microtransaction

 

industry news

The Economy of Happiness: What's a Game Worth to You?

Posted by Maggie Greene at 4:30 AM on August 25, 2008

After his recent chat with game pirates, independent developer Cliff Harris of Positech Games muses on pricing structure of games, as 'cost' was listed as a major reason for piracy. As he points out, plenty of other products have a wide continuum that ranges from 'economy' to 'deluxe'; games can often be divided into 'normal' and 'collectors' editions. Why can't we go a bit further, he asks:

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massively multiplayer

IMVU on Creating a World From the Avatar Up

Posted by Maggie Greene at 3:30 AM on June 29, 2008

Worlds In Motion sat down to talk about IMVU with CEO and president Cary Rosenzweig; I think we're seeing the second coming of Second Life if the New York Times picks up on this. The interview itself is interesting, with a lot of attention paid to the creative/economic aspects of item transactions and so forth. On how it all works (and how it's working out in IMVU):

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