graphics really are quite good. The feel of the game was also well tuned. The movement and aiming, typical to most shooters, was tight but not too tight. It was a little weird aiming in a third-person view, especially without a reticule, but once I turned that on, it was fine. In fact, it wasn’t something that I even noticed, which is the best thing you can say about controls, they should never get in the way of the experience. More »