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	<title>Kotaku Australia &#187; micro forte</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>See You Later Kwari!</title>
		<link>http://www.kotaku.com.au/2008/06/see_you_later_kwari/</link>
		<comments>http://www.kotaku.com.au/2008/06/see_you_later_kwari/#comments</comments>
		<pubDate>Wed, 04 Jun 2008 00:30:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[kwari]]></category>
		<category><![CDATA[micro forte]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/see_you_later_kwari.html</guid>
		<description><![CDATA[Oh Kwari, where did you go wrong? Was it the unpronounceable name? The awful graphics? The boring gameplay? One of these, all of these &#8211; it doesn&#8217;t matter now. The Micro Forte-developed online title, which tried to tempt players with its &#8220;cash for kills&#8221; design, is no more. Owner Kwari Limited has gone into receivership, [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="kwariwallp.jpg" src="http://kotaku.com/assets/resources/2007/08/kwariwallp.jpg" width="478" height="299" class="postimg center"/>Oh <i><a href="http://www.kotaku.com.au/games/2007/08/frag_for_cash_with_kwari.html">Kwari</a></i>, where did you go wrong? Was it the unpronounceable name? The awful graphics? The boring gameplay? One of these, all of these &#8211; it doesn&#8217;t matter now. The Micro Forte-developed online title, which tried to tempt players with its &#8220;cash for kills&#8221; design, is no more. Owner Kwari Limited has gone into receivership, which we can only assume means <i>Kwari</i> didn&#8217;t do so well.</p>
<p>Can we stop with the woeful game ideas based around even crappier business models? It really doesn&#8217;t help the local industry.</p>
<p><a href="http://www.gamesindustry.biz/articles/kwari-shuts-down">Kwari Shuts Down</a> [Gamesindustry.biz, via <a href="http://www.sumea.com.au">Sumea</a>]<span id="more-291850"></span></p>
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		<slash:comments>2</slash:comments>
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		<title>BigWorld Beds GNi</title>
		<link>http://www.kotaku.com.au/2007/10/bigworld_beds_gni/</link>
		<comments>http://www.kotaku.com.au/2007/10/bigworld_beds_gni/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 04:00:00 +0000</pubDate>
		<dc:creator>Logan Booker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[bigworld]]></category>
		<category><![CDATA[gni]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[micro forte]]></category>
		<category><![CDATA[middleware]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/10/bigworld_beds_gni.html</guid>
		<description><![CDATA[In the industry of MMO middleware, the Australian-owned, Micro Forte-spun BigWorld has quite a reputation. While its clients have been limited in the past to the boutique, but highly profitable, Chinese market, it wasn&#8217;t long ago (mid-2006) that the software was picked up by Cheyenne Mountain Entertainment for Stargate Worlds, an MMO of the sci-fi [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="bigworld.jpg" src="http://media.kotaku.com.au/mt/2007/10/25/bigworld.jpg" width="535" height="282" class="center" />In the industry of MMO middleware, the Australian-owned, Micro Forte-spun BigWorld has quite a reputation. While its clients have been limited in the past to the boutique, but highly profitable, Chinese market, it wasn&#8217;t long ago (mid-2006) that the software was <a href=" http://www.stargateworlds.com/news/1/303">picked up by Cheyenne Mountain Entertainment for <i>Stargate Worlds</i></a>, an MMO of the sci-fi show that&#8217;s currently in development.</p>
<p>Now BigWorld (the company is actually named after the middleware) has entered into a &#8220;strategic partnership&#8221; with Global Netoptex Inc (GNi). GNi is, in essence, a hosting business, and the plan is that BigWorld will sell the software while GNi provides the hardware &#8211; making the two combined a one-stop shop for MMO developers.</p>
<p>It&#8217;d be interesting to find out the pros and cons of buying pre-baked MMO server/client software, considering most developers seem content with making their own. Sounds like an interview in the making&#8230;</p>
<p>You can read the full release after the jump.<span id="more-266085"></span><br />
<blockquote>(Canberra/AUSTRALIA): Leading MMO and Virtual World technology providers BigWorld have formed a strategic partnership with Global Netoptex, Inc (GNi). The partnership will see GNi provide BigWorld clients with hosting and management services that are tailored for multiplayer online games. This agreement again demonstrates that BigWorld is building the leading solutions for MMO and Virtual World developers, and providing a custom tailored delivery solution for a global marketplace.</p>
<p>The preferred partnership with GNi will allow BigWorld licensees the opportunity to access state of the art hosting facilities, a centralized operational knowledge base and increased operational and technical efficiencies. The first BigWorld focused environment will be housed at GNiâ€™s new Oakland facility and will provide licensees effective and efficient hosting and management services with an organization that has a solid technical foundations including specialized expertise in the online gaming environment.</p>
<p>James Hursthouse, Director of GNiâ€™s Games and Digital Media division said of the partnership â€œBigWorld is clearly a world leader in the MMOG development space, and partnering enables GNi Games and Digital Media and BigWorld to jointly offer world-class, global hosting facilities and service to BigWorld licensee companies. By extending GNiâ€™s philosophy of customization where necessary, standardization where appropriate, weâ€™ll see increased advantages for BigWorld clients  in terms of economies of scale and a centralized technical  knowledge base as we build out BigWorld specific dedicated hosting sites.  As with all GNi clients, the BigWorld offering is based around our â€˜pay-as-you-growâ€™ approach. We aim to have BigWorld clients utilizing the basis of what will become their production environment from as early in the production cycle as possible.â€</p>
<p>Gavin Longhurst, Vice President of Business Development for BigWorld recently returned from Virtual Worlds in San Jose commented â€œHosting a game or virtual world up to a global user base can be a massive, complex undertaking â€“ a huge responsibility. GNi is the recognized leading provider in this space, with solid technical foundations and a successful portfolio of hosted content already deployed.  GNi have proven themselves as a highly focused, reliable and proactive player in the online industry. I am happy to welcome GNi as a preferred services partner.â€</p>
<p>About the BigWorld Technology Suite<br />
Comprised of the BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, Live Management Tools &#038; Instrumentation, BigWorld Technology Suite is the only complete MMOG solution, providing all of the difficult technology required to produce an engaging next-generation MMOG and Virtual Worlds.</p>
<p>About BigWorld Pty Ltd<br />
BigWorld Pty Ltd was formed in 2002 to commercialise years of intense R&#038;D, which started in 1999 and continues to this day. BigWorld Pty Ltd is a privately held company based in Australia that licenses its BigWorld Technology Suite middleware platform to game studios and publishers around the world that are looking to produce successful next generation Massively Multiplayer Online Games and Virtual Worlds.</p>
<p>BigWorld Website<br />
http://www.bigworldtech.com</p>
<p>About GNi<br />
GNi is a leading provider of customer-centric managed services that extend customersâ€™ infrastructure while dramatically reducing their total cost of ownership (TCO). GNi provides the expertise, resources and solutions to meet and exceed customersâ€™ unique onsite and off-site requirements. Services include wired and wireless connectivity, world-class network security, disaster recovery, comprehensive server management and hosting, networking operations and management, and network consulting.</p>
<p>The companyâ€™s Games and Digital Media division was formed from the recent acquisition of Online Game Services, Inc. and allows GNi to strengthen its game service provider business model with industry-leading, fully-managed dedicated games hosting environments and Internet transit around the world.</p>
<p>GNi Website<br />
 http://www.gni.com.</p></blockquote>
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